PB: everything compiles except for deck storage

This commit is contained in:
Max-Wilhelm Bruker 2012-01-01 02:48:24 +01:00
parent 695fde7541
commit d5c628966f
51 changed files with 659 additions and 628 deletions

View file

@ -8,12 +8,17 @@
#include "tab_admin.h"
#include "tab_message.h"
#include "tab_userlists.h"
#include "protocol_items.h"
#include "pixmapgenerator.h"
#include <QDebug>
#include <QPainter>
#include "pb/room_commands.pb.h"
#include "pb/room_event.pb.h"
#include "pb/game_event_container.pb.h"
#include "pb/event_user_message.pb.h"
#include "pb/event_game_joined.pb.h"
#include "pb/serverinfo_user.pb.h"
#include "pb/serverinfo_room.pb.h"
CloseButton::CloseButton(QWidget *parent)
: QAbstractButton(parent)
@ -107,22 +112,22 @@ int TabSupervisor::myAddTab(Tab *tab)
return addTab(tab, tab->getTabText());
}
void TabSupervisor::start(AbstractClient *_client, ServerInfo_User *_userInfo)
void TabSupervisor::start(AbstractClient *_client, const ServerInfo_User &_userInfo)
{
client = _client;
userInfo = new ServerInfo_User(_userInfo);
connect(client, SIGNAL(roomEventReceived(RoomEvent *)), this, SLOT(processRoomEvent(RoomEvent *)));
connect(client, SIGNAL(gameEventContainerReceived(GameEventContainer *)), this, SLOT(processGameEventContainer(GameEventContainer *)));
connect(client, SIGNAL(gameJoinedEventReceived(Event_GameJoined *)), this, SLOT(gameJoined(Event_GameJoined *)));
connect(client, SIGNAL(messageEventReceived(Event_Message *)), this, SLOT(processMessageEvent(Event_Message *)));
connect(client, SIGNAL(roomEventReceived(const RoomEvent &)), this, SLOT(processRoomEvent(const RoomEvent &)));
connect(client, SIGNAL(gameEventContainerReceived(const GameEventContainer &)), this, SLOT(processGameEventContainer(const GameEventContainer &)));
connect(client, SIGNAL(gameJoinedEventReceived(const Event_GameJoined &)), this, SLOT(gameJoined(const Event_GameJoined &)));
connect(client, SIGNAL(userMessageEventReceived(const Event_UserMessage &)), this, SLOT(processUserMessageEvent(const Event_UserMessage &)));
connect(client, SIGNAL(maxPingTime(int, int)), this, SLOT(updatePingTime(int, int)));
tabServer = new TabServer(this, client);
connect(tabServer, SIGNAL(roomJoined(ServerInfo_Room *, bool)), this, SLOT(addRoomTab(ServerInfo_Room *, bool)));
connect(tabServer, SIGNAL(roomJoined(const ServerInfo_Room &, bool)), this, SLOT(addRoomTab(const ServerInfo_Room &, bool)));
myAddTab(tabServer);
tabUserLists = new TabUserLists(this, client, userInfo);
tabUserLists = new TabUserLists(this, client, *userInfo);
connect(tabUserLists, SIGNAL(openMessageDialog(const QString &, bool)), this, SLOT(addMessageTab(const QString &, bool)));
connect(tabUserLists, SIGNAL(userJoined(const QString &)), this, SLOT(processUserJoined(const QString &)));
connect(tabUserLists, SIGNAL(userLeft(const QString &)), this, SLOT(processUserLeft(const QString &)));
@ -130,14 +135,14 @@ void TabSupervisor::start(AbstractClient *_client, ServerInfo_User *_userInfo)
updatePingTime(0, -1);
if (userInfo->getUserLevel() & ServerInfo_User::IsRegistered) {
if (userInfo->user_level() & ServerInfo_User::IsRegistered) {
tabDeckStorage = new TabDeckStorage(this, client);
myAddTab(tabDeckStorage);
} else
tabDeckStorage = 0;
if (userInfo->getUserLevel() & ServerInfo_User::IsModerator) {
tabAdmin = new TabAdmin(this, client, (userInfo->getUserLevel() & ServerInfo_User::IsAdmin));
if (userInfo->user_level() & ServerInfo_User::IsModerator) {
tabAdmin = new TabAdmin(this, client, (userInfo->user_level() & ServerInfo_User::IsAdmin));
connect(tabAdmin, SIGNAL(adminLockChanged(bool)), this, SIGNAL(adminLockChanged(bool)));
myAddTab(tabAdmin);
} else
@ -154,8 +159,8 @@ void TabSupervisor::startLocal(const QList<AbstractClient *> &_clients)
userInfo = new ServerInfo_User;
localClients = _clients;
for (int i = 0; i < localClients.size(); ++i)
connect(localClients[i], SIGNAL(gameEventContainerReceived(GameEventContainer *)), this, SLOT(processGameEventContainer(GameEventContainer *)));
connect(localClients.first(), SIGNAL(gameJoinedEventReceived(Event_GameJoined *)), this, SLOT(localGameJoined(Event_GameJoined *)));
connect(localClients[i], SIGNAL(gameEventContainerReceived(const GameEventContainer &)), this, SLOT(processGameEventContainer(const GameEventContainer &)));
connect(localClients.first(), SIGNAL(gameJoinedEventReceived(const Event_GameJoined &)), this, SLOT(localGameJoined(const Event_GameJoined &)));
}
void TabSupervisor::stop()
@ -228,29 +233,29 @@ void TabSupervisor::addCloseButtonToTab(Tab *tab, int tabIndex)
tabBar()->setTabButton(tabIndex, closeSide, closeButton);
}
void TabSupervisor::gameJoined(Event_GameJoined *event)
void TabSupervisor::gameJoined(const Event_GameJoined &event)
