[Tooling] Apply include-what-you-use across the tree (#7396)

* [DeckList] Apply include-what-you-use to libcockatrice_deck_list

* [IWYU] Apply include-what-you-use across the tree

Run one whole-tree IWYU pass over the libcockatrice_* libraries, the
Cockatrice client, Oracle, Servatrice and the test suite, so each
translation unit includes what it uses directly and forward-declares
what it does not need.

IWYU only analyses real translation units, never the moc code CMake
generates from Q_OBJECT headers, so it strips includes that moc output
silently relies on. Where a type is passed by value (or nested in a
QList/QMap) in a signal or slot signature, the generated moc code needs
the complete type; those includes are kept with an explanatory
`// IWYU pragma: keep`. The same holds for Q_DECLARE_METATYPE targets
such as QSqlDatabase.

A handful of includes are added by hand where callers brace-initialize a
const-reference parameter, which also requires the complete type.

Applied as a single commit on purpose: stripping includes from the
libcockatrice_* headers is precisely what breaks the client, test and
server translation units, and the fixes for those live in the same
translation units. Splitting by component would therefore leave
intermediate commits that do not compile.

All 426 modified Q_OBJECT/Q_GADGET headers were verified to be
moc-self-contained by compiling each generated moc_*.cpp standalone;
several built only because of moc include ordering in
mocs_compilation.cpp before the keep-includes were added.

* [Tooling] Emit public Qt headers and fix IWYU fallout CI found

Three problems the local build could not see, all because a green local
build only proves the configuration it was run under.

Private Qt headers. IWYU emitted private, lowercase Qt headers, and
qtypes.h does not exist at all before Qt 6.9, so the Debian 12 and
Ubuntu 24.04 jobs on Qt 6.4.2 failed to compile. The generator only
emitted a mapping when the capital header name mirrored the private one
(QAbstractAnimation for qabstractanimation.h), so qtypes.h, which is
wrapped by QtTypes instead, got no mapping and kept the private
spelling. Map it explicitly to <QtTypes>, which is public since Qt 5 and
provides the same typedefs either way, and rewrite the 100 affected
includes.

Do not generalize this to "prefer any Qt* wrapper". The table is
generated from whichever Qt is installed, and the wrappers are not
equally old: QtLogging only appeared in Qt 6.8 and QtMinMax in 6.5, so
that heuristic trades one breakage for another. Every other lowercase
header still in the tree has shipped publicly since Qt 5, so those are
left alone.

Platform-guarded includes. IWYU only sees the preprocessor configuration
it is handed, so it dropped an include that only the macOS branch of
main.cpp needs, and the macOS jobs failed on an undeclared
UrlSchemeEventFilter. Restore the include. Force-compiling every file
that carries a platform guard under Q_OS_MAC, Q_OS_MACOS and __APPLE__
reports nothing else, so the macOS branches are covered rather than
assumed.

shellcheck. Drop a leftover variable and stop assigning the
include-what-you-use lookup, which was only ever an existence check.

* [Tooling] Map Qt 6.5+ split headers to QtGlobal for Qt 6.4 compatibility

IWYU emitted QtTypes, QtPreprocessorSupport, QtVersionChecks, QtAssert,
QtMinMax, QtClassHelperMacros, QtEnvironmentVariables and QtTranslation.
Qt 6.5 split those declarations out of qglobal.h into separate headers, so
neither the Qt* wrapper nor the q*.h private name exists on the oldest Qt we
support (6.4.2), and Debian 12 / Ubuntu 24.04 fail with "No such file or
directory". qtypes.h is worse still: it only appeared in Qt 6.9.

QtGlobal is the one spelling that works across the whole supported range. It
has been public since Qt 5, defines these declarations itself up to Qt 6.4, and
includes the split headers from Qt 6.5 on, so redirect all eight private
headers to it and collapse the affected includes in the tree.

Curated overrides now take precedence over the name-mirroring rule, which
cannot know about Qt version floors because the mapping is generated from
whatever Qt is installed. That rule was mapping qtversionchecks.h to
<QtVersionChecks> even with an override present, because the override was only
consulted as a fallback. A curated key that matches nothing is now a hard
error rather than a silent fallback, and the redirected headers are no longer
advertised as the home of a symbol.

Verified every Qt include in the tree resolves against the real
qt6-base-dev 6.4.2 package: 15 distinct includes, 0 missing.

* [Tooling] Map QOverload to QtGlobal and drop the QMetaMethodArgument include

Two more headers IWYU emitted do not exist on Qt 6.4.2:

QOverload was split out of qglobal.h in Qt 6.5, so on 6.4.2 it is declared in
qglobal.h directly and the standalone header is a hard error. QtGlobal covers
both, so map qoverload.h to it like the other 6.5+ split headers.

QMetaMethodArgument is never referenced anywhere in the tree. It is a bare
forwarder for qobjectdefs.h that our generator advertised as a class symbol,
which is how IWYU came to add the include at all. The symbol mappings are
generated from header names, so they cannot tell a forwarder that happens to be
capitalised from a real class; removing the unused include is the fix, and the
generic case stays a known limitation of the generator.

Extending the audit to every Q* header (an earlier pass only matched headers
starting with "Qt" or lowercase q*.h, so it missed all of them) against the real
qt6-base-dev, qt6-multimedia-dev, qt6-declarative-dev, qt6-svg-dev and
qt6-websockets-dev 6.4.2 packages: 341 distinct Qt includes, 0 missing.

* [Game] Give moc the complete CardItem type in player_actions.h

player_actions.h forward declares CardItem but passes QList<CardItem *> by
value in actPlay/actPlayFacedown/actHide. moc instantiates the metatype for
those parameters, and on Qt 6.4 that expands to sizeof(CardItem), so Ubuntu
24.04 fails with "invalid application of 'sizeof' to incomplete type
'CardItem'". Newer Qt tolerates the incomplete type, which is why only the
6.4.2 jobs failed.

Include the defining header with an IWYU pragma keep, matching how the other
MOC-required includes in this area are handled.

* [Game] Give moc the complete ServerInfo_Card type

player_logic.h, game_scene.h, view_zone.h and view_zone_widget.h forward
declare ServerInfo_Card but pass QList<const ServerInfo_Card *> through signal
and slot signatures. moc instantiates the metatype for those parameters, which
Qt 6.4 expands to sizeof(ServerInfo_Card), so the connect in game_scene.cpp
fails on Debian 12 and Ubuntu 24.04 with "invalid application of 'sizeof' to
incomplete type 'const ServerInfo_Card'". Newer Qt tolerates it, so only the
6.4.2 jobs failed.

Include the generated protobuf header with an IWYU pragma keep, following the
pattern already used for ServerInfo_Player and ServerInfo_User in
game_event_handler.h.

* [Client] Complete the types Qt 6.4 needs for connect and moc

Qt 6.4 expands QMetaType::fromType on the normalised argument list of a
PMF connect and on moc-generated metatypes, which requires sizeof on every
signal and slot parameter. Newer Qt tolerates forward declarations there,
so only the Debian 12 and Ubuntu 24.04 jobs failed, with
"invalid application of 'sizeof' to incomplete type" for QMouseEvent,
QPrinter and GameReplay.

Replace the forward declarations with the real includes:

- QMouseEvent in the nine widget headers that pass it through signals
- QPrinter in abstract_tab_deck_editor.cpp, for the actPrintDeck lambda
- game_replay.pb.h in tab_replays.h. GameReplay is a protobuf message, so
  the project's game/replay.h only forward declares it and cannot supply
  the complete type.

Found by recompiling all 1918 project TUs against the Debian Qt 6.4.2
headers, which reproduces those two CI jobs locally in one pass.

* [Client] Complete Release and QMenu for Qt 6.4 moc and connect

Continuing the Qt 6.4 complete-type sweep:

- window_main.cpp connects ClientUpdateChecker::finishedCheck to
  MainWindow::checkClientUpdatesFinished, whose Release * parameter made
  moc 6.4 instantiate the metatype. GameReplay turned out to be a protobuf
  message, so Release likewise needed release_channel.h in the three
  headers declaring those signals: window_main.h, dlg_update.h and
  client_update_checker.h.
- moc 6.4 also needs sizeof(QMenu) for the QList<QMenu *> carried by
  TabSupervisor::setMenu and MainWindow::updateTabMenu.

Verified by regenerating moc output with the Debian moc 6.4.2 for all 434
Q_OBJECT/Q_GADGET classes and compiling it, plus recompiling all 1612
source TUs, against the Qt 6.4.2 headers: no remaining failures.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-10-08 11:13:50 +02:00 • committed by GitHub
parent b1f4d1e99d
commit d603a2bb6a
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
1078 changed files with 9093 additions and 1769 deletions

View file

@ -2,12 +2,20 @@
#include "../../client/settings/cache_settings.h"
#include "../z_values.h"
#include "abstract_card_item.h"
#include <QBrush>
#include <QColor>
#include <QCursor>
#include <QDebug>
#include <QGraphicsSceneMouseEvent>
#include <QPainter>
#include <QPainterPath>
#include <QTransform>
#include <QtGlobal>
#include <libcockatrice/settings/cards_display_settings.h>
#include <qnamespace.h>
class QPointF;
const QColor GHOST_MASK = QColor(255, 255, 255, 50);

View file

@ -7,11 +7,17 @@
#ifndef ABSTRACTCARDDRAGITEM_H
#define ABSTRACTCARDDRAGITEM_H
#include "abstract_card_item.h"
#include "../card_dimensions.h"
#include "graphics_item_type.h"
class QGraphicsScene;
class CardZone;
class CardInfo;
#include <QGraphicsItem>
#include <QList>
#include <QObject>
#include <QPointF>
#include <QRectF>
#include <qtmetamacros.h>
class AbstractCardItem;
class AbstractCardDragItem : public QObject, public QGraphicsItem
{

