chat event

This commit is contained in:
Max-Wilhelm Bruker 2009-10-27 02:57:54 +01:00
parent e1fc3ddb88
commit d329376e93
7 changed files with 94 additions and 73 deletions

View file

@ -305,8 +305,8 @@ Command_SubmitDeck::Command_SubmitDeck(int _gameId)
: GameCommand("submit_deck", _gameId)
{
}
Event_Say::Event_Say(int _gameId, bool _isPublic, int _playerId, const QString &_message)
: GameEvent("say", _gameId, _isPublic, _playerId), message(_message)
Event_Say::Event_Say(int _gameId, int _playerId, const QString &_message)
: GameEvent("say", _gameId, _playerId), message(_message)
{
setParameter("message", message);
}
@ -315,8 +315,8 @@ void Event_Say::extractParameters()
GameEvent::extractParameters();
message = parameters["message"];
}
Event_Join::Event_Join(int _gameId, bool _isPublic, int _playerId, const QString &_playerName, bool _spectator)
: GameEvent("join", _gameId, _isPublic, _playerId), playerName(_playerName), spectator(_spectator)
Event_Join::Event_Join(int _gameId, int _playerId, const QString &_playerName, bool _spectator)
: GameEvent("join", _gameId, _playerId), playerName(_playerName), spectator(_spectator)
{
setParameter("player_name", playerName);
setParameter("spectator", spectator);
@ -327,20 +327,20 @@ void Event_Join::extractParameters()
playerName = parameters["player_name"];
spectator = (parameters["spectator"] == "1");
}
Event_Leave::Event_Leave(int _gameId, bool _isPublic, int _playerId)
: GameEvent("leave", _gameId, _isPublic, _playerId)
Event_Leave::Event_Leave(int _gameId, int _playerId)
: GameEvent("leave", _gameId, _playerId)
{
}
Event_GameClosed::Event_GameClosed(int _gameId, bool _isPublic, int _playerId)
: GameEvent("game_closed", _gameId, _isPublic, _playerId)
Event_GameClosed::Event_GameClosed(int _gameId, int _playerId)
: GameEvent("game_closed", _gameId, _playerId)
{
}
Event_ReadyStart::Event_ReadyStart(int _gameId, bool _isPublic, int _playerId)
: GameEvent("ready_start", _gameId, _isPublic, _playerId)
Event_ReadyStart::Event_ReadyStart(int _gameId, int _playerId)
: GameEvent("ready_start", _gameId, _playerId)
{
}
Event_SetupZones::Event_SetupZones(int _gameId, bool _isPublic, int _playerId, int _deckSize, int _sbSize)
: GameEvent("setup_zones", _gameId, _isPublic, _playerId), deckSize(_deckSize), sbSize(_sbSize)
Event_SetupZones::Event_SetupZones(int _gameId, int _playerId, int _deckSize, int _sbSize)
: GameEvent("setup_zones", _gameId, _playerId), deckSize(_deckSize), sbSize(_sbSize)
{
setParameter("deck_size", deckSize);
setParameter("sb_size", sbSize);
@ -351,16 +351,16 @@ void Event_SetupZones::extractParameters()
deckSize = parameters["deck_size"].toInt();
sbSize = parameters["sb_size"].toInt();
}
Event_GameStart::Event_GameStart(int _gameId, bool _isPublic, int _playerId)
: GameEvent("game_start", _gameId, _isPublic, _playerId)
Event_GameStart::Event_GameStart(int _gameId, int _playerId)
: GameEvent("game_start", _gameId, _playerId)
{
}
Event_Shuffle::Event_Shuffle(int _gameId, bool _isPublic, int _playerId)
: GameEvent("shuffle", _gameId, _isPublic, _playerId)
Event_Shuffle::Event_Shuffle(int _gameId, int _playerId)
: GameEvent("shuffle", _gameId, _playerId)
{
}
Event_RollDie::Event_RollDie(int _gameId, bool _isPublic, int _playerId, int _sides, int _value)
: GameEvent("roll_die", _gameId, _isPublic, _playerId), sides(_sides), value(_value)
Event_RollDie::Event_RollDie(int _gameId, int _playerId, int _sides, int _value)
: GameEvent("roll_die", _gameId, _playerId), sides(_sides), value(_value)
{
setParameter("sides", sides);
setParameter("value", value);
@ -371,8 +371,8 @@ void Event_RollDie::extractParameters()
sides = parameters["sides"].toInt();
value = parameters["value"].toInt();
}
Event_MoveCard::Event_MoveCard(int _gameId, bool _isPublic, int _playerId, int _cardId, const QString &_cardName, const QString &_startZone, int _position, const QString &_targetZone, int _x, int _y, bool _faceDown)
: GameEvent("move_card", _gameId, _isPublic, _playerId), cardId(_cardId), cardName(_cardName), startZone(_startZone), position(_position), targetZone(_targetZone), x(_x), y(_y), faceDown(_faceDown)