{
TabGame *tab = new TabGame(this, QList<AbstractClient *>() << client, event->getGameId(), event->getGameDescription(), event->getHostId(), event->getPlayerId(), event->getSpectator(), event->getSpectatorsCanTalk(), event->getSpectatorsSeeEverything(), event->getResuming());
TabGame *tab = new TabGame(this, QList<AbstractClient *>() << client, event);
connect(tab, SIGNAL(gameClosing(TabGame *)), this, SLOT(gameLeft(TabGame *)));
connect(tab, SIGNAL(openMessageDialog(const QString &, bool)), this, SLOT(addMessageTab(const QString &, bool)));
int tabIndex = myAddTab(tab);
addCloseButtonToTab(tab, tabIndex);
gameTabs.insert(event->getGameId(), tab);
gameTabs.insert(event.game_id(), tab);
setCurrentWidget(tab);
}
void TabSupervisor::localGameJoined(Event_GameJoined *event)
void TabSupervisor::localGameJoined(const Event_GameJoined &event)
{
TabGame *tab = new TabGame(this, localClients, event->getGameId(), event->getGameDescription(), event->getHostId(), event->getPlayerId(), event->getSpectator(), event->getSpectatorsCanTalk(), event->getSpectatorsSeeEverything(), event->getResuming());
TabGame *tab = new TabGame(this, localClients, event);
connect(tab, SIGNAL(gameClosing(TabGame *)), this, SLOT(gameLeft(TabGame *)));
int tabIndex = myAddTab(tab);
addCloseButtonToTab(tab, tabIndex);
gameTabs.insert(event->getGameId(), tab);
gameTabs.insert(event.game_id(), tab);
setCurrentWidget(tab);
for (int i = 1; i < localClients.size(); ++i) {
Command_JoinGame cmd;
cmd.set_game_id(event->getGameId());
cmd.set_game_id(event.game_id());
localClients[i]->sendCommand(localClients[i]->prepareRoomCommand(cmd, 0));
}
}
@ -266,14 +271,14 @@ void TabSupervisor::gameLeft(TabGame *tab)
stop();
}
void TabSupervisor::addRoomTab(ServerInfo_Room *info, bool setCurrent)
void TabSupervisor::addRoomTab(const ServerInfo_Room &info, bool setCurrent)
{
TabRoom *tab = new TabRoom(this, client, userInfo->getName(), info);
TabRoom *tab = new TabRoom(this, client, QString::fromStdString(userInfo->name()), info);
connect(tab, SIGNAL(roomClosing(TabRoom *)), this, SLOT(roomLeft(TabRoom *)));
connect(tab, SIGNAL(openMessageDialog(const QString &, bool)), this, SLOT(addMessageTab(const QString &, bool)));
int tabIndex = myAddTab(tab);
addCloseButtonToTab(tab, tabIndex);
roomTabs.insert(info->getRoomId(), tab);
roomTabs.insert(info.room_id(), tab);
if (setCurrent)
setCurrentWidget(tab);
}
@ -288,10 +293,10 @@ void TabSupervisor::roomLeft(TabRoom *tab)
TabMessage *TabSupervisor::addMessageTab(const QString &receiverName, bool focus)
{
if (receiverName == userInfo->getName())
if (receiverName == QString::fromStdString(userInfo->name()))
return 0;
TabMessage *tab = new TabMessage(this, client, userInfo->getName(), receiverName);
TabMessage *tab = new TabMessage(this, client, QString::fromStdString(userInfo->name()), receiverName);
connect(tab, SIGNAL(talkClosing(TabMessage *)), this, SLOT(talkLeft(TabMessage *)));
int tabIndex = myAddTab(tab);
addCloseButtonToTab(tab, tabIndex);
@ -320,33 +325,33 @@ void TabSupervisor::tabUserEvent(bool globalEvent)
QApplication::alert(this);
}
void TabSupervisor::processRoomEvent(RoomEvent *event)
void TabSupervisor::processRoomEvent(const RoomEvent &event)
{
TabRoom *tab = roomTabs.value(event->getRoomId(), 0);
TabRoom *tab = roomTabs.value(event.room_id(), 0);
if (tab)
tab->processRoomEvent(event);
}
void TabSupervisor::processGameEventContainer(GameEventContainer *cont)
void TabSupervisor::processGameEventContainer(const GameEventContainer &cont)
{
TabGame *tab = gameTabs.value(cont->getGameId());
TabGame *tab = gameTabs.value(cont.game_id());
if (tab) {
qDebug() << "gameEvent gameId =" << cont->getGameId();
qDebug() << "gameEvent gameId =" << cont.game_id();
tab->processGameEventContainer(cont, qobject_cast<AbstractClient *>(sender()));
} else
qDebug() << "gameEvent: invalid gameId";
}
void TabSupervisor::processMessageEvent(Event_Message *event)
void TabSupervisor::processUserMessageEvent(const Event_UserMessage &event)
{
TabMessage *tab = messageTabs.value(event->getSenderName());
TabMessage *tab = messageTabs.value(QString::fromStdString(event.sender_name()));
if (!tab)
tab = messageTabs.value(event->getReceiverName());
tab = messageTabs.value(QString::fromStdString(event.receiver_name()));
if (!tab)
tab = addMessageTab(event->getSenderName(), false);
tab = addMessageTab(QString::fromStdString(event.sender_name()), false);
if (!tab)
return;
tab->processMessageEvent(event);
tab->processUserMessageEvent(event);
}
void TabSupervisor::processUserLeft(const QString &userName)
@ -385,5 +390,5 @@ bool TabSupervisor::getAdminLocked() const
int TabSupervisor::getUserLevel() const
{
return userInfo->getUserLevel();
return userInfo->user_level();
}