View file

@ -3,19 +3,42 @@
#include "../../client/settings/cache_settings.h"
#include "../../interface/card_localization.h"
#include "../../interface/card_picture_loader/card_picture_loader.h"
#include "../card_dimensions.h"
#include "../game_scene.h"
#include "../z_values.h"
#include "abstract_graphics_item.h"
#include "libcockatrice/card/card_info.h"
#include "libcockatrice/card/database/card_database_querier.h"
#include "libcockatrice/card/printing/exact_card.h"
#include "libcockatrice/utility/card_ref.h"
#include <QBrush>
#include <QChar>
#include <QCursor>
#include <QFlags>
#include <QFont>
#include <QGraphicsScene>
#include <QGraphicsSceneMouseEvent>
#include <QHash>
#include <QLineF>
#include <QList>
#include <QPainter>
#include <QPainterPath>
#include <QPen>
#include <QPixmap>
#include <QPointF>
#include <QRectF>
#include <QTransform>
#include <QVariant>
#include <QtGlobal>
#include <algorithm>
#include <libcockatrice/card/database/card_database.h>
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/settings/appearance_settings.h>
#include <libcockatrice/settings/cards_display_settings.h>
#include <libcockatrice/settings/debug_settings.h>
#include <qnamespace.h>
class QSizeF;
AbstractCardItem::AbstractCardItem(QGraphicsItem *parent, const CardRef &cardRef, PlayerLogic *_owner, int _id)
: ArrowTarget(_owner, parent), id(_id), cardRef(cardRef), tapped(false), facedown(false), tapAngle(0),

View file

@ -8,14 +8,22 @@
#define ABSTRACTCARDITEM_H
#include "../animated_item.h"
#include "../card_dimensions.h"
#include "arrow_target.h"
#include "graphics_item_type.h"
#include <QColor>
#include <QGraphicsItem>
#include <QSizeF>
#include <QString>
#include <QtGlobal>
#include <libcockatrice/card/printing/exact_card.h>
#include <libcockatrice/utility/card_ref.h>
#include <qtmetamacros.h>
class PlayerLogic;
class CardInfo;
class QPainter;
class QPoint;
class AbstractCardItem : public ArrowTarget, public IAnimatedItem
{

View file

@ -2,21 +2,33 @@
#include "../../client/settings/cache_settings.h"
#include "../../client/settings/shortcuts_settings.h"
#include "../../game/board/counter_state.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game_graphics/board/translate_counter_name.h"
#include "../../interface/widgets/tabs/tab_game.h"
#include "../../interface/widgets/menus/tearoff_menu.h"
#include <QAction>
#include <QApplication>
#include <QEvent>
#include <QFlags>
#include <QGraphicsScene>
#include <QGraphicsSceneMouseEvent>
#include <QGraphicsView>
#include <QKeyEvent>
#include <QMenu>
#include <QKeySequence>
#include <QList>
#include <QSharedPointer>
#include <QString>
#include <QVariant>
#include <QtGlobal>
#include <libcockatrice/protocol/pb/command_inc_counter.pb.h>
#include <libcockatrice/protocol/pb/command_set_counter.pb.h>
#include <libcockatrice/utility/expression.h>
#include <qnamespace.h>
class QWidget;
AbstractCounter::AbstractCounter(CounterState *state,
PlayerLogic *_player,

View file

@ -7,18 +7,21 @@
#ifndef COUNTER_H
#define COUNTER_H
#include "../../game/board/counter_state.h"
#include "../../interface/widgets/menus/tearoff_menu.h"
#include "../player/menu/abstract_player_component.h"
#include <QColor>
#include <QGraphicsItem>
#include <QInputDialog>
#include <QObject>
#include <QString>
#include <qtmetamacros.h>
class PlayerLogic;
class QAction;
class QKeyEvent;
class QMenu;
class QString;
class CounterState;
class QWidget;
class AbstractCounter : public QObject, public QGraphicsItem, public AbstractPlayerComponent
{

View file

@ -1,6 +1,14 @@
#include "abstract_graphics_item.h"
#include <QBrush>
#include <QFont>
#include <QFontMetrics>
#include <QPainter>
#include <QRectF>
#include <QString>
#include <QTransform>
#include <QtGlobal>
#include <qnamespace.h>
void AbstractGraphicsItem::paintNumberEllipse(int number,
int fontSize,

View file

@ -7,7 +7,12 @@
#ifndef ABSTRACTGRAPHICSITEM_H
#define ABSTRACTGRAPHICSITEM_H
#include <QGraphicsItem>
#include <QColor>
#include <QGraphicsObject>
#include <qtmetamacros.h>
class QGraphicsItem;
class QPainter;
/**
* Parent class of all objects that appear in a game.

View file

@ -2,28 +2,42 @@
#include "arrow_item.h"
#include "../../client/settings/cache_settings.h"
#include "../../game/board/arrow_data.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "../game_scene.h"
#include "../player/player_target.h"
#include "../z_values.h"
#include "../zones/card_zone.h"
#include "card_item.h"
#include "libcockatrice/card/printing/exact_card.h"
#include "libcockatrice/protocol/pb/color.pb.h"
#include <QDebug>
#include <QBrush>
#include <QElapsedTimer>
#include <QGraphicsScene>
#include <QGraphicsSceneMouseEvent>
#include <QLineF>
#include <QLinearGradient>
#include <QPainter>
#include <QPen>
#include <QPoint>
#include <QString>
#include <QTransform>
#include <QtGlobal>
#include <QtMath>
#include <libcockatrice/card/card_info.h>
#include <libcockatrice/protocol/pb/command_attach_card.pb.h>
#include <libcockatrice/protocol/pb/command_create_arrow.pb.h>
#include <libcockatrice/protocol/pb/command_delete_arrow.pb.h>
#include <libcockatrice/settings/cards_display_settings.h>
#include <libcockatrice/settings/interface_settings.h>
#include <libcockatrice/utility/color.h>
#include <libcockatrice/utility/zone_names.h>
#include <math.h>
#include <qnamespace.h>
#include <string>
#include <utility>
namespace
{

View file

@ -6,15 +6,23 @@
#include "arrow_target.h"
#include "graphics_item_type.h"
#include <QColor>
#include <QElapsedTimer>
#include <QGraphicsItem>
#include <QList>
#include <QMetaObject>
#include <QObject>
#include <QPainterPath>
#include <QPointF>
#include <QPointer>
#include <QRectF>
#include <QSharedPointer>
#include <QtGlobal>
#include <qtmetamacros.h>
class CardItem;
class QGraphicsSceneMouseEvent;
class PlayerLogic;
template <class T> class QSharedPointer;
class ArrowItem : public QObject, public QGraphicsItem, public IAnimatedItem
{

View file

@ -1,7 +1,8 @@
#include "arrow_target.h"
#include "../../game/player/player_logic.h"
#include "arrow_item.h"
#include <QVariant>
class QGraphicsItem;
ArrowTarget::ArrowTarget(PlayerLogic *_owner, QGraphicsItem *parent) : AbstractGraphicsItem(parent), owner(_owner)
{

View file

@ -9,10 +9,10 @@
#include "abstract_graphics_item.h"
#include <QList>
#include <qtmetamacros.h>
class PlayerLogic;
class ArrowItem;
class QGraphicsItem;
class ArrowTarget : public AbstractGraphicsItem
{

View file

@ -6,9 +6,20 @@
#include "../zones/view_zone.h"
#include "card_item.h"
#include <QBrush>
#include <QColor>
#include <QCursor>
#include <QGraphicsItem>
#include <QGraphicsScene>
#include <QGraphicsSceneMouseEvent>
#include <QList>
#include <QObject>
#include <QPainter>
#include <QPoint>
#include <QSharedPointer>
#include <qnamespace.h>
class CardZoneLogic;
CardDragItem::CardDragItem(CardItem *_item,
int _id,

View file

@ -9,7 +9,11 @@
#include "abstract_card_drag_item.h"
#include <QPointF>
#include <qtmetamacros.h>
class CardItem;
class CardZone;
class CardDragItem : public AbstractCardDragItem
{

View file

@ -1,26 +1,52 @@
#include "card_item.h"
#include "../../client/settings/cache_settings.h"
#include "../../client/settings/card_counter_settings.h"
#include "../../game/abstract_game.h"
#include "../../game/board/card_state.h"
#include "../../game/game_state.h"
#include "../../game/phase.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/player/player_manager.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../game/zones/table_zone_logic.h"
#include "../../game/zones/view_zone_logic.h"
#include "../../interface/widgets/tabs/tab_game.h"
#include "../card_dimensions.h"
#include "../game_scene.h"
#include "../zones/table_zone.h"
#include "../zones/view_zone.h"
#include "arrow_item.h"
#include "card_drag_item.h"
#include "libcockatrice/card/printing/exact_card.h"
#include "libcockatrice/protocol/pb/serverinfo_cardcounter.pb.h"
#include <../../client/settings/card_counter_settings.h>
#include <QApplication>
#include <QBrush>
#include <QChar>
#include <QColor>
#include <QCursor>
#include <QFlags>
#include <QGraphicsItem>
#include <QGraphicsScene>
#include <QGraphicsSceneMouseEvent>
#include <QMenu>
#include <QMap>
#include <QMapIterator>
#include <QObject>
#include <QPainter>
#include <QPen>
#include <QRectF>
#include <QSharedPointer>
#include <QSizeF>
#include <QTransform>
#include <QVariant>
#include <QtGlobal>
#include <libcockatrice/card/card_info.h>
#include <libcockatrice/protocol/pb/serverinfo_card.pb.h>
#include <libcockatrice/settings/interface_settings.h>
#include <libcockatrice/utility/card_ref.h>
#include <qnamespace.h>
struct CardRef;
CardItem::CardItem(PlayerLogic *_owner,
QGraphicsItem *parent,

