Add menu option and shortcut to auto increment counters (#6055)

* Add method to increment all counters on cards on table

* add keyboard shortcut

* register action for menu

* register action for menu

* Change menu text

* Move to Counters submenu

* Change function name

* Change menu, update function to handle selected vs non selected cards

* Use getShortcut instead of getSingleShortcut

Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>

---------

Co-authored-by: Paul Carroll <paul.x.carroll@questdiagnostics.com>
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
Co-authored-by: Zach H <zahalpern+github@gmail.com>
This commit is contained in:
Paul Carroll 2025-08-02 00:25:36 -04:00 committed by GitHub
parent 04be0fe634
commit d6243a2dd2
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GPG key ID: B5690EEEBB952194
3 changed files with 58 additions and 1 deletions

View file

@ -417,6 +417,9 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, T
connect(aCreateAnotherToken, &QAction::triggered, this, &Player::actCreateAnotherToken);
aCreateAnotherToken->setEnabled(false);
aIncrementAllCardCounters = new QAction(this);
connect(aIncrementAllCardCounters, &QAction::triggered, this, &Player::incrementAllCardCounters);
createPredefinedTokenMenu = new QMenu(QString());
createPredefinedTokenMenu->setEnabled(false);
@ -424,6 +427,7 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, T
playerMenu->addSeparator();
countersMenu = playerMenu->addMenu(QString());
playerMenu->addAction(aIncrementAllCardCounters);
playerMenu->addSeparator();
playerMenu->addAction(aUntapAll);
playerMenu->addSeparator();
@ -910,6 +914,7 @@ void Player::retranslateUi()
aSetCounter[i]->setText(tr("&Set counters (%1)...").arg(cardCounterSettings.displayName(i)));
}
aIncrementAllCardCounters->setText(tr("Increment all card counters"));
aMoveToTopLibrary->setText(tr("&Top of library in random order"));
aMoveToXfromTopOfLibrary->setText(tr("X cards from the top of library..."));
aMoveToBottomLibrary->setText(tr("&Bottom of library in random order"));
@ -971,6 +976,7 @@ void Player::setShortcutsActive()
counterIterator.next().value()->setShortcutsActive();
}
aIncrementAllCardCounters->setShortcuts(shortcuts.getShortcut("Player/aIncrementAllCardCounters"));
aViewSideboard->setShortcuts(shortcuts.getShortcut("Player/aViewSideboard"));
aViewLibrary->setShortcuts(shortcuts.getShortcut("Player/aViewLibrary"));
aViewHand->setShortcuts(shortcuts.getShortcut("Player/aViewHand"));
@ -1057,6 +1063,7 @@ void Player::setShortcutsInactive()
aMoveBottomCardsToGraveyard->setShortcut(QKeySequence());
aMoveBottomCardToExile->setShortcut(QKeySequence());
aMoveBottomCardsToExile->setShortcut(QKeySequence());
aIncrementAllCardCounters->setShortcut(QKeySequence());
QMapIterator<int, AbstractCounter *> counterIterator(counters);
while (counterIterator.hasNext()) {
@ -3011,6 +3018,51 @@ void Player::clearCounters()
counters.clear();
}
void Player::incrementAllCardCounters()
{
QList<CardItem *> cardsToUpdate;
auto selectedItems = scene()->selectedItems();
if (!selectedItems.isEmpty()) {
// If cards are selected, only update those
for (const auto &item : selectedItems) {
auto *card = static_cast<CardItem *>(item);
cardsToUpdate.append(card);
}
} else {
// If no cards selected, update all cards on table
const CardList &tableCards = table->getCards();
cardsToUpdate = tableCards;
}
QList<const ::google::protobuf::Message *> commandList;
for (const auto *card : cardsToUpdate) {
const auto &cardCounters = card->getCounters();
QMapIterator<int, int> counterIterator(cardCounters);
while (counterIterator.hasNext()) {
counterIterator.next();
int counterId = counterIterator.key();
int currentValue = counterIterator.value();
if (currentValue >= MAX_COUNTERS_ON_CARD) {
continue;
}
auto cmd = std::make_unique<Command_SetCardCounter>();
cmd->set_zone(card->getZone()->getName().toStdString());
cmd->set_card_id(card->getId());
cmd->set_counter_id(counterId);
cmd->set_counter_value(currentValue + 1);
commandList.append(cmd.release());
}
}
if (!commandList.isEmpty()) {
sendGameCommand(prepareGameCommand(commandList));
}
}
ArrowItem *Player::addArrow(const ServerInfo_Arrow &arrow)
{
const QMap<int, Player *> &playerList = game->getPlayers();

View file

@ -276,7 +276,7 @@ private:
QAction *aPlay, *aPlayFacedown, *aHide, *aTap, *aDoesntUntap, *aAttach, *aUnattach, *aDrawArrow, *aSetPT, *aResetPT,
*aIncP, *aDecP, *aIncT, *aDecT, *aIncPT, *aDecPT, *aFlowP, *aFlowT, *aSetAnnotation, *aFlip, *aPeek, *aClone,
*aMoveToTopLibrary, *aMoveToBottomLibrary, *aMoveToHand, *aMoveToGraveyard, *aMoveToExile,
*aMoveToXfromTopOfLibrary, *aSelectAll, *aSelectRow, *aSelectColumn;
*aMoveToXfromTopOfLibrary, *aSelectAll, *aSelectRow, *aSelectColumn, *aIncrementAllCardCounters;
bool movingCardsUntil;
QTimer *moveTopCardTimer;
@ -420,6 +420,7 @@ public:
AbstractCounter *addCounter(int counterId, const QString &name, QColor color, int radius, int value);
void delCounter(int counterId);
void clearCounters();
void incrementAllCardCounters();
ArrowItem *addArrow(const ServerInfo_Arrow &arrow);
ArrowItem *addArrow(int arrowId, CardItem *startCard, ArrowTarget *targetItem, const QColor &color);

View file

@ -413,6 +413,10 @@ private:
{"Player/aSetCounter_storm", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Other Counters..."),
parseSequenceString("Ctrl+\\"),
ShortcutGroup::Player_Counters)},
{"Player/aIncrementAllCardCounters",
ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Increment all card counters"),
parseSequenceString("Ctrl+Shift+A"),
ShortcutGroup::Playing_Area)},
{"Player/aIncP", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Power (+1/+0)"),
parseSequenceString("Ctrl++;Ctrl+="),
ShortcutGroup::Power_Toughness)},