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https://github.com/Cockatrice/Cockatrice.git
synced 2026-06-14 10:04:46 -07:00
minor cleanups, server-side deck storage code is working again
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parent
eabe3511cb
commit
d4aaf9fff5
19 changed files with 85 additions and 70 deletions
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@ -1,6 +1,3 @@
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[Dolphin]
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Timestamp=2011,12,31,17,13,2
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Timestamp=2012,1,1,23,11,32
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Version=2
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[Settings]
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ShowDotFiles=true
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@ -15,7 +15,7 @@ message ServerInfo_User {
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optional uint32 user_level = 2;
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optional string address = 3;
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optional string real_name = 4;
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optional Gender gender = 5;
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optional Gender gender = 5 [default = GenderUnknown];
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optional string country = 6;
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optional bytes avatar_bmp = 7;
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}
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@ -39,7 +39,6 @@
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#include "pb/event_set_active_phase.pb.h"
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#include "pb/serverinfo_playerping.pb.h"
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#include <google/protobuf/descriptor.h>
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#include "protocol.h"
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#include <QTimer>
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#include <QDebug>
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@ -25,7 +25,7 @@
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#include <QObject>
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#include <QMutex>
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#include "server_player.h"
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#include "protocol.h"
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#include "server_response_containers.h"
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#include "pb/response.pb.h"
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#include "pb/serverinfo_player.pb.h"
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#include "pb/serverinfo_game.pb.h"
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@ -5,7 +5,6 @@
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#include "server_cardzone.h"
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#include "server_game.h"
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#include "server_protocolhandler.h"
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#include "protocol.h"
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#include "decklist.h"
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#include "pb/response.pb.h"
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#include "pb/command_move_card.pb.h"
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@ -1,7 +1,6 @@
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#include <QDebug>
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#include "rng_abstract.h"
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#include "server_protocolhandler.h"
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#include "protocol.h"
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#include "server_room.h"
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#include "server_card.h"
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#include "server_arrow.h"
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@ -4,7 +4,6 @@
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#include <QObject>
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#include <QPair>
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#include "server.h"
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#include "protocol.h"
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#include "pb/response.pb.h"
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#include "pb/server_message.pb.h"
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@ -13,6 +12,7 @@ class Server_Card;
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class ServerInfo_User;
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class Server_Room;
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class QTimer;
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class DeckList;
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class Message;
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class ServerMessage;
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@ -21,6 +21,8 @@ class Response;
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class SessionEvent;
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class GameEventContainer;
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class RoomEvent;
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class GameEventStorage;
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class ResponseContainer;
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class CommandContainer;
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class Command_Ping;
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@ -16,8 +16,6 @@ class DeckList;
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class GameEvent;
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class GameEventContainer;
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class GameEventContext;
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#include <QDebug>
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static const int protocolVersion = 13;
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class GameEventStorageItem {
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public:
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