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https://github.com/Cockatrice/Cockatrice.git
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server code cleanup
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parent
60a1f5d7d1
commit
d5ccda49a1
8 changed files with 69 additions and 75 deletions
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@ -42,6 +42,7 @@
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#include "pb/event_set_active_phase.pb.h"
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#include "pb/serverinfo_playerping.pb.h"
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#include "pb/game_replay.pb.h"
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#include "pb/event_replay_added.pb.h"
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#include <google/protobuf/descriptor.h>
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#include <QTimer>
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#include <QDebug>
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@ -110,7 +111,7 @@ Server_Game::~Server_Game()
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currentReplay->set_duration_seconds(secondsElapsed - startTimeOfThisGame);
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replayList.append(currentReplay);
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room->getServer()->storeGameInformation(secondsElapsed, allPlayersEver, allSpectatorsEver, replayList);
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storeGameInformation();
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for (int i = 0; i < replayList.size(); ++i)
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delete replayList[i];
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@ -118,6 +119,51 @@ Server_Game::~Server_Game()
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qDebug() << "Server_Game destructor: gameId=" << gameId;
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}
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void Server_Game::storeGameInformation()
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{
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const ServerInfo_Game &gameInfo = replayList.first()->game_info();
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Event_ReplayAdded replayEvent;
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ServerInfo_ReplayMatch *replayMatchInfo = replayEvent.mutable_match_info();
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replayMatchInfo->set_game_id(gameInfo.game_id());
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replayMatchInfo->set_room_name(room->getName().toStdString());
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replayMatchInfo->set_time_started(QDateTime::currentDateTime().addSecs(-secondsElapsed).toTime_t());
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replayMatchInfo->set_length(secondsElapsed);
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replayMatchInfo->set_game_name(gameInfo.description());
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const QStringList &allGameTypes = room->getGameTypes();
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QStringList gameTypes;
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for (int i = gameInfo.game_types_size() - 1; i >= 0; --i)
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gameTypes.append(allGameTypes[gameInfo.game_types(i)]);
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QSetIterator<QString> playerIterator(allPlayersEver);
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while (playerIterator.hasNext())
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replayMatchInfo->add_player_names(playerIterator.next().toStdString());
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for (int i = 0; i < replayList.size(); ++i) {
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ServerInfo_Replay *replayInfo = replayMatchInfo->add_replay_list();
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replayInfo->set_replay_id(replayList[i]->replay_id());
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replayInfo->set_replay_name(gameInfo.description());
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replayInfo->set_duration(replayList[i]->duration_seconds());
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}
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QSet<QString> allUsersInGame = allPlayersEver + allSpectatorsEver;
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QSetIterator<QString> allUsersIterator(allUsersInGame);
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SessionEvent *sessionEvent = Server_ProtocolHandler::prepareSessionEvent(replayEvent);
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Server *server = room->getServer();
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server->clientsLock.lockForRead();
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while (allUsersIterator.hasNext()) {
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Server_AbstractUserInterface *userHandler = server->findUser(allUsersIterator.next());
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if (userHandler)
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userHandler->sendProtocolItem(*sessionEvent);
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}
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server->clientsLock.unlock();
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delete sessionEvent;
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server->getDatabaseInterface()->storeGameInformation(room->getName(), gameTypes, gameInfo, allPlayersEver, allSpectatorsEver, replayList);
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}
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void Server_Game::pingClockTimeout()
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{
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QMutexLocker locker(&gameMutex);
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