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[Game][Menus] Make Menus accept PlayerGraphicsItem instead of PlayerLogic
Took 7 minutes Took 1 minute Took 57 seconds
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commit
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3 changed files with 15 additions and 14 deletions
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@ -62,7 +62,7 @@ HandMenu::HandMenu(PlayerGraphicsItem *_player, QWidget *parent) : TearOffMenu(p
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addSeparator();
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addSeparator();
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aMulligan = new QAction(this);
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aMulligan = new QAction(this);
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connect(aMulligan, &QAction::triggered, actions, &PlayerActions::actMulligan);
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connect(aMulligan, &QAction::triggered, actions, &PlayerActions::actRequestMulliganDialog);
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addAction(aMulligan);
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addAction(aMulligan);
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// Mulligan same size
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// Mulligan same size
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@ -101,13 +101,13 @@ void LibraryMenu::createDrawActions()
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aDrawCard = new QAction(this);
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aDrawCard = new QAction(this);
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connect(aDrawCard, &QAction::triggered, playerActions, &PlayerActions::actDrawCard);
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connect(aDrawCard, &QAction::triggered, playerActions, &PlayerActions::actDrawCard);
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aDrawCards = new QAction(this);
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aDrawCards = new QAction(this);
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connect(aDrawCards, &QAction::triggered, playerActions, &PlayerActions::actDrawCards);
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connect(aDrawCards, &QAction::triggered, playerActions, &PlayerActions::actRequestDrawCardsDialog);
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aUndoDraw = new QAction(this);
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aUndoDraw = new QAction(this);
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connect(aUndoDraw, &QAction::triggered, playerActions, &PlayerActions::actUndoDraw);
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connect(aUndoDraw, &QAction::triggered, playerActions, &PlayerActions::actUndoDraw);
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aDrawBottomCard = new QAction(this);
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aDrawBottomCard = new QAction(this);
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connect(aDrawBottomCard, &QAction::triggered, playerActions, &PlayerActions::actDrawBottomCard);
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connect(aDrawBottomCard, &QAction::triggered, playerActions, &PlayerActions::actDrawBottomCard);
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aDrawBottomCards = new QAction(this);
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aDrawBottomCards = new QAction(this);
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connect(aDrawBottomCards, &QAction::triggered, playerActions, &PlayerActions::actDrawBottomCards);
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connect(aDrawBottomCards, &QAction::triggered, playerActions, &PlayerActions::actRequestDrawBottomCardsDialog);
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}
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}
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}
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}
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@ -119,9 +119,9 @@ void LibraryMenu::createShuffleActions()
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aShuffle = new QAction(this);
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aShuffle = new QAction(this);
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connect(aShuffle, &QAction::triggered, playerActions, &PlayerActions::actShuffle);
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connect(aShuffle, &QAction::triggered, playerActions, &PlayerActions::actShuffle);
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aShuffleTopCards = new QAction(this);
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aShuffleTopCards = new QAction(this);
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connect(aShuffleTopCards, &QAction::triggered, playerActions, &PlayerActions::actShuffleTop);
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connect(aShuffleTopCards, &QAction::triggered, playerActions, &PlayerActions::actRequestShuffleTopDialog);
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aShuffleBottomCards = new QAction(this);
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aShuffleBottomCards = new QAction(this);
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connect(aShuffleBottomCards, &QAction::triggered, playerActions, &PlayerActions::actShuffleBottom);
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connect(aShuffleBottomCards, &QAction::triggered, playerActions, &PlayerActions::actRequestShuffleBottomDialog);
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}
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}
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}
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}
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@ -150,7 +150,8 @@ void LibraryMenu::createMoveActions()
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connect(aMoveTopCardsToExileFaceDown, &QAction::triggered, playerActions,
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connect(aMoveTopCardsToExileFaceDown, &QAction::triggered, playerActions,
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&PlayerActions::actMoveTopCardsToExileFaceDown);
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&PlayerActions::actMoveTopCardsToExileFaceDown);
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aMoveTopCardsUntil = new QAction(this);
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aMoveTopCardsUntil = new QAction(this);
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connect(aMoveTopCardsUntil, &QAction::triggered, playerActions, &PlayerActions::actMoveTopCardsUntil);
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connect(aMoveTopCardsUntil, &QAction::triggered, playerActions,
