server-side replay support

This commit is contained in:
Max-Wilhelm Bruker 2012-02-20 22:13:48 +01:00
parent 7cec442694
commit d50d179b2f
13 changed files with 177 additions and 89 deletions

View file

@ -70,7 +70,7 @@ public:
int getPingTime() const { return pingTime; }
void setPingTime(int _pingTime) { pingTime = _pingTime; }
ServerInfo_PlayerProperties getProperties();
ServerInfo_PlayerProperties getProperties(bool withUserInfo);
int newCardId();
int newCounterId() const;
@ -92,7 +92,7 @@ public:
void unattachCard(GameEventStorage &ges, Server_Card *card);
Response::ResponseCode setCardAttrHelper(GameEventStorage &ges, const QString &zone, int cardId, CardAttribute attribute, const QString &attrValue);
void sendGameEvent(GameEventContainer *event);
void sendGameEvent(const GameEventContainer &event);
};
#endif