improved packet loss handling

This commit is contained in:
Max-Wilhelm Bruker 2011-03-03 02:09:29 +01:00
parent 657f97680a
commit d6083a85c7
6 changed files with 26 additions and 19 deletions

View file

@ -58,7 +58,6 @@ void Server_Game::pingClockTimeout()
{
++secondsElapsed;
QDateTime now = QDateTime::currentDateTime();
QList<ServerInfo_PlayerPing *> pingList;
QMapIterator<int, Server_Player *> playerIterator(players);
bool allPlayersInactive = true;
@ -66,7 +65,7 @@ void Server_Game::pingClockTimeout()
Server_Player *player = playerIterator.next().value();
int pingTime;
if (player->getProtocolHandler()) {
pingTime = player->getProtocolHandler()->getLastCommandTime().secsTo(now);
pingTime = player->getProtocolHandler()->getLastCommandTime();
allPlayersInactive = false;
} else
pingTime = -1;

View file

@ -14,7 +14,7 @@
#include <QDateTime>
Server_ProtocolHandler::Server_ProtocolHandler(Server *_server, QObject *parent)
: QObject(parent), server(_server), authState(PasswordWrong), acceptsUserListChanges(false), acceptsRoomListChanges(false), userInfo(0), lastCommandTime(QDateTime::currentDateTime())
: QObject(parent), server(_server), authState(PasswordWrong), acceptsUserListChanges(false), acceptsRoomListChanges(false), userInfo(0), timeRunning(0), lastDataReceived(0)
{
connect(server, SIGNAL(pingClockTimeout()), this, SLOT(pingClockTimeout()));
}
@ -58,8 +58,6 @@ void Server_ProtocolHandler::playerRemovedFromGame(Server_Game *game)
ResponseCode Server_ProtocolHandler::processCommandHelper(Command *command, CommandContainer *cont)
{
lastCommandTime = QDateTime::currentDateTime();
RoomCommand *roomCommand = qobject_cast<RoomCommand *>(command);
if (roomCommand) {
qDebug() << "received RoomCommand: roomId =" << roomCommand->getRoomId();
@ -159,6 +157,8 @@ ResponseCode Server_ProtocolHandler::processCommandHelper(Command *command, Comm
void Server_ProtocolHandler::processCommandContainer(CommandContainer *cont)
{
lastDataReceived = timeRunning;
const QList<Command *> &cmdList = cont->getCommandList();
ResponseCode finalResponseCode = RespOk;
for (int i = 0; i < cmdList.size(); ++i) {
@ -219,8 +219,9 @@ void Server_ProtocolHandler::pingClockTimeout()
messageCountOverTime.removeLast();
}
if (lastCommandTime.secsTo(QDateTime::currentDateTime()) > server->getMaxPlayerInactivityTime())
if (timeRunning - lastDataReceived > server->getMaxPlayerInactivityTime())
deleteLater();
++timeRunning;
}
void Server_ProtocolHandler::enqueueProtocolItem(ProtocolItem *item)

View file

@ -31,7 +31,7 @@ protected:
private:
QList<ProtocolItem *> itemQueue;
QList<int> messageSizeOverTime, messageCountOverTime;
QDateTime lastCommandTime;
int timeRunning, lastDataReceived;
QTimer *pingClock;
virtual DeckList *getDeckFromDatabase(int deckId) = 0;
@ -101,8 +101,8 @@ public:
void setUserInfo(ServerInfo_User *_userInfo) { userInfo = _userInfo; }
const QMap<QString, ServerInfo_User *> &getBuddyList() const { return buddyList; }
const QMap<QString, ServerInfo_User *> &getIgnoreList() const { return ignoreList; }
const QDateTime &getLastCommandTime() const { return lastCommandTime; }
int getLastCommandTime() const { return timeRunning - lastDataReceived; }
void processCommandContainer(CommandContainer *cont);
virtual void sendProtocolItem(ProtocolItem *item, bool deleteItem = true) = 0;
void enqueueProtocolItem(ProtocolItem *item);