View file

@ -8,18 +8,24 @@
#define CARDITEM_H
#include "../../game/board/card_state.h"
#include "../../game/zones/card_zone_logic.h"
#include "abstract_card_item.h"
#include "graphics_item_type.h"
#include <libcockatrice/network/server/remote/game/server_card.h>
#include <QList>
#include <QPoint>
#include <QPointF>
#include <QString>
#include <QVariantList>
#include <qtmetamacros.h>
class CardDatabase;
class CardDragItem;
class CardZone;
class ServerInfo_Card;
class PlayerLogic;
class QAction;
class QColor;
class CardZoneLogic;
class QGraphicsItem;
struct CardRef;
template <class Key, class T> class QMap;
const int ROTATION_DEGREES_PER_FRAME = 10;

View file

@ -3,7 +3,20 @@
#include "../../interface/pixel_map_generator.h"
#include "abstract_graphics_item.h"
#include <QFont>
#include <QPainter>
#include <QPixmap>
#include <QPoint>
#include <QRectF>
#include <QSizeF>
#include <QString>
#include <QTransform>
#include <QtGlobal>
#include <qnamespace.h>
class CounterState;
class PlayerLogic;
class QGraphicsItem;
GeneralCounter::GeneralCounter(CounterState *state, PlayerLogic *player, bool useNameForShortcut, QGraphicsItem *parent)
: AbstractCounter(state, player, true, useNameForShortcut, parent)

View file

@ -9,6 +9,12 @@
#include "abstract_counter.h"
#include <qtmetamacros.h>
class CounterState;
class PlayerLogic;
class QGraphicsItem;
class GeneralCounter : public AbstractCounter
{
Q_OBJECT

View file

@ -1,5 +1,8 @@
#include "translate_counter_name.h"
#include <QtGlobal>
#include <utility>
const QMap<QString, QString> TranslateCounterName::translated = {
{"life", QT_TRANSLATE_NOOP("TranslateCounterName", "Life")},
{"w", QT_TRANSLATE_NOOP("TranslateCounterName", "White")},

View file

@ -7,8 +7,10 @@
#ifndef TRANSLATECOUNTERNAME_H
#define TRANSLATECOUNTERNAME_H
#include <QByteArray>
#include <QCoreApplication>
#include <QMap>
#include <QString>
#include <QtCore>
class TranslateCounterName
{

View file

@ -2,15 +2,47 @@
#include "../../client/settings/cache_settings.h"
#include "../../interface/theme_manager.h"
#include "../board/abstract_card_drag_item.h"
#include "../card_dimensions.h"
#include "libcockatrice/card/printing/exact_card.h"
#include "libcockatrice/deck_list/tree/deck_list_card_node.h"
#include "libcockatrice/deck_list/tree/inner_deck_list_node.h"
#include "libcockatrice/protocol/pb/move_card_to_zone.pb.h"
#include <QApplication>
#include <QBrush>
#include <QColor>
#include <QCursor>
#include <QFlags>
#include <QFont>
#include <QFontMetrics>
#include <QGraphicsSceneHoverEvent>
#include <QGraphicsSceneMouseEvent>
#include <QMapIterator>
#include <QMouseEvent>
#include <QPainter>
#include <QPen>
#include <QPoint>
#include <QSet>
#include <QSharedPointer>
#include <QSize>
#include <QStringList>
#include <QtGlobal>
#include <QtMath>
#include <algorithm>
#include <compare>
#include <libcockatrice/card/card_info.h>
#include <libcockatrice/deck_list/deck_list.h>
#include <libcockatrice/settings/cards_display_settings.h>
#include <libcockatrice/utility/card_ref.h>
#include <qnamespace.h>
#include <string>
#include <utility>
class QObject;
class QRectF;
class QWidget;
struct CardRef;
DeckViewCardDragItem::DeckViewCardDragItem(DeckViewCard *_item,
const QPointF &_hotSpot,

View file

@ -8,17 +8,30 @@
#define DECKVIEW_H
#include "../board/abstract_card_drag_item.h"
#include "../board/abstract_card_item.h"
#include "../board/graphics_item_type.h"
#include <QGraphicsItem>
#include <QGraphicsScene>
#include <QGraphicsView>
#include <QList>
#include <QMap>
#include <QMultiMap>
#include <QPair>
#include <QPointF>
#include <QRectF>
#include <QSizeF>
#include <QString>
#include <QtGlobal>
#include <libcockatrice/protocol/pb/move_card_to_zone.pb.h>
#include <qtmetamacros.h>
class DeckList;
class InnerDecklistNode;
class CardInfo;
class DeckViewCardContainer;
class DeckViewCardDragItem;
class MoveCardToZone;
class QObject;
class QWidget;
struct CardRef;
class DeckViewCard : public AbstractCardItem
{

View file

@ -2,18 +2,36 @@
#include "../../client/settings/cache_settings.h"
#include "../../client/settings/shortcuts_settings.h"
#include "../../game/abstract_game.h"
#include "../../game/game_event_handler.h"
#include "../../game/game_state.h"
#include "../../interface/card_picture_loader/card_picture_loader.h"
#include "../../interface/deck_loader/deck_file_format.h"
#include "../../interface/deck_loader/deck_loader.h"
#include "../../interface/deck_loader/loaded_deck.h"
#include "../../interface/widgets/dialogs/dlg_load_deck.h"
#include "../../interface/widgets/dialogs/dlg_load_deck_from_clipboard.h"
#include "../../interface/widgets/dialogs/dlg_load_deck_from_website.h"
#include "../../interface/widgets/dialogs/dlg_load_remote_deck.h"
#include "../../interface/widgets/tabs/tab_game.h"
#include "../../interface/widgets/visual_deck_storage/visual_deck_storage_widget.h"
#include "../board/abstract_card_item.h"
#include "deck_view.h"
#include "libcockatrice/card/database/card_database_querier.h"
#include "libcockatrice/card/printing/exact_card.h"
#include "libcockatrice/interfaces/interface_interface_settings_provider.h"
#include "libcockatrice/protocol/pb/move_card_to_zone.pb.h"
#include "libcockatrice/protocol/pb/response.pb.h"
#include "libcockatrice/protocol/pb/serverinfo_playerproperties.pb.h"
#include "libcockatrice/utility/card_ref.h"
#include <QHBoxLayout>
#include <QList>
#include <QMessageBox>
#include <libcockatrice/card/database/card_database.h>
#include <QPainter>
#include <QPen>
#include <QRect>
#include <QVBoxLayout>
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/deck_list/playmat_resolver.h>
#include <libcockatrice/protocol/pb/command_deck_select.pb.h>
@ -26,6 +44,9 @@
#include <libcockatrice/settings/interface_settings.h>
#include <libcockatrice/settings/visual_deck_storage_settings.h>
#include <libcockatrice/utility/string_limits.h>
#include <optional>
#include <qnamespace.h>
#include <string>
ToggleButton::ToggleButton(QWidget *parent) : QPushButton(parent), state(false)
{

View file

@ -7,14 +7,17 @@
#ifndef DECK_VIEW_CONTAINER_H
#define DECK_VIEW_CONTAINER_H
#include "../../interface/deck_loader/deck_loader.h"
#include "libcockatrice/deck_list/deck_list.h"
#include "libcockatrice/utility/playmat_params.h"
#include <QPushButton>
#include <QString>
#include <QWidget>
#include <qtmetamacros.h>
class QVBoxLayout;
class AbstractCardItem;
class VisualDeckStorageWidget;
class DeckPreviewWidget;
class Response;
class TabGame;
class DeckView;

View file

@ -1,7 +1,15 @@
#include "tabbed_deck_view_container.h"
#include "../../interface/widgets/tabs/tab_game.h"
#include "../board/abstract_card_item.h"
#include "deck_view.h"
#include "deck_view_container.h"
#include <QSharedPointer>
#include <QTabBar>
#include <QWidget>
class DeckList;
class TabGame;
TabbedDeckViewContainer::TabbedDeckViewContainer(int _playerId, TabGame *parent)
: QTabWidget(nullptr), playerId(_playerId), parentGame(parent)

View file

@ -6,9 +6,15 @@
#ifndef TABBED_DECK_VIEW_CONTAINER_H
#define TABBED_DECK_VIEW_CONTAINER_H
#include "deck_view_container.h"
#include <QMap>
#include <QString>
#include <QTabWidget>
#include <qtmetamacros.h>
class DeckList;
class DeckView;
class DeckViewContainer;
class TabGame;
class TabbedDeckViewContainer : public QTabWidget
{

View file

@ -2,23 +2,30 @@
#include "../../client/settings/cache_settings.h"
#include "../../interface/widgets/cards/card_info_picture_widget.h"
#include "../../main.h"
#include "libcockatrice/card/card_info.h"
#include "libcockatrice/card/database/card_database_querier.h"
#include <QByteArray>
#include <QChar>
#include <QCheckBox>
#include <QCloseEvent>
#include <QComboBox>
#include <QDialogButtonBox>
#include <QGridLayout>
#include <QGroupBox>
#include <QHBoxLayout>
#include <QHeaderView>
#include <QItemSelectionModel>
#include <QLabel>
#include <QLineEdit>
#include <QModelIndex>
#include <QRadioButton>
#include <QSet>
#include <QTimer>
#include <QTreeView>
#include <QVBoxLayout>
#include <QVariant>
#include <libcockatrice/card/card_localization.h>
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/deck_list/deck_list.h>
#include <libcockatrice/models/database/card_database_model.h>
#include <libcockatrice/models/database/token/token_display_model.h>
#include <libcockatrice/settings/card_override_settings.h>
@ -26,6 +33,10 @@
#include <libcockatrice/settings/interface_settings.h>
#include <libcockatrice/settings/layouts_settings.h>
#include <libcockatrice/utility/string_limits.h>
#include <qnamespace.h>
class QModelIndex;
class QWidget;
DlgCreateToken::DlgCreateToken(const QStringList &_predefinedTokens, QWidget *parent)
: QDialog(parent), predefinedTokens(_predefinedTokens)