Event_MoveCard::Event_MoveCard(int _gameId, int _playerId, int _cardId, const QString &_cardName, const QString &_startZone, int _position, const QString &_targetZone, int _x, int _y, bool _faceDown)
: GameEvent("move_card", _gameId, _playerId), cardId(_cardId), cardName(_cardName), startZone(_startZone), position(_position), targetZone(_targetZone), x(_x), y(_y), faceDown(_faceDown)
{
setParameter("card_id", cardId);
setParameter("card_name", cardName);
@ -395,8 +395,8 @@ void Event_MoveCard::extractParameters()
y = parameters["y"].toInt();
faceDown = (parameters["face_down"] == "1");
}
Event_CreateToken::Event_CreateToken(int _gameId, bool _isPublic, int _playerId, const QString &_zone, int _cardId, const QString &_cardName, const QString &_pt, int _x, int _y)
: GameEvent("create_token", _gameId, _isPublic, _playerId), zone(_zone), cardId(_cardId), cardName(_cardName), pt(_pt), x(_x), y(_y)
Event_CreateToken::Event_CreateToken(int _gameId, int _playerId, const QString &_zone, int _cardId, const QString &_cardName, const QString &_pt, int _x, int _y)
: GameEvent("create_token", _gameId, _playerId), zone(_zone), cardId(_cardId), cardName(_cardName), pt(_pt), x(_x), y(_y)
{
setParameter("zone", zone);
setParameter("card_id", cardId);
@ -415,8 +415,8 @@ void Event_CreateToken::extractParameters()
x = parameters["x"].toInt();
y = parameters["y"].toInt();
}
Event_CreateArrow::Event_CreateArrow(int _gameId, bool _isPublic, int _playerId, int _arrowId, int _startPlayerId, const QString &_startZone, int _startCardId, int _targetPlayerId, const QString &_targetZone, int _targetCardId, int _color)
: GameEvent("create_arrow", _gameId, _isPublic, _playerId), arrowId(_arrowId), startPlayerId(_startPlayerId), startZone(_startZone), startCardId(_startCardId), targetPlayerId(_targetPlayerId), targetZone(_targetZone), targetCardId(_targetCardId), color(_color)
Event_CreateArrow::Event_CreateArrow(int _gameId, int _playerId, int _arrowId, int _startPlayerId, const QString &_startZone, int _startCardId, int _targetPlayerId, const QString &_targetZone, int _targetCardId, int _color)
: GameEvent("create_arrow", _gameId, _playerId), arrowId(_arrowId), startPlayerId(_startPlayerId), startZone(_startZone), startCardId(_startCardId), targetPlayerId(_targetPlayerId), targetZone(_targetZone), targetCardId(_targetCardId), color(_color)
{
setParameter("arrow_id", arrowId);
setParameter("start_player_id", startPlayerId);
@ -439,8 +439,8 @@ void Event_CreateArrow::extractParameters()
targetCardId = parameters["target_card_id"].toInt();
color = parameters["color"].toInt();
}
Event_DeleteArrow::Event_DeleteArrow(int _gameId, bool _isPublic, int _playerId, int _arrowId)
: GameEvent("delete_arrow", _gameId, _isPublic, _playerId), arrowId(_arrowId)
Event_DeleteArrow::Event_DeleteArrow(int _gameId, int _playerId, int _arrowId)
: GameEvent("delete_arrow", _gameId, _playerId), arrowId(_arrowId)
{
setParameter("arrow_id", arrowId);
}
@ -449,8 +449,8 @@ void Event_DeleteArrow::extractParameters()
GameEvent::extractParameters();
arrowId = parameters["arrow_id"].toInt();
}
Event_SetCardAttr::Event_SetCardAttr(int _gameId, bool _isPublic, int _playerId, const QString &_zone, int _cardId, const QString &_attrName, const QString &_attrValue)
: GameEvent("set_card_attr", _gameId, _isPublic, _playerId), zone(_zone), cardId(_cardId), attrName(_attrName), attrValue(_attrValue)
Event_SetCardAttr::Event_SetCardAttr(int _gameId, int _playerId, const QString &_zone, int _cardId, const QString &_attrName, const QString &_attrValue)
: GameEvent("set_card_attr", _gameId, _playerId), zone(_zone), cardId(_cardId), attrName(_attrName), attrValue(_attrValue)
{
setParameter("zone", zone);
setParameter("card_id", cardId);
@ -465,8 +465,8 @@ void Event_SetCardAttr::extractParameters()
attrName = parameters["attr_name"];
attrValue = parameters["attr_value"];
}
Event_AddCounter::Event_AddCounter(int _gameId, bool _isPublic, int _playerId, int _counterId, const QString &_counterName, int _color, int _radius, int _value)
