PB: everything compiles except for deck storage

This commit is contained in:
Max-Wilhelm Bruker 2012-01-01 02:48:24 +01:00
parent 695fde7541
commit d5c628966f
51 changed files with 659 additions and 628 deletions

View file

@ -15,21 +15,25 @@
#include "abstractclient.h"
#include "chatview.h"
#include "gameselector.h"
#include "protocol_items.h"
#include "pending_command.h"
#include <google/protobuf/descriptor.h>
#include "get_pb_extension.h"
#include "pb/room_commands.pb.h"
#include "pb/serverinfo_room.pb.h"
#include "pb/event_list_games.pb.h"
#include "pb/event_join_room.pb.h"
#include "pb/event_leave_room.pb.h"
#include "pb/event_room_say.pb.h"
#include "pending_command.h"
TabRoom::TabRoom(TabSupervisor *_tabSupervisor, AbstractClient *_client, const QString &_ownName, ServerInfo_Room *info)
: Tab(_tabSupervisor), client(_client), roomId(info->getRoomId()), roomName(info->getName()), ownName(_ownName)
TabRoom::TabRoom(TabSupervisor *_tabSupervisor, AbstractClient *_client, const QString &_ownName, const ServerInfo_Room &info)
: Tab(_tabSupervisor), client(_client), roomId(info.room_id()), roomName(QString::fromStdString(info.name())), ownName(_ownName)
{
const QList<ServerInfo_GameType *> gameTypeList = info->getGameTypeList();
for (int i = 0; i < gameTypeList.size(); ++i)
gameTypes.insert(gameTypeList[i]->getGameTypeId(), gameTypeList[i]->getDescription());
const int gameTypeListSize = info.gametype_list_size();
for (int i = 0; i < gameTypeListSize; ++i)
gameTypes.insert(info.gametype_list(i).game_type_id(), QString::fromStdString(info.gametype_list(i).description()));
QMap<int, GameTypeMap> tempMap;
tempMap.insert(info->getRoomId(), gameTypes);
tempMap.insert(info.room_id(), gameTypes);
gameSelector = new GameSelector(client, tabSupervisor, this, QMap<int, QString>(), tempMap);
userList = new UserList(tabSupervisor, client, UserList::RoomList);
connect(userList, SIGNAL(openMessageDialog(const QString &, bool)), this, SIGNAL(openMessageDialog(const QString &, bool)));
@ -70,14 +74,14 @@ TabRoom::TabRoom(TabSupervisor *_tabSupervisor, AbstractClient *_client, const Q
retranslateUi();
setLayout(hbox);
const QList<ServerInfo_User *> users = info->getUserList();
for (int i = 0; i < users.size(); ++i)
userList->processUserInfo(users[i], true);
const int userListSize = info.user_list_size();
for (int i = 0; i < userListSize; ++i)
userList->processUserInfo(info.user_list(i), true);
userList->sortItems();
const QList<ServerInfo_Game *> games = info->getGameList();
for (int i = 0; i < games.size(); ++i)
gameSelector->processGameInfo(games[i]);
const int gameListSize = info.game_list_size();
for (int i = 0; i < gameListSize; ++i)
gameSelector->processGameInfo(info.game_list(i));
}
TabRoom::~TabRoom()
@ -116,14 +120,14 @@ void TabRoom::sendMessage()
cmd.set_message(sayEdit->text().toStdString());
PendingCommand *pend = prepareRoomCommand(cmd);
connect(pend, SIGNAL(finished(ProtocolResponse *)), this, SLOT(sayFinished(ProtocolResponse *)));
connect(pend, SIGNAL(finished(const Response &)), this, SLOT(sayFinished(const Response &)));
sendRoomCommand(pend);
sayEdit->clear();
}
void TabRoom::sayFinished(ProtocolResponse *response)
void TabRoom::sayFinished(const Response &response)
{
if (response->getResponseCode() == RespChatFlood)
if (response.response_code() == Response::RespChatFlood)
chatView->appendMessage(QString(), tr("You are flooding the chat. Please wait a couple of seconds."));
}
@ -133,39 +137,39 @@ void TabRoom::actLeaveRoom()
deleteLater();
}
void TabRoom::processRoomEvent(RoomEvent *event)
void TabRoom::processRoomEvent(const RoomEvent &event)
{
switch (event->getItemId()) {
case ItemId_Event_ListGames: processListGamesEvent(qobject_cast<Event_ListGames *>(event)); break;
case ItemId_Event_JoinRoom: processJoinRoomEvent(qobject_cast<Event_JoinRoom *>(event)); break;
case ItemId_Event_LeaveRoom: processLeaveRoomEvent(qobject_cast<Event_LeaveRoom *>(event)); break;
case ItemId_Event_RoomSay: processSayEvent(qobject_cast<Event_RoomSay *>(event)); break;
switch (static_cast<RoomEvent::RoomEventType>(getPbExtension(event))) {
case RoomEvent::LIST_GAMES: processListGamesEvent(event.GetExtension(Event_ListGames::ext)); break;
case RoomEvent::JOIN_ROOM: processJoinRoomEvent(event.GetExtension(Event_JoinRoom::ext)); break;
case RoomEvent::LEAVE_ROOM: processLeaveRoomEvent(event.GetExtension(Event_LeaveRoom::ext)); break;
case RoomEvent::ROOM_SAY: processRoomSayEvent(event.GetExtension(Event_RoomSay::ext)); break;
default: ;
}
}
void TabRoom::processListGamesEvent(Event_ListGames *event)
void TabRoom::processListGamesEvent(const Event_ListGames &event)
{
const QList<ServerInfo_Game *> &gameList = event->getGameList();
for (int i = 0; i < gameList.size(); ++i)
gameSelector->processGameInfo(gameList[i]);
const int gameListSize = event.game_list_size();
for (int i = 0; i < gameListSize; ++i)
gameSelector->processGameInfo(event.game_list(i));
}
void TabRoom::processJoinRoomEvent(Event_JoinRoom *event)
void TabRoom::processJoinRoomEvent(const Event_JoinRoom &event)
{
userList->processUserInfo(event->getUserInfo(), true);
userList->processUserInfo(event.user_info(), true);
userList->sortItems();
}
void TabRoom::processLeaveRoomEvent(Event_LeaveRoom *event)
void TabRoom::processLeaveRoomEvent(const Event_LeaveRoom &event)
{
userList->deleteUser(event->getPlayerName());
userList->deleteUser(QString::fromStdString(event.name()));
}
void TabRoom::processSayEvent(Event_RoomSay *event)
void TabRoom::processRoomSayEvent(const Event_RoomSay &event)
{
if (!tabSupervisor->getUserListsTab()->getIgnoreList()->userInList(event->getPlayerName()))
chatView->appendMessage(event->getPlayerName(), event->getMessage());
if (!tabSupervisor->getUserListsTab()->getIgnoreList()->userInList(QString::fromStdString(event.name())))
chatView->appendMessage(QString::fromStdString(event.name()), QString::fromStdString(event.message()));
emit userEvent(false);
}