View file

@ -8,19 +8,22 @@
#define DLG_CREATETOKEN_H
#include <QDialog>
#include <QList>
#include <QString>
#include <QStringList>
#include <qtmetamacros.h>
class QLabel;
class QLineEdit;
class QComboBox;
class QCheckBox;
class QPushButton;
class QRadioButton;
class QCloseEvent;
class QTreeView;
class DeckList;
class CardDatabaseModel;
class TokenDisplayModel;
class CardInfoPictureWidget;
class QModelIndex;
class QWidget;
struct TokenInfo
{

View file

@ -1,17 +1,24 @@
#include "dlg_move_top_cards_until.h"
#include "libcockatrice/card/card_info.h"
#include <QCheckBox>
#include <QComboBox>
#include <QCompleter>
#include <QDialogButtonBox>
#include <QGridLayout>
#include <QLabel>
#include <QLineEdit>
#include <QMessageBox>
#include <QSpinBox>
#include <QString>
#include <QVBoxLayout>
#include <QWidget>
#include <algorithm>
#include <libcockatrice/card/database/card_database.h>
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/filters/filter_string.h>
#include <qnamespace.h>
class QWidget;
DlgMoveTopCardsUntil::DlgMoveTopCardsUntil(QWidget *parent, const MoveTopCardsUntilOptions &options) : QDialog(parent)
{

View file

@ -7,14 +7,19 @@
#ifndef DLG_MOVE_TOP_CARDS_UNTIL_H
#define DLG_MOVE_TOP_CARDS_UNTIL_H
#include <QCheckBox>
#include <QComboBox>
#include <QDialog>
#include <QDialogButtonBox>
#include <QLabel>
#include <QSpinBox>
#include <QList>
#include <QString>
#include <QStringList>
#include <qtmetamacros.h>
class FilterString;
class QCheckBox;
class QComboBox;
class QDialogButtonBox;
class QLabel;
class QSpinBox;
class QWidget;
struct MoveTopCardsUntilOptions
{

View file

@ -1,12 +1,15 @@
#include "dlg_roll_dice.h"
#include <QDialogButtonBox>
#include <QGridLayout>
#include <QLabel>
#include <QSpinBox>
#include <QString>
#include <QVBoxLayout>
#include <QWidget>
#include <libcockatrice/utility/dice_limits.h>
class QWidget;
DlgRollDice::DlgRollDice(QWidget *parent) : QDialog(parent)
{
numberOfSidesLabel = new QLabel(tr("Number of sides:"));

View file

@ -8,9 +8,13 @@
#define DLG_ROLL_DICE_H
#include <QDialog>
#include <QDialogButtonBox>
#include <QLabel>
#include <QSpinBox>
#include <qtmetamacros.h>
#include <sys/types.h>
class QDialogButtonBox;
class QLabel;
class QSpinBox;
class QWidget;
class DlgRollDice : public QDialog
{

View file

@ -2,25 +2,50 @@
#include "../client/settings/cache_settings.h"
#include "../game/abstract_game.h"
#include "../game/arrow_registry.h"
#include "../game/board/arrow_data.h"
#include "../game/player/player_actions.h"
#include "../game/player/player_event_handler.h"
#include "../game/player/player_info.h"
#include "../game/player/player_logic.h"
#include "../game_graphics/player/player_graphics_item.h"
#include "../game/zones/card_zone_logic.h"
#include "../game/zones/view_zone_logic.h"
#include "animated_item.h"
#include "board/abstract_card_item.h"
#include "board/arrow_item.h"
#include "board/card_item.h"
#include "phases_toolbar.h"
#include "player/menu/player_menu.h"
#include "player/player_graphics_item.h"
#include "player/player_target.h"
#include "zones/card_zone.h"
#include "zones/select_zone.h"
#include "zones/view_zone.h"
#include "zones/view_zone_widget.h"
#include <QBasicTimer>
#include <QDebug>
#include <QEvent>
#include <QGraphicsItem>
#include <QGraphicsSceneMouseEvent>
#include <QGraphicsView>
#include <QListIterator>
#include <QMenu>
#include <QMessageLogger>
#include <QMutableHashIterator>
#include <QObject>
#include <QPoint>
#include <QRectF>
#include <QSet>
#include <QSharedPointer>
#include <QtMath>
#include <algorithm>
#include <libcockatrice/settings/interface_settings.h>
#include <libcockatrice/utility/zone_names.h>
#include <numeric>
#include <qnamespace.h>
class ArrowTarget;
/**
* @brief Constructs the GameScene.

View file

@ -2,16 +2,33 @@
#define GAMESCENE_H
#include "../game/arrow_registry.h"
#include "../game/board/arrow_data.h"
#include "../game/zones/card_zone_logic.h"
#include "animated_item.h"
#include "board/arrow_item.h"
#include <QGraphicsScene>
#include <QHash>
#include <QList>
#include <QLoggingCategory>
#include <QMap>
#include <QMetaObject>
#include <QPointF>
#include <QPointer>
#include <QSize>
#include <QSizeF>
#include <QString>
#include <QTransform>
#include <QtGlobal>
#include <qtmetamacros.h>
// IWYU pragma: keep
// ServerInfo_Card appears inside QList<...> in signal and slot
// signatures, which the moc-generated code needs to be complete.
#include <libcockatrice/protocol/pb/serverinfo_card.pb.h>
class CardZoneLogic;
class IAnimatedItem;
class QGraphicsItem;
class QPoint;
struct ArrowData;
template <class T> class QSharedPointer;
inline Q_LOGGING_CATEGORY(GameSceneLog, "game_scene");
inline Q_LOGGING_CATEGORY(GameScenePlayerAdditionRemovalLog, "game_scene.player_addition_removal");

View file

@ -5,13 +5,24 @@
#include "game_scene.h"
#include <QAction>
#include <QBrush>
#include <QColor>
#include <QEvent>
#include <QGraphicsScene>
#include <QGridLayout>
#include <QLabel>
#include <QLayout>
#include <QMargins>
#include <QPainter>
#include <QPoint>
#include <QResizeEvent>
#include <QRubberBand>
#include <QString>
#include <QStringLiteral>
#include <QWidget>
#include <QtGlobal>
#include <libcockatrice/settings/interface_settings.h>
#include <libcockatrice/utility/qt_utils.h>
#include <qnamespace.h>
// QRubberBand calls raise() in showEvent() and changeEvent() to stay on top of siblings.
// This subclass disables that behavior so dragCountLabel can appear above it.

View file

@ -10,11 +10,19 @@
#include "tally/tally.h"
#include <QGraphicsView>
#include <QList>
#include <QPointF>
#include <QRect>
#include <QRectF>
#include <QSize>
#include <qtmetamacros.h>
class GameScene;
class QGridLayout;
class QLabel;
class QRubberBand;
class QAction;
class QWidget;
class GameView : public QGraphicsView
{

View file

@ -1,11 +1,22 @@
#include "hand_counter.h"
#include "../game/board/card_list.h"
#include "../game/zones/card_zone_logic.h"
#include "../interface/pixel_map_generator.h"
#include "zones/card_zone.h"
#include <QGraphicsSceneMouseEvent>
#include <QPainter>
#include <QPixmap>
#include <QPixmapCache>
#include <QRectF>
#include <QSize>
#include <QSizeF>
#include <QString>
#include <QStringLiteral>
#include <QTransform>
#include <qnamespace.h>
class QGraphicsItem;
HandCounter::HandCounter(QGraphicsItem *parent) : AbstractGraphicsItem(parent), number(0)
{

View file

@ -10,10 +10,10 @@
#include "board/abstract_graphics_item.h"
#include "board/graphics_item_type.h"
#include <QString>
#include <qtmetamacros.h>
class QPainter;
class QPixmap;
class QGraphicsItem;
class QPoint;
class HandCounter : public AbstractGraphicsItem
{

View file

@ -3,20 +3,39 @@
#include "../../client/settings/cache_settings.h"
#include "../../client/settings/card_counter_settings.h"
#include "../../client/sound_engine.h"
#include "../../client/translation.h"
#include "../../game/abstract_game.h"
#include "../../game/board/card_list.h"
#include "../../game/game_state.h"
#include "../../game/phase.h"
#include "../../game/player/player_event_handler.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/player/player_manager.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../interface/card_localization.h"
#include "../../interface/widgets/tabs/tab_game.h"
#include "../../interface/widgets/server/chat_view/chat_view.h"
#include "../board/card_item.h"
#include "../board/translate_counter_name.h"
#include "libcockatrice/protocol/pb/game_event_context.pb.h"
#include <QColor>
#include <QDebug>
#include <QList>
#include <QSharedPointer>
#include <QStringList>
#include <libcockatrice/protocol/pb/context_move_card.pb.h>
#include <libcockatrice/protocol/pb/context_mulligan.pb.h>
#include <libcockatrice/settings/chat_settings.h>
#include <libcockatrice/utility/zone_names.h>
#include <optional>
#include <stdlib.h>
#include <utility>
class QWidget;
class ServerInfo_User;
class TabSupervisor;
static QString sanitizeHtml(QString dirty)
{
return dirty.replace("&", "&amp;").replace("<", "&lt;").replace(">", "&gt;").replace("\"", "&quot;");

View file

@ -7,14 +7,23 @@
#ifndef MESSAGELOGWIDGET_H
#define MESSAGELOGWIDGET_H
#include "../../game/zones/card_zone_logic.h"
#include "../../interface/widgets/server/chat_view/chat_view.h"
#include <QPair>
#include <QString>
#include <qtmetamacros.h>
#include <sys/types.h>
class AbstractGame;
class CardItem;
class GameEventContext;
class PlayerLogic;
class PlayerEventHandler;
class CardZoneLogic;
class QWidget;
class ServerInfo_User;
class TabSupervisor;
template <typename T> class QList;
class MessageLogWidget : public ChatView
{

