PB: server compiles again, standalone RemoteClient is able to log in

This commit is contained in:
Max-Wilhelm Bruker 2011-12-30 21:50:25 +01:00
parent 10018280e5
commit d3b96b1a88
39 changed files with 988 additions and 807 deletions

View file

@ -42,8 +42,10 @@ public:
virtual int getMaxGamesPerUser() const { return 0; }
virtual bool getThreaded() const = 0;
virtual QMap<QString, ServerInfo_User *> getBuddyList(const QString &name) = 0;
virtual QMap<QString, ServerInfo_User *> getIgnoreList(const QString &name) = 0;
virtual QMap<QString, ServerInfo_User> getBuddyList(const QString &name) = 0;
virtual QMap<QString, ServerInfo_User> getIgnoreList(const QString &name) = 0;
virtual bool isInBuddyList(const QString &whoseList, const QString &who) = 0;
virtual bool isInIgnoreList(const QString &whoseList, const QString &who) = 0;
protected:
void prepareDestroy();
QList<Server_ProtocolHandler *> clients;
@ -54,7 +56,7 @@ protected:
virtual void endSession(int sessionId) = 0;
virtual bool userExists(const QString &user) = 0;
virtual AuthenticationResult checkUserPassword(Server_ProtocolHandler *handler, const QString &user, const QString &password) = 0;
virtual ServerInfo_User *getUserData(const QString &name) = 0;
virtual ServerInfo_User getUserData(const QString &name) = 0;
int getUsersCount() const;
int getGamesCount() const;
int nextGameId;