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Add menu option and shortcut to auto increment counters (#6055)
* Add method to increment all counters on cards on table * add keyboard shortcut * register action for menu * register action for menu * Change menu text * Move to Counters submenu * Change function name * Change menu, update function to handle selected vs non selected cards * Use getShortcut instead of getSingleShortcut Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com> --------- Co-authored-by: Paul Carroll <paul.x.carroll@questdiagnostics.com> Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com> Co-authored-by: Zach H <zahalpern+github@gmail.com>
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04be0fe634
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3 changed files with 58 additions and 1 deletions
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@ -417,6 +417,9 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, T
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connect(aCreateAnotherToken, &QAction::triggered, this, &Player::actCreateAnotherToken);
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aCreateAnotherToken->setEnabled(false);
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aIncrementAllCardCounters = new QAction(this);
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connect(aIncrementAllCardCounters, &QAction::triggered, this, &Player::incrementAllCardCounters);
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createPredefinedTokenMenu = new QMenu(QString());
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createPredefinedTokenMenu->setEnabled(false);
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@ -424,6 +427,7 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, T
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playerMenu->addSeparator();
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countersMenu = playerMenu->addMenu(QString());
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playerMenu->addAction(aIncrementAllCardCounters);
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playerMenu->addSeparator();
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playerMenu->addAction(aUntapAll);
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playerMenu->addSeparator();
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@ -910,6 +914,7 @@ void Player::retranslateUi()
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aSetCounter[i]->setText(tr("&Set counters (%1)...").arg(cardCounterSettings.displayName(i)));
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}
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aIncrementAllCardCounters->setText(tr("Increment all card counters"));
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aMoveToTopLibrary->setText(tr("&Top of library in random order"));
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aMoveToXfromTopOfLibrary->setText(tr("X cards from the top of library..."));
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aMoveToBottomLibrary->setText(tr("&Bottom of library in random order"));
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@ -971,6 +976,7 @@ void Player::setShortcutsActive()
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counterIterator.next().value()->setShortcutsActive();
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}
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aIncrementAllCardCounters->setShortcuts(shortcuts.getShortcut("Player/aIncrementAllCardCounters"));
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aViewSideboard->setShortcuts(shortcuts.getShortcut("Player/aViewSideboard"));
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aViewLibrary->setShortcuts(shortcuts.getShortcut("Player/aViewLibrary"));
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aViewHand->setShortcuts(shortcuts.getShortcut("Player/aViewHand"));
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@ -1057,6 +1063,7 @@ void Player::setShortcutsInactive()
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aMoveBottomCardsToGraveyard->setShortcut(QKeySequence());
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aMoveBottomCardToExile->setShortcut(QKeySequence());
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aMoveBottomCardsToExile->setShortcut(QKeySequence());
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aIncrementAllCardCounters->setShortcut(QKeySequence());
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QMapIterator<int, AbstractCounter *> counterIterator(counters);
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while (counterIterator.hasNext()) {
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@ -3011,6 +3018,51 @@ void Player::clearCounters()
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counters.clear();
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}
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void Player::incrementAllCardCounters()
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{
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QList<CardItem *> cardsToUpdate;
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auto selectedItems = scene()->selectedItems();
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if (!selectedItems.isEmpty()) {
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// If cards are selected, only update those
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for (const auto &item : selectedItems) {
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auto *card = static_cast<CardItem *>(item);
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cardsToUpdate.append(card);
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}
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} else {
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// If no cards selected, update all cards on table
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const CardList &tableCards = table->getCards();
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cardsToUpdate = tableCards;
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}
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QList<const ::google::protobuf::Message *> commandList;
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for (const auto *card : cardsToUpdate) {
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const auto &cardCounters = card->getCounters();
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QMapIterator<int, int> counterIterator(cardCounters);
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while (counterIterator.hasNext()) {
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counterIterator.next();
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int counterId = counterIterator.key();
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int currentValue = counterIterator.value();
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if (currentValue >= MAX_COUNTERS_ON_CARD) {
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continue;
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}
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auto cmd = std::make_unique<Command_SetCardCounter>();
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cmd->set_zone(card->getZone()->getName().toStdString());
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cmd->set_card_id(card->getId());
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cmd->set_counter_id(counterId);
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cmd->set_counter_value(currentValue + 1);
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commandList.append(cmd.release());
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}
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}
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if (!commandList.isEmpty()) {
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sendGameCommand(prepareGameCommand(commandList));
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}
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}
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ArrowItem *Player::addArrow(const ServerInfo_Arrow &arrow)
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{
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const QMap<int, Player *> &playerList = game->getPlayers();
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@ -276,7 +276,7 @@ private:
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QAction *aPlay, *aPlayFacedown, *aHide, *aTap, *aDoesntUntap, *aAttach, *aUnattach, *aDrawArrow, *aSetPT, *aResetPT,
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*aIncP, *aDecP, *aIncT, *aDecT, *aIncPT, *aDecPT, *aFlowP, *aFlowT, *aSetAnnotation, *aFlip, *aPeek, *aClone,
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*aMoveToTopLibrary, *aMoveToBottomLibrary, *aMoveToHand, *aMoveToGraveyard, *aMoveToExile,
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*aMoveToXfromTopOfLibrary, *aSelectAll, *aSelectRow, *aSelectColumn;
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*aMoveToXfromTopOfLibrary, *aSelectAll, *aSelectRow, *aSelectColumn, *aIncrementAllCardCounters;
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bool movingCardsUntil;
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QTimer *moveTopCardTimer;
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@ -420,6 +420,7 @@ public:
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AbstractCounter *addCounter(int counterId, const QString &name, QColor color, int radius, int value);
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void delCounter(int counterId);
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void clearCounters();
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void incrementAllCardCounters();
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ArrowItem *addArrow(const ServerInfo_Arrow &arrow);
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ArrowItem *addArrow(int arrowId, CardItem *startCard, ArrowTarget *targetItem, const QColor &color);
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@ -413,6 +413,10 @@ private:
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{"Player/aSetCounter_storm", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Set Other Counters..."),
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parseSequenceString("Ctrl+\\"),
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ShortcutGroup::Player_Counters)},
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{"Player/aIncrementAllCardCounters",
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ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Increment all card counters"),
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parseSequenceString("Ctrl+Shift+A"),
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ShortcutGroup::Playing_Area)},
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{"Player/aIncP", ShortcutKey(QT_TRANSLATE_NOOP("shortcutsTab", "Add Power (+1/+0)"),
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parseSequenceString("Ctrl++;Ctrl+="),
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ShortcutGroup::Power_Toughness)},
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