View file

@ -1,17 +1,26 @@
#include "phases_toolbar.h"
#include "../interface/pixel_map_generator.h"
#include "board/abstract_graphics_item.h"
#include "libcockatrice/protocol/pb/card_attributes.pb.h"
#include <QAction>
#include <QDebug>
#include <QColor>
#include <QPainter>
#include <QPen>
#include <QPixmap>
#include <QRect>
#include <QRectF>
#include <QTimer>
#include <QTransform>
#include <QtGlobal>
#include <google/protobuf/stubs/port.h>
#include <libcockatrice/protocol/pb/command_draw_cards.pb.h>
#include <libcockatrice/protocol/pb/command_next_turn.pb.h>
#include <libcockatrice/protocol/pb/command_set_active_phase.pb.h>
#include <libcockatrice/protocol/pb/command_set_card_attr.pb.h>
#include <libcockatrice/utility/zone_names.h>
#include <qnamespace.h>
#include <qnumeric.h>
PhaseButton::PhaseButton(const QString &_name, QGraphicsItem *parent, QAction *_doubleClickAction, bool _highlightable)
: QObject(), QGraphicsItem(parent), name(_name), active(false), highlightable(_highlightable),

View file

@ -8,11 +8,14 @@
#ifndef PHASESTOOLBAR_H
#define PHASESTOOLBAR_H
#include "board/abstract_graphics_item.h"
#include <QFrame>
#include <QGraphicsObject>
#include <QGraphicsItem>
#include <QList>
#include <QObject>
#include <QString>
#include <qtmetamacros.h>
class QAction;
class QTimer;
namespace google
{
@ -21,8 +24,6 @@ namespace protobuf
class Message;
}
} // namespace google
class PlayerLogic;
class GameCommand;
class PhaseButton : public QObject, public QGraphicsItem
{

View file

@ -1,21 +1,43 @@
#include "card_menu.h"
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/card_counter_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../interface/widgets/tabs/tab_game.h"
#include "../../../game/abstract_game.h"
#include "../../../game/player/player_info.h"
#include "../../../game/player/player_manager.h"
#include "../../../game/zones/card_zone_logic.h"
#include "../../board/card_item.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/view_zone_logic.h"
#include "../../game_scene.h"
#include "../card_menu_action_type.h"
#include "../player_graphics_item.h"
#include "libcockatrice/card/card_info.h"
#include "libcockatrice/card/database/card_database_querier.h"
#include "libcockatrice/card/printing/exact_card.h"
#include "libcockatrice/card/printing/printing_info.h"
#include "libcockatrice/utility/card_ref.h"
#include "move_menu.h"
#include "pt_menu.h"
#include <QAction>
#include <QColor>
#include <QIcon>
#include <QMap>
#include <QObject>
#include <QPainter>
#include <QPixmap>
#include <QSharedPointer>
#include <QStringList>
#include <QVariant>
#include <QtGlobal>
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/card/relation/card_relation.h>
#include <libcockatrice/utility/zone_names.h>
#include <qnamespace.h>
#include <utility>
/**
* @brief Creates a circular icon filled with the specified color.

View file

@ -7,12 +7,18 @@
#ifndef COCKATRICE_CARD_MENU_H
#define COCKATRICE_CARD_MENU_H
#include <QList>
#include <QMenu>
#include <libcockatrice/utility/card_ref.h>
#include <QPair>
#include <QString>
#include <qtmetamacros.h>
class CardItem;
class PlayerGraphicsItem;
class PlayerLogic;
class QAction;
struct CardRef;
class CardMenu : public QMenu
{
Q_OBJECT

View file

@ -1,8 +1,14 @@
#include "custom_zone_menu.h"
#include "../../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game_scene.h"
#include "../player_graphics_item.h"
#include <QAction>
#include <QList>
#include <QVariant>
CustomZoneMenu::CustomZoneMenu(PlayerGraphicsItem *_player) : player(_player)
{
menuAction()->setVisible(false);

View file

@ -10,8 +10,11 @@
#include "abstract_player_component.h"
#include <QMenu>
#include <QString>
#include <qtmetamacros.h>
class PlayerGraphicsItem;
class CustomZoneMenu : public QMenu, public AbstractPlayerComponent
{
Q_OBJECT

View file

@ -1,15 +1,28 @@
#include "grave_menu.h"
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../game/player/player_info.h"
#include "../../../game/player/player_manager.h"
#include "../../../game/zones/pile_zone_logic.h"
#include "../../../interface/widgets/menus/tearoff_menu.h"
#include "../../game/abstract_game.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../player_graphics_item.h"
#include <QAction>
#include <QKeySequence>
#include <QList>
#include <QMap>
#include <QMenu>
#include <QObject>
#include <QString>
#include <QVariant>
#include <libcockatrice/utility/zone_names.h>
class QWidget;
GraveyardMenu::GraveyardMenu(PlayerGraphicsItem *_player, QWidget *parent) : TearOffMenu(parent), player(_player)
{
createMoveActions();

View file

@ -10,10 +10,13 @@
#include "../../../interface/widgets/menus/tearoff_menu.h"
#include "abstract_player_component.h"
#include <QAction>
#include <QMenu>
#include <qtmetamacros.h>
class PlayerGraphicsItem;
class QAction;
class QMenu;
class QWidget;
class GraveyardMenu : public TearOffMenu, public AbstractPlayerComponent
{
Q_OBJECT

View file

@ -2,16 +2,28 @@
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../game_graphics/zones/hand_zone.h"
#include "../../../game/board/card_list.h"
#include "../../../game/player/player_info.h"
#include "../../../game/player/player_manager.h"
#include "../../../game/zones/hand_zone_logic.h"
#include "../../../interface/widgets/menus/tearoff_menu.h"
#include "../../game/abstract_game.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../player_graphics_item.h"
#include <QAction>
#include <QKeySequence>
#include <QList>
#include <QMap>
#include <QMenu>
#include <QObject>
#include <QString>
#include <QVariant>
#include <libcockatrice/utility/zone_names.h>
class QWidget;
HandMenu::HandMenu(PlayerGraphicsItem *_player, QWidget *parent) : TearOffMenu(parent), player(_player)
{
auto *actions = player->getLogic()->getPlayerActions();

View file

@ -10,11 +10,12 @@
#include "../../../interface/widgets/menus/tearoff_menu.h"
#include "abstract_player_component.h"
#include <QAction>
#include <QMenu>
#include <qtmetamacros.h>
class PlayerGraphicsItem;
class PlayerActions;
class QAction;
class QMenu;
class QWidget;
class HandMenu : public TearOffMenu, public AbstractPlayerComponent
{

View file

@ -2,15 +2,29 @@
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../interface/widgets/tabs/tab_game.h"
#include "../../../game/board/card_list.h"
#include "../../../game/player/player_info.h"
#include "../../../game/player/player_manager.h"
#include "../../../game/zones/pile_zone_logic.h"
#include "../../../interface/widgets/menus/tearoff_menu.h"
#include "../../game/abstract_game.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../player_graphics_item.h"
#include <QAction>
#include <QGraphicsScene>
#include <QGraphicsView>
#include <QInputDialog>
#include <QKeySequence>
#include <QList>
#include <QMap>
#include <QMenu>
#include <QObject>
#include <QString>
#include <QVariant>
class QWidget;
LibraryMenu::LibraryMenu(PlayerGraphicsItem *_player, QWidget *parent) : TearOffMenu(parent), player(_player)
{

View file

@ -11,11 +11,11 @@
#include "abstract_player_component.h"
#include <QAction>
#include <QMenu>
#include <qtmetamacros.h>
class PlayerGraphicsItem;
class PlayerLogic;
class PlayerActions;
class QMenu;
class QWidget;
class LibraryMenu : public TearOffMenu, public AbstractPlayerComponent
{

View file

@ -1,11 +1,15 @@
#include "move_menu.h"
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../../game_scene.h"
#include "../card_menu_action_type.h"
#include "../player_graphics_item.h"
#include <QAction>
MoveMenu::MoveMenu(PlayerGraphicsItem *player) : QMenu(tr("Move to"))
{
aMoveToTopLibrary = new QAction(this);

View file

@ -7,8 +7,11 @@
#ifndef COCKATRICE_MOVE_MENU_H
#define COCKATRICE_MOVE_MENU_H
#include <QMenu>
#include <qtmetamacros.h>
class PlayerGraphicsItem;
class QAction;
class MoveMenu : public QMenu
{
Q_OBJECT

View file

@ -1,16 +1,31 @@
#include "player_menu.h"
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../game/abstract_game.h"
#include "../../../game/player/player_info.h"
#include "../../../game/player/player_logic.h"
#include "../../../game/player/player_manager.h"
#include "../../../game_graphics/zones/hand_zone.h"
#include "../../../game_graphics/zones/pile_zone.h"
#include "../../../game_graphics/zones/table_zone.h"
#include "../../../interface/widgets/tabs/tab_game.h"
#include "../../../interface/widgets/menus/tearoff_menu.h"
#include "../../board/card_item.h"
#include "../player_graphics_item.h"
#include "abstract_player_component.h"
#include "card_menu.h"
#include "custom_zone_menu.h"
#include "grave_menu.h"
#include "hand_menu.h"
#include "library_menu.h"
#include "rfg_menu.h"
#include "say_menu.h"
#include "sideboard_menu.h"
#include "tally_menu.h"
#include "utility_menu.h"
#include <libcockatrice/protocol/pb/command_reveal_cards.pb.h>
#include <QMenu>
#include <QString>
PlayerMenu::PlayerMenu(PlayerGraphicsItem *_player) : QObject(_player), player(_player)
{

