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More granular decklist signals (#5981)
* Performance stuffs. * Actually make widgets track their indices. * Functional stuff. * More display stuff. * Determine where we will insert the card before actually inserting it in the model. * Allow overlap layouts to insert widgets at specific positions. * Modified signals. * Raise trailing widgets on overlap layout widget insertion. * Nix the logging config changes. * Lint. * Address comments. * Address comments. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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26 changed files with 546 additions and 322 deletions
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@ -245,6 +245,7 @@ void DeckEditorDeckDockWidget::updateCard(const QModelIndex /*¤t*/, const
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void DeckEditorDeckDockWidget::updateName(const QString &name)
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{
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deckModel->getDeckList()->setName(name);
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deckEditor->setModified(name.isEmpty());
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emit nameChanged();
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emit deckModified();
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}
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@ -252,6 +253,7 @@ void DeckEditorDeckDockWidget::updateName(const QString &name)
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void DeckEditorDeckDockWidget::updateComments()
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{
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deckModel->getDeckList()->setComments(commentsEdit->toPlainText());
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deckEditor->setModified(commentsEdit->toPlainText().isEmpty());
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emit commentsChanged();
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emit deckModified();
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}
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@ -333,6 +335,7 @@ void DeckEditorDeckDockWidget::setBannerCard(int /* changedIndex */)
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{
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auto cardAndId = bannerCardComboBox->currentData().value<QPair<QString, QString>>();
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deckModel->getDeckList()->setBannerCard(cardAndId);
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deckEditor->setModified(true);
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emit deckModified();
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}
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