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https://github.com/Cockatrice/Cockatrice.git
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chat event
This commit is contained in:
parent
e1fc3ddb88
commit
d329376e93
7 changed files with 94 additions and 73 deletions
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@ -362,7 +362,7 @@ class Event_Say : public GameEvent {
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private:
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QString message;
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public:
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Event_Say(int _gameId = -1, bool _isPublic = false, int _playerId = -1, const QString &_message = QString());
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Event_Say(int _gameId = -1, int _playerId = -1, const QString &_message = QString());
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QString getMessage() const { return message; }
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static ProtocolItem *newItem() { return new Event_Say; }
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protected:
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@ -374,7 +374,7 @@ private:
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QString playerName;
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bool spectator;
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public:
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Event_Join(int _gameId = -1, bool _isPublic = false, int _playerId = -1, const QString &_playerName = QString(), bool _spectator = false);
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Event_Join(int _gameId = -1, int _playerId = -1, const QString &_playerName = QString(), bool _spectator = false);
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QString getPlayerName() const { return playerName; }
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bool getSpectator() const { return spectator; }
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static ProtocolItem *newItem() { return new Event_Join; }
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@ -385,21 +385,21 @@ class Event_Leave : public GameEvent {
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Q_OBJECT
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private:
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public:
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Event_Leave(int _gameId = -1, bool _isPublic = false, int _playerId = -1);
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Event_Leave(int _gameId = -1, int _playerId = -1);
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static ProtocolItem *newItem() { return new Event_Leave; }
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};
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class Event_GameClosed : public GameEvent {
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Q_OBJECT
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private:
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public:
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Event_GameClosed(int _gameId = -1, bool _isPublic = false, int _playerId = -1);
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Event_GameClosed(int _gameId = -1, int _playerId = -1);
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static ProtocolItem *newItem() { return new Event_GameClosed; }
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};
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class Event_ReadyStart : public GameEvent {
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Q_OBJECT
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private:
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public:
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Event_ReadyStart(int _gameId = -1, bool _isPublic = false, int _playerId = -1);
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Event_ReadyStart(int _gameId = -1, int _playerId = -1);
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static ProtocolItem *newItem() { return new Event_ReadyStart; }
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};
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class Event_SetupZones : public GameEvent {
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@ -408,7 +408,7 @@ private:
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int deckSize;
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int sbSize;
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public:
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Event_SetupZones(int _gameId = -1, bool _isPublic = false, int _playerId = -1, int _deckSize = -1, int _sbSize = -1);
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Event_SetupZones(int _gameId = -1, int _playerId = -1, int _deckSize = -1, int _sbSize = -1);
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int getDeckSize() const { return deckSize; }
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int getSbSize() const { return sbSize; }
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static ProtocolItem *newItem() { return new Event_SetupZones; }
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@ -419,14 +419,14 @@ class Event_GameStart : public GameEvent {
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Q_OBJECT
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private:
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public:
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Event_GameStart(int _gameId = -1, bool _isPublic = false, int _playerId = -1);
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Event_GameStart(int _gameId = -1, int _playerId = -1);
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static ProtocolItem *newItem() { return new Event_GameStart; }
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};
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class Event_Shuffle : public GameEvent {
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Q_OBJECT
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private:
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public:
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Event_Shuffle(int _gameId = -1, bool _isPublic = false, int _playerId = -1);
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Event_Shuffle(int _gameId = -1, int _playerId = -1);
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static ProtocolItem *newItem() { return new Event_Shuffle; }
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};
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class Event_RollDie : public GameEvent {
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@ -435,7 +435,7 @@ private:
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int sides;
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int value;
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public:
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Event_RollDie(int _gameId = -1, bool _isPublic = false, int _playerId = -1, int _sides = -1, int _value = -1);
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Event_RollDie(int _gameId = -1, int _playerId = -1, int _sides = -1, int _value = -1);
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int getSides() const { return sides; }
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int getValue() const { return value; }
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static ProtocolItem *newItem() { return new Event_RollDie; }
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@ -454,7 +454,7 @@ private:
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int y;
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bool faceDown;
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public:
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Event_MoveCard(int _gameId = -1, bool _isPublic = false, int _playerId = -1, int _cardId = -1, const QString &_cardName = QString(), const QString &_startZone = QString(), int _position = -1, const QString &_targetZone = QString(), int _x = -1, int _y = -1, bool _faceDown = false);
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Event_MoveCard(int _gameId = -1, int _playerId = -1, int _cardId = -1, const QString &_cardName = QString(), const QString &_startZone = QString(), int _position = -1, const QString &_targetZone = QString(), int _x = -1, int _y = -1, bool _faceDown = false);
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int getCardId() const { return cardId; }
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QString getCardName() const { return cardName; }
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QString getStartZone() const { return startZone; }
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@ -477,7 +477,7 @@ private:
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int x;
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int y;
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public:
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Event_CreateToken(int _gameId = -1, bool _isPublic = false, int _playerId = -1, const QString &_zone = QString(), int _cardId = -1, const QString &_cardName = QString(), const QString &_pt = QString(), int _x = -1, int _y = -1);
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Event_CreateToken(int _gameId = -1, int _playerId = -1, const QString &_zone = QString(), int _cardId = -1, const QString &_cardName = QString(), const QString &_pt = QString(), int _x = -1, int _y = -1);
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QString getZone() const { return zone; }
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int getCardId() const { return cardId; }
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QString getCardName() const { return cardName; }