View file

@ -8,24 +8,28 @@
#define COCKATRICE_PLAYER_MENU_H
#include "../../../interface/widgets/menus/tearoff_menu.h"
#include "custom_zone_menu.h"
#include "grave_menu.h"
#include "hand_menu.h"
#include "library_menu.h"
#include "rfg_menu.h"
#include "say_menu.h"
#include "sideboard_menu.h"
#include "tally_menu.h"
#include "utility_menu.h"
#include <QList>
#include <QMenu>
#include <QObject>
#include <libcockatrice/utility/card_ref.h>
#include <qtmetamacros.h>
#include <utility>
class CardItem;
class CardMenu;
class PlayerGraphicsItem;
class AbstractPlayerComponent;
class CustomZoneMenu;
class GraveyardMenu;
class HandMenu;
class LibraryMenu;
class QMenu;
class RfgMenu;
class SayMenu;
class SideboardMenu;
class TallyMenu;
class UtilityMenu;
struct CardRef;
class PlayerMenu : public QObject
{
Q_OBJECT

View file

@ -1,10 +1,14 @@
#include "pt_menu.h"
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../../game_scene.h"
#include "../player_graphics_item.h"
#include <QAction>
PtMenu::PtMenu(PlayerGraphicsItem *player) : QMenu(tr("Power / toughness"))
{
PlayerActions *playerActions = player->getLogic()->getPlayerActions();

View file

@ -7,8 +7,11 @@
#ifndef COCKATRICE_PT_MENU_H
#define COCKATRICE_PT_MENU_H
#include <QMenu>
#include <qtmetamacros.h>
class PlayerGraphicsItem;
class QAction;
class PtMenu : public QMenu
{

View file

@ -1,11 +1,21 @@
#include "rfg_menu.h"
#include "../../../game/player/player_info.h"
#include "../../../game/zones/pile_zone_logic.h"
#include "../../../interface/widgets/menus/tearoff_menu.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../player_graphics_item.h"
#include <QAction>
#include <QList>
#include <QMenu>
#include <QString>
#include <QVariant>
#include <libcockatrice/utility/zone_names.h>
class QWidget;
RfgMenu::RfgMenu(PlayerGraphicsItem *_player, QWidget *parent) : TearOffMenu(parent), player(_player)
{
createMoveActions();

View file

@ -10,10 +10,13 @@
#include "../../../interface/widgets/menus/tearoff_menu.h"
#include "abstract_player_component.h"
#include <QAction>
#include <QMenu>
#include <qtmetamacros.h>
class PlayerGraphicsItem;
class QAction;
class QMenu;
class QWidget;
class RfgMenu : public TearOffMenu, public AbstractPlayerComponent
{
Q_OBJECT

View file

@ -5,7 +5,12 @@
#include "../../game/player/player_logic.h"
#include "../player_graphics_item.h"
#include <QAction>
#include <QKeySequence>
#include <QList>
#include <QString>
#include <libcockatrice/settings/message_settings.h>
SayMenu::SayMenu(PlayerGraphicsItem *_player) : player(_player)
{
connect(&SettingsCache::instance().messages(), &MessageSettings::messageMacrosChanged, this, &SayMenu::initSayMenu);

View file

@ -10,8 +10,10 @@
#include "abstract_player_component.h"
#include <QMenu>
#include <qtmetamacros.h>
class PlayerGraphicsItem;
class SayMenu : public QMenu, public AbstractPlayerComponent
{
Q_OBJECT

View file

@ -1,10 +1,15 @@
#include "sideboard_menu.h"
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../game/player/player_info.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../player_graphics_item.h"
#include <QAction>
#include <QKeySequence>
SideboardMenu::SideboardMenu(PlayerGraphicsItem *player, QMenu *playerMenu) : QMenu(playerMenu)
{
aViewSideboard = new QAction(this);

View file

@ -10,8 +10,11 @@
#include "abstract_player_component.h"
#include <QMenu>
#include <qtmetamacros.h>
class PlayerGraphicsItem;
class QAction;
class SideboardMenu : public QMenu, public AbstractPlayerComponent
{
Q_OBJECT

View file

@ -1,7 +1,10 @@
#include "tally_menu.h"
#include "../../../client/settings/cache_settings.h"
#include "../../tally/tally.h"
#include "libcockatrice/settings/interface_settings.h"
#include <QAction>
#include <QActionGroup>
TallyMenu::TallyMenu()

View file

@ -2,10 +2,13 @@
#define COCKATRICE_TALLY_MENU_H
#include "../../../interface/widgets/menus/tearoff_menu.h"
#include "../../tally/tally.h"
#include "abstract_player_component.h"
#include <QMenu>
#include <qtmetamacros.h>
class QAction;
class QActionGroup;
enum class TallyType;
class TallyMenu : public TearOffMenu, public AbstractPlayerComponent
{

View file

@ -1,12 +1,17 @@
#include "utility_menu.h"
#include "../../../client/settings/cache_settings.h"
#include "../../../client/settings/shortcuts_settings.h"
#include "../../../interface/deck_loader/deck_loader.h"
#include "../../../game/player/player_info.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../../game_scene.h"
#include "../player_graphics_item.h"
#include "player_menu.h"
#include "libcockatrice/card/card_info.h"
#include "libcockatrice/deck_list/deck_list.h"
#include <QKeySequence>
#include <QSet>
#include <libcockatrice/deck_list/tree/deck_list_card_node.h>
#include <libcockatrice/deck_list/tree/inner_deck_list_node.h>

View file

@ -9,10 +9,16 @@
#include "abstract_player_component.h"
#include <QAction>
#include <QList>
#include <QMenu>
#include <QString>
#include <QStringList>
#include <libcockatrice/card/card_info.h>
#include <qtmetamacros.h>
class PlayerGraphicsItem;
class UtilityMenu : public QMenu, public AbstractPlayerComponent
{
Q_OBJECT

View file

@ -2,6 +2,7 @@
#include "../../interface/theme_manager.h"
#include <QBrush>
#include <QPainter>
PlayerArea::PlayerArea(QGraphicsItem *parentItem) : QObject(), QGraphicsItem(parentItem)

View file

@ -8,7 +8,14 @@
#define COCKATRICE_PLAYER_AREA_H
#include "../board/graphics_item_type.h"
#include "QGraphicsItem"
#include <QGraphicsItem>
#include <QObject>
#include <QRectF>
#include <QtGlobal>
#include <qtmetamacros.h>
class QGraphicsItem;
/**
* The entire graphical area belonging to a single player.

View file

@ -1,12 +1,21 @@
#include "player_dialogs.h"
#include "../../client/settings/cache_settings.h"
#include "../../client/settings/card_counter_settings.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../../interface/widgets/utility/get_text_with_max.h"
#include "../board/abstract_counter.h"
#include "../board/card_item.h"
#include "../dialogs/dlg_create_token.h"
#include "../dialogs/dlg_move_top_cards_until.h"
#include "../dialogs/dlg_roll_dice.h"
#include "../game_scene.h"
#include "../player/player_graphics_item.h"
#include <QChar>
#include <QInputDialog>
#include <QLineEdit>
#include <libcockatrice/card/relation/card_relation.h>
#include <libcockatrice/utility/string_limits.h>

View file

@ -1,12 +1,26 @@
#ifndef COCKATRICE_PLAYER_DIALOGS_H
#define COCKATRICE_PLAYER_DIALOGS_H
#include "../../game/player/player_actions.h"
#include "player_graphics_item.h"
#include <QGraphicsView>
#include <QObject>
// IWYU pragma: keep
// MoveTopCardsUntilOptions is passed by value to a slot, so the moc-generated
// code needs the complete type.
#include "../dialogs/dlg_move_top_cards_until.h"
#include <QGraphicsScene>
#include <QGraphicsView>
#include <QList>
#include <QObject>
#include <QString>
#include <QStringList>
#include <qtmetamacros.h>
class CardItem;
class CardRelation;
class PlayerActions;
class QWidget;
struct MoveTopCardsUntilOptions;
class PlayerGraphicsItem;
class PlayerDialogs : public QObject
{

View file

@ -1,26 +1,53 @@
#include "player_graphics_item.h"
#include "../../client/settings/cache_settings.h"
#include "../../game/board/counter_state.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../game/zones/hand_zone_logic.h"
#include "../../game/zones/pile_zone_logic.h"
#include "../../game/zones/stack_zone_logic.h"
#include "../../game/zones/table_zone_logic.h"
#include "../../interface/card_picture_loader/card_picture_loader.h"
#include "../../interface/widgets/cards/art_crop_attribution.h"
#include "../../interface/widgets/cards/card_art_utils.h"
#include "../../interface/widgets/playmat/playmat_utils.h"
#include "../../interface/widgets/tabs/tab_game.h"
#include "../board/abstract_card_item.h"
#include "../board/abstract_counter.h"
#include "../board/counter_general.h"
#include "../card_dimensions.h"
#include "../hand_counter.h"
#include "../zones/hand_zone.h"
#include "../zones/pile_zone.h"
#include "../zones/stack_zone.h"
#include "../zones/table_zone.h"
#include "libcockatrice/card/card_info.h"
#include "libcockatrice/card/database/card_database_querier.h"
#include "libcockatrice/card/printing/exact_card.h"
#include "libcockatrice/interfaces/interface_interface_settings_provider.h"
#include "libcockatrice/utility/card_ref.h"
#include "menu/player_menu.h"
#include "player_area.h"
#include "player_dialogs.h"
#include "player_target.h"
#include <QGraphicsView>
#include <QList>
#include <QMapIterator>
#include <QMenu>
#include <QPainter>
#include <QPoint>
#include <QPointF>
#include <QRect>
#include <QSharedPointer>
#include <QTransform>
#include <QtGlobal>
#include <libcockatrice/card/database/card_database_manager.h>
#include <libcockatrice/deck_list/deck_list.h>
#include <libcockatrice/deck_list/playmat_resolver.h>
#include <libcockatrice/settings/interface_settings.h>
#include <qnamespace.h>
#include <qnumeric.h>
PlayerGraphicsItem::PlayerGraphicsItem(PlayerLogic *_player) : player(_player)
{

