server-side replay support

This commit is contained in:
Max-Wilhelm Bruker 2012-02-20 22:13:48 +01:00
parent 7cec442694
commit d50d179b2f
13 changed files with 177 additions and 89 deletions

View file

@ -11,23 +11,10 @@ class LocalServer : public Server
public:
LocalServer(QObject *parent = 0);
~LocalServer();
AuthenticationResult checkUserPassword(Server_ProtocolHandler * /*handler*/, const QString & /*user*/, const QString & /*password*/, QString & /*reasonStr*/) { return UnknownUser; }
QString getLoginMessage() const { return QString(); }
bool getGameShouldPing() const { return false; }
int getMaxGameInactivityTime() const { return 9999999; }
int getMaxPlayerInactivityTime() const { return 9999999; }
bool getThreaded() const { return false; }
LocalServerInterface *newConnection();
protected:
int startSession(const QString & /*userName*/, const QString & /*address*/) { return -1; }
void endSession(int /*sessionId*/) { }
bool userExists(const QString & /*name*/) { return false; }
ServerInfo_User getUserData(const QString &name);
QMap<QString, ServerInfo_User> getBuddyList(const QString & /*name*/) { return QMap<QString, ServerInfo_User>(); }
QMap<QString, ServerInfo_User> getIgnoreList(const QString & /*name*/) { return QMap<QString, ServerInfo_User>(); }
bool isInBuddyList(const QString & /*whoseList*/, const QString & /*who*/) { return false; }
bool isInIgnoreList(const QString & /*whoseList*/, const QString & /*who*/) { return false; }
};
#endif