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&PlayerActions::actRequestMoveTopCardsUntilDialog);
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aMoveTopCardToBottom = new QAction(this);
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aMoveTopCardToBottom = new QAction(this);
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connect(aMoveTopCardToBottom, &QAction::triggered, playerActions, &PlayerActions::actMoveTopCardToBottom);
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connect(aMoveTopCardToBottom, &QAction::triggered, playerActions, &PlayerActions::actMoveTopCardToBottom);
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@ -189,9 +190,9 @@ void LibraryMenu::createViewActions()
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connect(aViewLibrary, &QAction::triggered, playerActions, &PlayerActions::actViewLibrary);
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connect(aViewLibrary, &QAction::triggered, playerActions, &PlayerActions::actViewLibrary);
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aViewTopCards = new QAction(this);
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aViewTopCards = new QAction(this);
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connect(aViewTopCards, &QAction::triggered, playerActions, &PlayerActions::actViewTopCards);
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connect(aViewTopCards, &QAction::triggered, playerActions, &PlayerActions::actRequestViewTopCardsDialog);
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aViewBottomCards = new QAction(this);
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aViewBottomCards = new QAction(this);
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connect(aViewBottomCards, &QAction::triggered, playerActions, &PlayerActions::actViewBottomCards);
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connect(aViewBottomCards, &QAction::triggered, playerActions, &PlayerActions::actRequestViewBottomCardsDialog);
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aAlwaysRevealTopCard = new QAction(this);
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aAlwaysRevealTopCard = new QAction(this);
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aAlwaysRevealTopCard->setCheckable(true);
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aAlwaysRevealTopCard->setCheckable(true);
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connect(aAlwaysRevealTopCard, &QAction::triggered, playerActions, &PlayerActions::actAlwaysRevealTopCard);
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connect(aAlwaysRevealTopCard, &QAction::triggered, playerActions, &PlayerActions::actAlwaysRevealTopCard);
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@ -18,18 +18,18 @@ PlayerMenu::PlayerMenu(PlayerGraphicsItem *_player) : QObject(_player), player(_
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playerMenu = new TearOffMenu();
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playerMenu = new TearOffMenu();
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if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
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if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
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handMenu = addManagedMenu<HandMenu>(player->getLogic(), player->getLogic()->getPlayerActions(), playerMenu);
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handMenu = addManagedMenu<HandMenu>(player, playerMenu);
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libraryMenu = addManagedMenu<LibraryMenu>(player->getLogic(), playerMenu);
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libraryMenu = addManagedMenu<LibraryMenu>(player, playerMenu);
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} else {
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} else {
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handMenu = nullptr;
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handMenu = nullptr;
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libraryMenu = nullptr;
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libraryMenu = nullptr;
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}
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}
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graveMenu = addManagedMenu<GraveyardMenu>(player->getLogic(), playerMenu);
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graveMenu = addManagedMenu<GraveyardMenu>(player, playerMenu);
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rfgMenu = addManagedMenu<RfgMenu>(player->getLogic(), playerMenu);
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rfgMenu = addManagedMenu<RfgMenu>(player, playerMenu);
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if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
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if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
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sideboardMenu = addManagedMenu<SideboardMenu>(player->getLogic(), playerMenu);
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sideboardMenu = addManagedMenu<SideboardMenu>(player, playerMenu);
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customZonesMenu = addManagedMenu<CustomZoneMenu>(player);
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customZonesMenu = addManagedMenu<CustomZoneMenu>(player);
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playerMenu->addSeparator();
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playerMenu->addSeparator();
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@ -44,7 +44,7 @@ PlayerMenu::PlayerMenu(PlayerGraphicsItem *_player) : QObject(_player), player(_
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}
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}
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if (player->getLogic()->getPlayerInfo()->getLocal()) {
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if (player->getLogic()->getPlayerInfo()->getLocal()) {
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sayMenu = addManagedMenu<SayMenu>(player->getLogic());
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sayMenu = addManagedMenu<SayMenu>(player);
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} else {
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} else {
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sayMenu = nullptr;
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sayMenu = nullptr;
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}
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}
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