View file

@ -6,12 +6,20 @@
#ifndef COCKATRICE_PLAYER_GRAPHICS_ITEM_H
#define COCKATRICE_PLAYER_GRAPHICS_ITEM_H
#include "../../game/player/player_logic.h"
#include "../board/abstract_counter.h"
#include "../board/graphics_item_type.h"
#include "../game_scene.h"
#include "libcockatrice/utility/playmat_params.h"
#include <QGraphicsObject>
#include <libcockatrice/deck_list/deck_list.h>
#include <QMap>
#include <QMetaObject>
#include <QPixmap>
#include <QRectF>
#include <QSize>
#include <QSizeF>
#include <QString>
#include <QtGlobal>
#include <qtmetamacros.h>
class HandZone;
class PileZone;
@ -20,7 +28,12 @@ class PlayerMenu;
class PlayerTarget;
class StackZone;
class TableZone;
class ZoneViewZone;
class AbstractCounter;
class CardZone;
class CounterState;
class PlayerArea;
class PlayerLogic;
struct CardRef;
class PlayerGraphicsItem : public QGraphicsObject
{

View file

@ -2,16 +2,30 @@
#include "../../interface/pixel_map_generator.h"
#include "../../interface/widgets/server/user/user_context_menu.h"
#include "../../interface/widgets/server/user/user_list_manager.h"
#include "../../interface/widgets/server/user/user_list_widget.h"
#include "../../interface/widgets/tabs/tab_game.h"
#include "../../interface/widgets/tabs/tab_supervisor.h"
#include "libcockatrice/protocol/pb/serverinfo_user.pb.h"
#include "user_level.h"
#include <QHeaderView>
#include <QBrush>
#include <QColor>
#include <QEvent>
#include <QFlag>
#include <QList>
#include <QMapIterator>
#include <QModelIndex>
#include <QMouseEvent>
#include <libcockatrice/protocol/pb/command_kick_from_game.pb.h>
#include <QPalette>
#include <QPointF>
#include <QSharedPointer>
#include <QSize>
#include <QStringLiteral>
#include <QVariant>
#include <libcockatrice/protocol/pb/serverinfo_playerproperties.pb.h>
#include <libcockatrice/protocol/pb/session_commands.pb.h>
#include <qnamespace.h>
class QModelIndex;
class QObject;
class QPoint;
class QWidget;
PlayerListItemDelegate::PlayerListItemDelegate(QObject *const parent) : QStyledItemDelegate(parent)
{

View file

@ -7,18 +7,23 @@
#ifndef PLAYERLISTWIDGET_H
#define PLAYERLISTWIDGET_H
#include "../../game/player/player_logic.h"
#include <QIcon>
#include <QMap>
#include <QString>
#include <QStyledItemDelegate>
#include <QTreeWidget>
#include <QTreeWidgetItem>
#include <qtmetamacros.h>
class ServerInfo_PlayerProperties;
class TabSupervisor;
class AbstractClient;
class AbstractGame;
class UserContextMenu;
class QModelIndex;
class QObject;
class QPoint;
class QWidget;
class PlayerListItemDelegate : public QStyledItemDelegate
{

View file

@ -1,16 +1,43 @@
#include "player_target.h"
#include "../../client/settings/cache_settings.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../interface/pixel_map_generator.h"
#include "../board/abstract_counter.h"
#include "../board/abstract_graphics_item.h"
#include "../board/arrow_target.h"
#include "../game_scene.h"
#include "libcockatrice/settings/interface_settings.h"
#include "user_level.h"
#include <QApplication>
#include <QDebug>
#include <QBrush>
#include <QColor>
#include <QFlag>
#include <QFlags>
#include <QFont>
#include <QObject>
#include <QPainter>
#include <QPainterPath>
#include <QPen>
#include <QPixmapCache>
#include <QPointF>
#include <QRadialGradient>
#include <QRectF>
#include <QSize>
#include <QSizeF>
#include <QString>
#include <QTransform>
#include <QtGlobal>
#include <QtMath>
#include <libcockatrice/protocol/pb/serverinfo_user.pb.h>
#include <qnamespace.h>
#include <qnumeric.h>
#include <string>
#include <sys/types.h>
class CounterState;
class QGraphicsItem;
PlayerCounter::PlayerCounter(CounterState *state, PlayerLogic *player, QGraphicsItem *parent)
: AbstractCounter(state, player, false, false, parent)

View file

@ -14,8 +14,12 @@
#include <QElapsedTimer>
#include <QPixmap>
#include <QtGlobal>
#include <qtmetamacros.h>
class PlayerLogic;
class CounterState;
class QGraphicsItem;
class PlayerCounter : public AbstractCounter, public IAnimatedItem
{

View file

@ -4,6 +4,11 @@
#include <QCoreApplication>
#include <QList>
#include <QSharedPointer>
#include <QString>
#include <QVariant>
#include <QVariantList>
#include <QtGlobal>
#include <algorithm>
static int sumPowers(const QList<CardItem *> &cards)

View file

@ -2,6 +2,10 @@
#define COCKATRICE_STATS_TALLY_H
#include "tally.h"
#include <QList>
class CardItem;
/**
* @brief Extracts and tallies stats from selected cards.
*/

View file

@ -1,9 +1,18 @@
#include "subtype_tally.h"
#include "../board/card_item.h"
#include "libcockatrice/card/card_info.h"
#include "libcockatrice/card/printing/exact_card.h"
#include <QMap>
#include <QSharedPointer>
#include <QString>
#include <QStringList>
#include <QStringLiteral>
#include <algorithm>
#include <compare>
#include <iterator>
#include <qnamespace.h>
namespace
{

View file

@ -4,7 +4,6 @@
#include "tally.h"
#include <QList>
#include <QString>
class CardItem;

View file

@ -1,5 +1,6 @@
#ifndef COCKATRICE_TALLY_H
#define COCKATRICE_TALLY_H
#include <QList>
#include <QString>
class CardItem;

View file

@ -1,10 +1,18 @@
#include "card_zone.h"
#include "../../game/board/card_list.h"
#include "../../game/zones/card_zone_logic.h"
#include "../board/abstract_graphics_item.h"
#include "../board/card_item.h"
#include "view_zone.h"
#include <QAction>
#include <QGraphicsSceneMouseEvent>
#include <QMenu>
#include <qnamespace.h>
class QGraphicsItem;
class QPoint;
class QPointF;
CardZone::CardZone(CardZoneLogic *_logic, QGraphicsItem *parent)
: AbstractGraphicsItem(parent), menu(nullptr), doubleClickAction(0), logic(_logic)

View file

@ -7,12 +7,21 @@
#ifndef CARDZONE_H
#define CARDZONE_H
#include "../../game/zones/card_zone_logic.h"
#include "../board/abstract_graphics_item.h"
#include "../board/graphics_item_type.h"
#include <QLoggingCategory>
#include <QString>
#include <QPointF>
#include <qtmetamacros.h>
class CardDragItem;
class CardItem;
class CardZoneLogic;
class QAction;
class QGraphicsItem;
class QMenu;
class QPoint;
template <typename T> class QList;
inline Q_LOGGING_CATEGORY(CardZoneLog, "card_zone");

View file

@ -2,14 +2,27 @@
#include "../../client/settings/cache_settings.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../game/zones/hand_zone_logic.h"
#include "../../interface/theme_manager.h"
#include "../board/card_drag_item.h"
#include "../board/card_item.h"
#include "../card_dimensions.h"
#include <QBrush>
#include <QList>
#include <QPainter>
#include <QPoint>
#include <QPointF>
#include <QRectF>
#include <QString>
#include <libcockatrice/protocol/pb/command_move_card.pb.h>
#include <libcockatrice/settings/interface_settings.h>
#include <string>
class QGraphicsItem;
HandZone::HandZone(HandZoneLogic *_logic, int _zoneHeight, QGraphicsItem *parent)
: SelectZone(_logic, parent), zoneHeight(_zoneHeight)

View file

@ -7,9 +7,16 @@
#ifndef HANDZONE_H
#define HANDZONE_H
#include "../../game/zones/hand_zone_logic.h"
#include "../../game/board/card_list.h"
#include "select_zone.h"
#include <QtGlobal>
#include <qtmetamacros.h>
class HandZoneLogic;
class QGraphicsItem;
template <typename T> class QList;
class HandZone : public SelectZone
{
Q_OBJECT

View file

@ -1,18 +1,33 @@
#include "pile_zone.h"
#include "../../client/settings/cache_settings.h"
#include "../../game/board/card_list.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../game/zones/pile_zone_logic.h"
#include "../board/card_drag_item.h"
#include "../board/card_item.h"
#include "view_zone.h"
#include "../card_dimensions.h"
#include <QApplication>
#include <QCursor>
#include <QGraphicsItem>
#include <QGraphicsSceneMouseEvent>
#include <QList>
#include <QPainter>
#include <QPainterPath>
#include <QPoint>
#include <QPointF>
#include <QRectF>
#include <QString>
#include <QTransform>
#include <QtGlobal>
#include <libcockatrice/protocol/pb/command_move_card.pb.h>
#include <libcockatrice/settings/cards_display_settings.h>
#include <qnamespace.h>
#include <string>
PileZone::PileZone(PileZoneLogic *_logic, QGraphicsItem *parent) : CardZone(_logic, parent)
{

View file

@ -7,9 +7,13 @@
#ifndef PILEZONE_H
#define PILEZONE_H
#include "../../game/zones/pile_zone_logic.h"
#include "card_zone.h"
#include <qtmetamacros.h>
class PileZoneLogic;
class QGraphicsItem;
/**
* A CardZone where the cards are in a single pile instead of being laid out.
* Usually only top card is accessible by clicking.

