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https://github.com/Cockatrice/Cockatrice.git
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Revert "Reimplemented PictureLoader as a singleton"
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parent
064c89ba5c
commit
d5adec53a2
21 changed files with 705 additions and 657 deletions
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@ -9,7 +9,6 @@
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#include "carddatabase.h"
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#include "cardinfowidget.h"
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#include "abstractcarditem.h"
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#include "pictureloader.h"
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#include "settingscache.h"
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#include "main.h"
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#include "gamescene.h"
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@ -46,8 +45,7 @@ void AbstractCardItem::pixmapUpdated()
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void AbstractCardItem::cardInfoUpdated()
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{
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info = db->getCard(name);
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if(info)
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connect(info, SIGNAL(pixmapUpdated()), this, SLOT(pixmapUpdated()));
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connect(info, SIGNAL(pixmapUpdated()), this, SLOT(pixmapUpdated()));
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}
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void AbstractCardItem::setRealZValue(qreal _zValue)
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@ -95,7 +93,7 @@ void AbstractCardItem::paintPicture(QPainter *painter, const QSizeF &translatedS
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QPixmap translatedPixmap;
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// don't even spend time trying to load the picture if our size is too small
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if(translatedSize.width() > 10)
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PictureLoader::getPixmap(translatedPixmap, imageSource, translatedSize.toSize());
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imageSource->getPixmap(translatedSize.toSize(), translatedPixmap);
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painter->save();
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QColor bgColor = Qt::transparent;
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@ -193,12 +191,10 @@ void AbstractCardItem::setName(const QString &_name)
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return;
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emit deleteCardInfoPopup(name);
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if(info)
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disconnect(info, 0, this, 0);
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disconnect(info, 0, this, 0);
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name = _name;
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info = db->getCard(name);
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if(info)
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connect(info, SIGNAL(pixmapUpdated()), this, SLOT(pixmapUpdated()));
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connect(info, SIGNAL(pixmapUpdated()), this, SLOT(pixmapUpdated()));
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update();
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}
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