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PB: everything compiles except for deck storage
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695fde7541
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51 changed files with 659 additions and 628 deletions
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@ -5,8 +5,9 @@
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#include <QPoint>
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#include <QMap>
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#include "abstractgraphicsitem.h"
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#include <google/protobuf/message.h>
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#include "pb/game_event.pb.h"
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namespace google { namespace protobuf { class Message; } }
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class CardDatabase;
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class QMenu;
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class QAction;
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@ -197,7 +198,7 @@ private:
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void eventDelCounter(const Event_DelCounter &event);
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void eventDumpZone(const Event_DumpZone &event);
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void eventStopDumpZone(const Event_StopDumpZone &event);
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void eventMoveCard(const Event_MoveCard &event, GameEventContext &context);
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void eventMoveCard(const Event_MoveCard &event, const GameEventContext &context);
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void eventFlipCard(const Event_FlipCard &event);
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void eventDestroyCard(const Event_DestroyCard &event);
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void eventAttachCard(const Event_AttachCard &event);
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@ -255,10 +256,10 @@ public:
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void setMirrored(bool _mirrored);
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void processSceneSizeChange(int newPlayerWidth);
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void processPlayerInfo(ServerInfo_Player *info);
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void processCardAttachment(ServerInfo_Player *info);
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void processPlayerInfo(const ServerInfo_Player &info);
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void processCardAttachment(const ServerInfo_Player &info);
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void processGameEvent(GameEvent *event, GameEventContext *context);
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void processGameEvent(GameEvent::GameEventType type, const GameEvent &event, const GameEventContext &context);
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PendingCommand *prepareGameCommand(const ::google::protobuf::Message &cmd);
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PendingCommand *prepareGameCommand(const QList< const ::google::protobuf::Message * > &cmdList);
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