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@ -500,7 +500,7 @@ private:
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int targetCardId;
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int color;
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public:
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Event_CreateArrow(int _gameId = -1, bool _isPublic = false, int _playerId = -1, int _arrowId = -1, int _startPlayerId = -1, const QString &_startZone = QString(), int _startCardId = -1, int _targetPlayerId = -1, const QString &_targetZone = QString(), int _targetCardId = -1, int _color = -1);
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Event_CreateArrow(int _gameId = -1, int _playerId = -1, int _arrowId = -1, int _startPlayerId = -1, const QString &_startZone = QString(), int _startCardId = -1, int _targetPlayerId = -1, const QString &_targetZone = QString(), int _targetCardId = -1, int _color = -1);
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int getArrowId() const { return arrowId; }
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int getStartPlayerId() const { return startPlayerId; }
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QString getStartZone() const { return startZone; }
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@ -518,7 +518,7 @@ class Event_DeleteArrow : public GameEvent {
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private:
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int arrowId;
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public:
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Event_DeleteArrow(int _gameId = -1, bool _isPublic = false, int _playerId = -1, int _arrowId = -1);
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Event_DeleteArrow(int _gameId = -1, int _playerId = -1, int _arrowId = -1);
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int getArrowId() const { return arrowId; }
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static ProtocolItem *newItem() { return new Event_DeleteArrow; }
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protected:
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@ -532,7 +532,7 @@ private:
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QString attrName;
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QString attrValue;
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public:
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Event_SetCardAttr(int _gameId = -1, bool _isPublic = false, int _playerId = -1, const QString &_zone = QString(), int _cardId = -1, const QString &_attrName = QString(), const QString &_attrValue = QString());
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Event_SetCardAttr(int _gameId = -1, int _playerId = -1, const QString &_zone = QString(), int _cardId = -1, const QString &_attrName = QString(), const QString &_attrValue = QString());
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QString getZone() const { return zone; }
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int getCardId() const { return cardId; }
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QString getAttrName() const { return attrName; }
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@ -550,7 +550,7 @@ private:
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int radius;
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int value;
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public:
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Event_AddCounter(int _gameId = -1, bool _isPublic = false, int _playerId = -1, int _counterId = -1, const QString &_counterName = QString(), int _color = -1, int _radius = -1, int _value = -1);
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Event_AddCounter(int _gameId = -1, int _playerId = -1, int _counterId = -1, const QString &_counterName = QString(), int _color = -1, int _radius = -1, int _value = -1);
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int getCounterId() const { return counterId; }
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QString getCounterName() const { return counterName; }
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int getColor() const { return color; }
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@ -566,7 +566,7 @@ private:
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int counterId;
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int value;
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public:
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Event_SetCounter(int _gameId = -1, bool _isPublic = false, int _playerId = -1, int _counterId = -1, int _value = -1);
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Event_SetCounter(int _gameId = -1, int _playerId = -1, int _counterId = -1, int _value = -1);
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int getCounterId() const { return counterId; }
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int getValue() const { return value; }
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static ProtocolItem *newItem() { return new Event_SetCounter; }
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@ -578,7 +578,7 @@ class Event_DelCounter : public GameEvent {
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private:
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int counterId;
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public:
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Event_DelCounter(int _gameId = -1, bool _isPublic = false, int _playerId = -1, int _counterId = -1);
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Event_DelCounter(int _gameId = -1, int _playerId = -1, int _counterId = -1);
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int getCounterId() const { return counterId; }
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static ProtocolItem *newItem() { return new Event_DelCounter; }
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protected:
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@ -589,7 +589,7 @@ class Event_SetActivePlayer : public GameEvent {
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private:
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int activePlayerId;
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public:
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Event_SetActivePlayer(int _gameId = -1, bool _isPublic = false, int _playerId = -1, int _activePlayerId = -1);
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Event_SetActivePlayer(int _gameId = -1, int _playerId = -1, int _activePlayerId = -1);
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int getActivePlayerId() const { return activePlayerId; }
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static ProtocolItem *newItem() { return new Event_SetActivePlayer; }
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protected:
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@ -600,7 +600,7 @@ class Event_SetActivePhase : public GameEvent {
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private:
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int phase;
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public:
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Event_SetActivePhase(int _gameId = -1, bool _isPublic = false, int _playerId = -1, int _phase = -1);
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Event_SetActivePhase(int _gameId = -1, int _playerId = -1, int _phase = -1);
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int getPhase() const { return phase; }
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static ProtocolItem *newItem() { return new Event_SetActivePhase; }
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protected:
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@ -613,7 +613,7 @@ private:
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QString zone;
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int numberCards;
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public:
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Event_DumpZone(int _gameId = -1, bool _isPublic = false, int _playerId = -1, int _zoneOwnerId = -1, const QString &_zone = QString(), int _numberCards = -1);
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Event_DumpZone(int _gameId = -1, int _playerId = -1, int _zoneOwnerId = -1, const QString &_zone = QString(), int _numberCards = -1);
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int getZoneOwnerId() const { return zoneOwnerId; }
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QString getZone() const { return zone; }
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int getNumberCards() const { return numberCards; }
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@ -627,7 +627,7 @@ private:
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int zoneOwnerId;
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QString zone;
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public:
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Event_StopDumpZone(int _gameId = -1, bool _isPublic = false, int _playerId = -1, int _zoneOwnerId = -1, const QString &_zone = QString());
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Event_StopDumpZone(int _gameId = -1, int _playerId = -1, int _zoneOwnerId = -1, const QString &_zone = QString());
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int getZoneOwnerId() const { return zoneOwnerId; }
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QString getZone() const { return zone; }
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static ProtocolItem *newItem() { return new Event_StopDumpZone; }
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