View file

@ -1,13 +1,25 @@
#include "select_zone.h"
#include "../../client/settings/cache_settings.h"
#include "../../game/board/card_list.h"
#include "../../game/zones/card_zone_logic.h"
#include "../board/card_item.h"
#include "../game_scene.h"
#include <QBrush>
#include <QGraphicsItem>
#include <QGraphicsRectItem>
#include <QGraphicsScene>
#include <QGraphicsSceneMouseEvent>
#include <QPen>
#include <QPoint>
#include <QRectF>
#include <QTransform>
#include <QtGlobal>
#include <QtMath>
#include <libcockatrice/settings/cards_display_settings.h>
#include <qnamespace.h>
#include <qnumeric.h>
static qreal stackingOffset(qreal cardHeight)
{

View file

@ -9,10 +9,16 @@
#include "card_zone.h"
#include <QPointF>
#include <QSet>
#include <QtGlobal>
#include <optional>
#include <qtmetamacros.h>
class QGraphicsRectItem;
class CardItem;
class CardZoneLogic;
class QGraphicsItem;
/**
* A CardZone where the cards are laid out, with each card directly interactable by clicking.

View file

@ -1,15 +1,27 @@
#include "stack_zone.h"
#include "../../game/board/card_list.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../game/zones/stack_zone_logic.h"
#include "../../interface/theme_manager.h"
#include "../board/card_drag_item.h"
#include "../board/card_item.h"
#include "../card_dimensions.h"
#include <QBrush>
#include <QColor>
#include <QGraphicsItem>
#include <QList>
#include <QPainter>
#include <QPoint>
#include <QRectF>
#include <QString>
#include <libcockatrice/protocol/pb/command_move_card.pb.h>
#include <qnumeric.h>
#include <string>
StackZone::StackZone(StackZoneLogic *_logic, int _zoneHeight, QGraphicsItem *parent)
: SelectZone(_logic, parent), zoneHeight(_zoneHeight)

View file

@ -7,9 +7,14 @@
#ifndef STACKZONE_H
#define STACKZONE_H
#include "../../game/zones/stack_zone_logic.h"
#include "select_zone.h"
#include <QtGlobal>
#include <qtmetamacros.h>
class QGraphicsItem;
class StackZoneLogic;
class StackZone : public SelectZone
{
Q_OBJECT

View file

@ -1,23 +1,50 @@
#include "table_zone.h"
#include "../../client/settings/cache_settings.h"
#include "../../game/board/card_list.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../game/zones/table_zone_logic.h"
#include "../../interface/theme_manager.h"
#include "../board/arrow_item.h"
#include "../board/abstract_card_item.h"
#include "../board/card_drag_item.h"
#include "../board/card_item.h"
#include "../game_scene.h"
#include "../z_values.h"
#include "libcockatrice/card/printing/exact_card.h"
#include "libcockatrice/protocol/pb/card_attributes.pb.h"
#include <QBrush>
#include <QColor>
#include <QGradient>
#include <QGraphicsItem>
#include <QGraphicsScene>
#include <QLinearGradient>
#include <QList>
#include <QListIterator>
#include <QPainter>
#include <QRectF>
#include <QSharedPointer>
#include <QString>
#include <QtGlobal>
#include <algorithm>
#include <iterator>
#include <libcockatrice/card/card_info.h>
#include <libcockatrice/protocol/pb/command_move_card.pb.h>
#include <libcockatrice/protocol/pb/command_set_card_attr.pb.h>
#include <libcockatrice/settings/interface_settings.h>
#include <libcockatrice/utility/zone_names.h>
#include <string>
namespace google
{
namespace protobuf
{
class Message;
} // namespace protobuf
} // namespace google
const QColor TableZone::BACKGROUND_COLOR = QColor(100, 100, 100);
const QColor TableZone::FADE_MASK = QColor(0, 0, 0, 80);

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@ -7,12 +7,26 @@
#ifndef TABLEZONE_H
#define TABLEZONE_H
#include "../../game/zones/table_zone_logic.h"
#include "../animated_item.h"
#include "../board/abstract_card_item.h"
#include "../card_dimensions.h"
#include "select_zone.h"
#include <QElapsedTimer>
#include <QMap>
#include <QPixmap>
#include <QPoint>
#include <QPointF>
#include <QtGlobal>
#include <qtmetamacros.h>
class CardDragItem;
class CardItem;
class CardZoneLogic;
class QColor;
class QGraphicsItem;
class QPainter;
class TableZoneLogic;
template <typename T> class QList;
/**
* @brief TableZone is the grid based rect where CardItems may be placed.

View file

@ -2,16 +2,29 @@
#include "../../client/settings/cache_settings.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_info.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../game/zones/view_zone_logic.h"
#include "../board/card_drag_item.h"
#include "../board/card_item.h"
#include "../card_dimensions.h"
#include "libcockatrice/card/printing/exact_card.h"
#include "libcockatrice/filters/filter_string.h"
#include "libcockatrice/protocol/pb/response.pb.h"
#include "libcockatrice/protocol/pb/serverinfo_zone.pb.h"
#include "libcockatrice/utility/card_ref.h"
#include <QBrush>
#include <QColor>
#include <QDebug>
#include <QGraphicsSceneWheelEvent>
#include <QMessageLogger>
#include <QObject>
#include <QPainter>
#include <QSharedPointer>
#include <QtGlobal>
#include <QtMath>
#include <functional>
#include <libcockatrice/card/card_localization.h>
#include <libcockatrice/protocol/pb/command_dump_zone.pb.h>
#include <libcockatrice/protocol/pb/command_move_card.pb.h>
@ -19,6 +32,9 @@
#include <libcockatrice/protocol/pb/serverinfo_card.pb.h>
#include <libcockatrice/protocol/pending_command.h>
#include <libcockatrice/settings/cards_display_settings.h>
#include <string>
class QGraphicsItem;
/**
* @param parent the parent QGraphicsWidget containing the reveal zone

View file

@ -7,17 +7,29 @@
#ifndef ZONEVIEWERZONE_H
#define ZONEVIEWERZONE_H
#include "../../game/zones/view_zone_logic.h"
#include "../../game/board/card_list.h"
#include "select_zone.h"
#include <QGraphicsLayoutItem>
#include <QList>
#include <QLoggingCategory>
#include <QRectF>
#include <QSizeF>
#include <QString>
#include <libcockatrice/filters/filter_string.h>
#include <libcockatrice/protocol/pb/commands.pb.h>
#include <qnamespace.h>
#include <qtmetamacros.h>
// IWYU pragma: keep
// ServerInfo_Card appears inside QList<...> in signal and slot
// signatures, which the moc-generated code needs to be complete.
#include <libcockatrice/protocol/pb/serverinfo_card.pb.h>
class QGraphicsItem;
class ZoneViewZoneLogic;
inline Q_LOGGING_CATEGORY(ViewZoneLog, "view_zone");
class ZoneViewWidget;
class Response;
class ServerInfo_Card;
class QGraphicsSceneWheelEvent;

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@ -1,28 +1,53 @@
#include "view_zone_widget.h"
#include "../../client/settings/cache_settings.h"
#include "../../client/translation.h"
#include "../../filters/syntax_help.h"
#include "../../game/board/card_list.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../game/zones/view_zone_logic.h"
#include "../../interface/pixel_map_generator.h"
#include "../board/card_item.h"
#include "../game_scene.h"
#include "../card_dimensions.h"
#include "../z_values.h"
#include "libcockatrice/utility/macros.h"
#include "view_zone.h"
#include <QAction>
#include <QCheckBox>
#include <QCloseEvent>
#include <QDebug>
#include <QEvent>
#include <QFlags>
#include <QFrame>
#include <QGraphicsItem>
#include <QGraphicsLayout>
#include <QGraphicsLinearLayout>
#include <QGraphicsProxyWidget>
#include <QGraphicsScene>
#include <QGraphicsSceneMouseEvent>
#include <QGraphicsSceneResizeEvent>
#include <QGraphicsView>
#include <QLabel>
#include <QPainter>
#include <QIcon>
#include <QObject>
#include <QRect>
#include <QScrollBar>
#include <QSizeF>
#include <QSizePolicy>
#include <QString>
#include <QStringLiteral>
#include <QStyle>
#include <QStyleOption>
#include <QStyleOptionTitleBar>
#include <QTimer>
#include <QVariant>
#include <QWidget>
#include <QtGlobal>
#include <libcockatrice/protocol/pb/command_shuffle.pb.h>
#include <libcockatrice/settings/cards_display_settings.h>
#include <libcockatrice/settings/interface_settings.h>
#include <qnamespace.h>
namespace
{

View file

@ -6,30 +6,34 @@
#ifndef ZONEVIEWWIDGET_H
#define ZONEVIEWWIDGET_H
#include "../../game/zones/card_zone_logic.h"
#include <QCheckBox>
#include <QComboBox>
#include <QGraphicsProxyWidget>
#include <QGraphicsWidget>
#include <QLineEdit>
#include <QList>
#include <QPoint>
#include <QPointF>
#include <QPointer>
#include <QRectF>
#include <QtGlobal>
#include <libcockatrice/utility/macros.h>
#include <qtmetamacros.h>
// IWYU pragma: keep
// ServerInfo_Card appears inside QList<...> in signal and slot
// signatures, which the moc-generated code needs to be complete.
#include <libcockatrice/protocol/pb/serverinfo_card.pb.h>
class QLabel;
class QPushButton;
class CardZone;
class ZoneViewZone;
class PlayerLogic;
class CardDatabase;
class QScrollBar;
class GameScene;
class ServerInfo_Card;
class QGraphicsSceneMouseEvent;
class QGraphicsSceneWheelEvent;
class QStyleOption;
class QGraphicsView;
class QWidget;
class CardZoneLogic;
class ScrollableGraphicsProxyWidget : public QGraphicsProxyWidget
{