: GameEvent("add_counter", _gameId, _isPublic, _playerId), counterId(_counterId), counterName(_counterName), color(_color), radius(_radius), value(_value)
Event_AddCounter::Event_AddCounter(int _gameId, int _playerId, int _counterId, const QString &_counterName, int _color, int _radius, int _value)
: GameEvent("add_counter", _gameId, _playerId), counterId(_counterId), counterName(_counterName), color(_color), radius(_radius), value(_value)
{
setParameter("counter_id", counterId);
setParameter("counter_name", counterName);
@ -483,8 +483,8 @@ void Event_AddCounter::extractParameters()
radius = parameters["radius"].toInt();
value = parameters["value"].toInt();
}
Event_SetCounter::Event_SetCounter(int _gameId, bool _isPublic, int _playerId, int _counterId, int _value)
: GameEvent("set_counter", _gameId, _isPublic, _playerId), counterId(_counterId), value(_value)
Event_SetCounter::Event_SetCounter(int _gameId, int _playerId, int _counterId, int _value)
: GameEvent("set_counter", _gameId, _playerId), counterId(_counterId), value(_value)
{
setParameter("counter_id", counterId);
setParameter("value", value);
@ -495,8 +495,8 @@ void Event_SetCounter::extractParameters()
counterId = parameters["counter_id"].toInt();
value = parameters["value"].toInt();
}
Event_DelCounter::Event_DelCounter(int _gameId, bool _isPublic, int _playerId, int _counterId)
: GameEvent("del_counter", _gameId, _isPublic, _playerId), counterId(_counterId)
Event_DelCounter::Event_DelCounter(int _gameId, int _playerId, int _counterId)
: GameEvent("del_counter", _gameId, _playerId), counterId(_counterId)
{
setParameter("counter_id", counterId);
}
@ -505,8 +505,8 @@ void Event_DelCounter::extractParameters()
GameEvent::extractParameters();
counterId = parameters["counter_id"].toInt();
}
Event_SetActivePlayer::Event_SetActivePlayer(int _gameId, bool _isPublic, int _playerId, int _activePlayerId)
: GameEvent("set_active_player", _gameId, _isPublic, _playerId), activePlayerId(_activePlayerId)
Event_SetActivePlayer::Event_SetActivePlayer(int _gameId, int _playerId, int _activePlayerId)
: GameEvent("set_active_player", _gameId, _playerId), activePlayerId(_activePlayerId)
{
setParameter("active_player_id", activePlayerId);
}
@ -515,8 +515,8 @@ void Event_SetActivePlayer::extractParameters()
GameEvent::extractParameters();
activePlayerId = parameters["active_player_id"].toInt();
}
Event_SetActivePhase::Event_SetActivePhase(int _gameId, bool _isPublic, int _playerId, int _phase)
: GameEvent("set_active_phase", _gameId, _isPublic, _playerId), phase(_phase)
Event_SetActivePhase::Event_SetActivePhase(int _gameId, int _playerId, int _phase)
: GameEvent("set_active_phase", _gameId, _playerId), phase(_phase)
{
setParameter("phase", phase);
}
@ -525,8 +525,8 @@ void Event_SetActivePhase::extractParameters()
GameEvent::extractParameters();
phase = parameters["phase"].toInt();
}
Event_DumpZone::Event_DumpZone(int _gameId, bool _isPublic, int _playerId, int _zoneOwnerId, const QString &_zone, int _numberCards)
: GameEvent("dump_zone", _gameId, _isPublic, _playerId), zoneOwnerId(_zoneOwnerId), zone(_zone), numberCards(_numberCards)
Event_DumpZone::Event_DumpZone(int _gameId, int _playerId, int _zoneOwnerId, const QString &_zone, int _numberCards)
: GameEvent("dump_zone", _gameId, _playerId), zoneOwnerId(_zoneOwnerId), zone(_zone), numberCards(_numberCards)
{
setParameter("zone_owner_id", zoneOwnerId);
setParameter("zone", zone);
@ -539,8 +539,8 @@ void Event_DumpZone::extractParameters()
zone = parameters["zone"];
numberCards = parameters["number_cards"].toInt();
}
Event_StopDumpZone::Event_StopDumpZone(int _gameId, bool _isPublic, int _playerId, int _zoneOwnerId, const QString &_zone)
: GameEvent("stop_dump_zone", _gameId, _isPublic, _playerId), zoneOwnerId(_zoneOwnerId), zone(_zone)
Event_StopDumpZone::Event_StopDumpZone(int _gameId, int _playerId, int _zoneOwnerId, const QString &_zone)
: GameEvent("stop_dump_zone", _gameId, _playerId), zoneOwnerId(_zoneOwnerId), zone(_zone)
{
setParameter("zone_owner_id", zoneOwnerId);
setParameter("zone", zone);