PB: server compiles again, standalone RemoteClient is able to log in

This commit is contained in:
Max-Wilhelm Bruker 2011-12-30 21:50:25 +01:00
parent 10018280e5
commit d3b96b1a88
39 changed files with 988 additions and 807 deletions

View file

@ -3,6 +3,12 @@
#include "server_game.h"
#include <QDebug>
#include "pb/event_join_room.pb.h"
#include "pb/event_leave_room.pb.h"
#include "pb/event_list_games.pb.h"
#include "pb/event_room_say.pb.h"
#include <google/protobuf/descriptor.h>
Server_Room::Server_Room(int _id, const QString &_name, const QString &_description, bool _autoJoin, const QString &_joinMessage, const QStringList &_gameTypes, Server *parent)
: QObject(parent), id(_id), name(_name), description(_description), autoJoin(_autoJoin), joinMessage(_joinMessage), gameTypes(_gameTypes), roomMutex(QMutex::Recursive)
{
@ -26,33 +32,52 @@ Server *Server_Room::getServer() const
return static_cast<Server *>(parent());
}
ServerInfo_Room *Server_Room::getInfo(bool complete, bool showGameTypes) const
ServerInfo_Room Server_Room::getInfo(bool complete, bool showGameTypes) const
{
QMutexLocker locker(&roomMutex);
QList<ServerInfo_Game *> gameList;
QList<ServerInfo_User *> userList;
QList<ServerInfo_GameType *> gameTypeList;
ServerInfo_Room result;
result.set_room_id(id);
result.set_name(name.toStdString());
result.set_description(description.toStdString());
result.set_game_count(games.size());
result.set_player_count(size());
result.set_auto_join(autoJoin);
if (complete) {
QMapIterator<int, Server_Game *> gameIterator(games);
while (gameIterator.hasNext())
gameList.append(gameIterator.next().value()->getInfo());
result.add_game_list()->CopyFrom(gameIterator.next().value()->getInfo());
for (int i = 0; i < size(); ++i)
userList.append(new ServerInfo_User(at(i)->getUserInfo(), false));
result.add_user_list()->CopyFrom(at(i)->copyUserInfo(false));
}
if (complete || showGameTypes)
for (int i = 0; i < gameTypes.size(); ++i)
gameTypeList.append(new ServerInfo_GameType(i, gameTypes[i]));
for (int i = 0; i < gameTypes.size(); ++i) {
ServerInfo_GameType *gameTypeInfo = result.add_gametype_list();
gameTypeInfo->set_game_type_id(i);
gameTypeInfo->set_description(gameTypes[i].toStdString());
}
return new ServerInfo_Room(id, name, description, games.size(), size(), autoJoin, gameList, userList, gameTypeList);
return result;
}
RoomEvent *Server_Room::prepareRoomEvent(const ::google::protobuf::Message &roomEvent)
{
RoomEvent *event = new RoomEvent;
event->set_room_id(id);
event->GetReflection()->MutableMessage(event, roomEvent.GetDescriptor()->FindExtensionByName("ext"))->CopyFrom(roomEvent);
return event;
}
void Server_Room::addClient(Server_ProtocolHandler *client)
{
QMutexLocker locker(&roomMutex);
sendRoomEvent(new Event_JoinRoom(id, new ServerInfo_User(client->getUserInfo(), false)));
Event_JoinRoom event;
event.mutable_user_info()->CopyFrom(client->copyUserInfo(false));
sendRoomEvent(prepareRoomEvent(event));
append(client);
emit roomInfoChanged();
}
@ -62,13 +87,20 @@ void Server_Room::removeClient(Server_ProtocolHandler *client)
QMutexLocker locker(&roomMutex);
removeAt(indexOf(client));
sendRoomEvent(new Event_LeaveRoom(id, client->getUserInfo()->getName()));
Event_LeaveRoom event;
event.set_name(client->getUserInfo()->name());
sendRoomEvent(prepareRoomEvent(event));
emit roomInfoChanged();
}
void Server_Room::say(Server_ProtocolHandler *client, const QString &s)
{
sendRoomEvent(new Event_RoomSay(id, client->getUserInfo()->getName(), s));
Event_RoomSay event;
event.set_name(client->getUserInfo()->name());
event.set_message(s.toStdString());
sendRoomEvent(prepareRoomEvent(event));
}
void Server_Room::sendRoomEvent(RoomEvent *event)
@ -76,7 +108,7 @@ void Server_Room::sendRoomEvent(RoomEvent *event)
QMutexLocker locker(&roomMutex);
for (int i = 0; i < size(); ++i)
at(i)->sendProtocolItem(event, false);
at(i)->sendProtocolItem(*event);
delete event;
}
@ -84,11 +116,9 @@ void Server_Room::broadcastGameListUpdate(Server_Game *game)
{
QMutexLocker locker(&roomMutex);
Event_ListGames *event = new Event_ListGames(id, QList<ServerInfo_Game *>() << game->getInfo());
for (int i = 0; i < size(); i++)
at(i)->sendProtocolItem(event, false);
delete event;
Event_ListGames event;
event.add_game_list()->CopyFrom(game->getInfo());
sendRoomEvent(prepareRoomEvent(event));
}
Server_Game *Server_Room::createGame(const QString &description, const QString &password, int maxPlayers, const QList<int> &gameTypes, bool onlyBuddies, bool onlyRegistered, bool spectatorsAllowed, bool spectatorsNeedPassword, bool spectatorsCanTalk, bool spectatorsSeeEverything, Server_ProtocolHandler *creator)
@ -126,14 +156,14 @@ int Server_Room::getGamesCreatedByUser(const QString &userName) const
QMapIterator<int, Server_Game *> gamesIterator(games);
int result = 0;
while (gamesIterator.hasNext())
if (gamesIterator.next().value()->getCreatorInfo()->getName() == userName)
if (gamesIterator.next().value()->getCreatorInfo()->name() == userName.toStdString())
++result;
return result;
}
QList<ServerInfo_Game *> Server_Room::getGamesOfUser(const QString &userName) const
QList<ServerInfo_Game> Server_Room::getGamesOfUser(const QString &userName) const
{
QList<ServerInfo_Game *> result;
QList<ServerInfo_Game> result;
QMapIterator<int, Server_Game *> gamesIterator(games);
while (gamesIterator.hasNext()) {
Server_Game *game = gamesIterator.next().value();