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https://github.com/Cockatrice/Cockatrice.git
synced 2026-06-11 16:44:48 -07:00
minor cleanups, server-side deck storage code is working again
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parent
eabe3511cb
commit
d4aaf9fff5
19 changed files with 85 additions and 70 deletions
129
common/server_response_containers.h
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129
common/server_response_containers.h
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#ifndef PROTOCOL_H
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#define PROTOCOL_H
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#include <QString>
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#include <QMap>
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#include <QHash>
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#include <QObject>
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#include <QVariant>
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#include <QPair>
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#include <google/protobuf/message.h>
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#include <google/protobuf/descriptor.h>
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#include "pb/server_message.pb.h"
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class DeckList;
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class GameEvent;
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class GameEventContainer;
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class GameEventContext;
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class GameEventStorageItem {
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public:
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enum EventRecipient { SendToPrivate = 0x01, SendToOthers = 0x02};
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Q_DECLARE_FLAGS(EventRecipients, EventRecipient)
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private:
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GameEvent *event;
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EventRecipients recipients;
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public:
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GameEventStorageItem(const ::google::protobuf::Message &_event, int _playerId, EventRecipients _recipients)
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: event(new GameEvent), recipients(_recipients)
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{
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event->GetReflection()->MutableMessage(event, _event.GetDescriptor()->FindExtensionByName("ext"))->CopyFrom(_event);
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event->set_player_id(_playerId);
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}
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~GameEventStorageItem()
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{
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delete event;
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}
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const GameEvent &getGameEvent() const { return *event; }
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EventRecipients getRecipients() const { return recipients; }
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};
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Q_DECLARE_OPERATORS_FOR_FLAGS(GameEventStorageItem::EventRecipients)
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class GameEventStorage {
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private:
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::google::protobuf::Message *gameEventContext;
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QList<GameEventStorageItem *> gameEventList;
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int privatePlayerId;
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public:
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GameEventStorage()
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: gameEventContext(0)
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{
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}
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~GameEventStorage()
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{
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delete gameEventContext;
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for (int i = 0; i < gameEventList.size(); ++i)
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delete gameEventList[i];
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}
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void setGameEventContext(const ::google::protobuf::Message &_gameEventContext) {
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delete gameEventContext;
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gameEventContext = new GameEventContext;
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gameEventContext->GetReflection()->MutableMessage(gameEventContext, _gameEventContext.GetDescriptor()->FindExtensionByName("ext"))->CopyFrom(_gameEventContext);
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}
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::google::protobuf::Message *getGameEventContext() const { return gameEventContext; }
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const QList<GameEventStorageItem *> &getGameEventList() const { return gameEventList; }
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int getPrivatePlayerId() const { return privatePlayerId; }
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void enqueueGameEvent(const ::google::protobuf::Message &event, int playerId, GameEventStorageItem::EventRecipients recipients = GameEventStorageItem::SendToPrivate | GameEventStorageItem::SendToOthers, int _privatePlayerId = -1)
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{
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gameEventList.append(new GameEventStorageItem(event, playerId, recipients));
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if (_privatePlayerId != -1)
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privatePlayerId = _privatePlayerId;
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}
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};
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class ResponseContainer {
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private:
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::google::protobuf::Message *responseExtension;
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QList<QPair<ServerMessage::MessageType, ::google::protobuf::Message *> > preResponseQueue, postResponseQueue;
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public:
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ResponseContainer() : responseExtension(0) { }
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~ResponseContainer()
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{
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delete responseExtension;
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for (int i = 0; i < preResponseQueue.size(); ++i)
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delete preResponseQueue[i].second;
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for (int i = 0; i < postResponseQueue.size(); ++i)
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delete postResponseQueue[i].second;
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}
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void setResponseExtension(::google::protobuf::Message *_responseExtension) { responseExtension = _responseExtension; }
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::google::protobuf::Message *getResponseExtension() const { return responseExtension; }
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void enqueuePreResponseItem(ServerMessage::MessageType type, ::google::protobuf::Message *item) { preResponseQueue.append(qMakePair(type, item)); }
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void enqueuePostResponseItem(ServerMessage::MessageType type, ::google::protobuf::Message *item) { postResponseQueue.append(qMakePair(type, item)); }
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const QList<QPair<ServerMessage::MessageType, ::google::protobuf::Message *> > &getPreResponseQueue() const { return preResponseQueue; }
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const QList<QPair<ServerMessage::MessageType, ::google::protobuf::Message *> > &getPostResponseQueue() const { return postResponseQueue; }
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};
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/*
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* XXX
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*
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class Response_DeckList : public ProtocolResponse {
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Q_OBJECT
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public:
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Response_DeckList(int _cmdId = -1, ResponseCode _responseCode = RespOk, DeckList_Directory *_root = 0);
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int getItemId() const { return ItemId_Response_DeckList; }
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static SerializableItem *newItem() { return new Response_DeckList; }
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DeckList_Directory *getRoot() const { return static_cast<DeckList_Directory *>(itemMap.value("directory")); }
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};
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class Response_DeckDownload : public ProtocolResponse {
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Q_OBJECT
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public:
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Response_DeckDownload(int _cmdId = -1, ResponseCode _responseCode = RespOk, DeckList *_deck = 0);
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int getItemId() const { return ItemId_Response_DeckDownload; }
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static SerializableItem *newItem() { return new Response_DeckDownload; }
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DeckList *getDeck() const;
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};
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class Response_DeckUpload : public ProtocolResponse {
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Q_OBJECT
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public:
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Response_DeckUpload(int _cmdId = -1, ResponseCode _responseCode = RespOk, DeckList_File *_file = 0);
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int getItemId() const { return ItemId_Response_DeckUpload; }
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static SerializableItem *newItem() { return new Response_DeckUpload; }
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DeckList_File *getFile() const { return static_cast<DeckList_File *>(itemMap.value("file")); }
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};
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*/
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#endif
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