SoundEngine overhaul

This commit is contained in:
Jeff 2015-08-26 15:04:53 -04:00
parent 311536d1aa
commit d6398477ae
16 changed files with 128 additions and 81 deletions

View file

@ -37,7 +37,7 @@ bool MessageLogWidget::userIsFemale() const
void MessageLogWidget::logGameJoined(int gameId)
{
soundEngine->playerJoined();
soundEngine->playSound("player_join");
if (userIsFemale())
appendHtmlServerMessage(tr("You have joined game #%1.", "female").arg("<font color=\"blue\">"+ QString::number(gameId) + "</font>"));
else
@ -54,7 +54,7 @@ void MessageLogWidget::logReplayStarted(int gameId)
void MessageLogWidget::logJoin(Player *player)
{
soundEngine->playerJoined();
soundEngine->playSound("player_join");
if (isFemale(player))
appendHtmlServerMessage(tr("%1 has joined the game.", "female").arg(sanitizeHtml(player->getName())));
else
@ -63,6 +63,7 @@ void MessageLogWidget::logJoin(Player *player)
void MessageLogWidget::logLeave(Player *player)
{
soundEngine->playSound("player_leave");
if (isFemale(player))
appendHtmlServerMessage(tr("%1 has left the game.", "female").arg(sanitizeHtml(player->getName())));
else
@ -81,11 +82,13 @@ void MessageLogWidget::logKicked()
void MessageLogWidget::logJoinSpectator(QString name)
{
soundEngine->playSound("spectator_join");
appendHtmlServerMessage(tr("%1 is now watching the game.").arg(sanitizeHtml(name)));
}
void MessageLogWidget::logLeaveSpectator(QString name)
{
soundEngine->playSound("spectator_leave");
appendHtmlServerMessage(tr("%1 is not watching the game any more.").arg(sanitizeHtml(name)));
}
@ -134,6 +137,7 @@ void MessageLogWidget::logSetSideboardLock(Player *player, bool locked)
void MessageLogWidget::logConcede(Player *player)
{
soundEngine->playSound("player_concede");
if (isFemale(player))
appendHtmlServerMessage(tr("%1 has conceded the game.", "female").arg(sanitizeHtml(player->getName())));
else
@ -148,11 +152,13 @@ void MessageLogWidget::logGameStart()
void MessageLogWidget::logConnectionStateChanged(Player *player, bool connectionState)
{
if (connectionState) {
soundEngine->playSound("player_reconnect");
if (isFemale(player))
appendHtmlServerMessage(tr("%1 has restored connection to the game.", "female").arg(sanitizeHtml(player->getName())));
else
appendHtmlServerMessage(tr("%1 has restored connection to the game.", "male").arg(sanitizeHtml(player->getName())));
} else {
soundEngine->playSound("player_disconnect");
if (isFemale(player))
appendHtmlServerMessage(tr("%1 has lost connection to the game.", "female").arg(sanitizeHtml(player->getName())));
else
@ -172,6 +178,7 @@ void MessageLogWidget::logSpectatorSay(QString spectatorName, UserLevelFlags spe
void MessageLogWidget::logShuffle(Player *player, CardZone *zone)
{
soundEngine->playSound("shuffle");
if (currentContext != MessageContext_Mulligan) {
appendHtmlServerMessage((isFemale(player)
? tr("%1 shuffles %2.", "female")
@ -183,6 +190,7 @@ void MessageLogWidget::logShuffle(Player *player, CardZone *zone)
void MessageLogWidget::logRollDie(Player *player, int sides, int roll)
{
soundEngine->playSound("roll_dice");
if (isFemale(player))
appendHtmlServerMessage(tr("%1 rolls a %2 with a %3-sided die.", "female").arg(sanitizeHtml(player->getName())).arg("<font color=\"blue\">" + QString::number(roll) + "</font>").arg("<font color=\"blue\">" + QString::number(sides) + "</font>"));
else
@ -194,6 +202,7 @@ void MessageLogWidget::logDrawCards(Player *player, int number)
if (currentContext == MessageContext_Mulligan)
mulliganPlayer = player;
else {
soundEngine->playSound("draw_card");
if (isFemale(player))
appendHtmlServerMessage(tr("%1 draws %2 card(s).", "female").arg(sanitizeHtml(player->getName())).arg("<font color=\"blue\">" + QString::number(number) + "</font>"));
else
@ -296,6 +305,7 @@ void MessageLogWidget::doMoveCard(LogMoveCard &attributes)
QString finalStr;
if (targetName == "table") {
soundEngine->playSound("play_card");
if (moveCardTapped.value(attributes.card))
finalStr = tr("%1 puts %2 into play tapped%3.");
else
@ -318,6 +328,7 @@ void MessageLogWidget::doMoveCard(LogMoveCard &attributes)
} else if (targetName == "sb")
finalStr = tr("%1 moves %2%3 to sideboard.");
else if (targetName == "stack") {
soundEngine->playSound("play_card");
finalStr = tr("%1 plays %2%3.");
}
@ -565,7 +576,10 @@ void MessageLogWidget::logSetCardCounter(Player *player, QString cardName, int c
void MessageLogWidget::logSetTapped(Player *player, CardItem *card, bool tapped)
{
soundEngine->tap();
if (tapped)
soundEngine->playSound("tap_card");
else
soundEngine->playSound("untap_card");
if (currentContext == MessageContext_MoveCard)
moveCardTapped.insert(card, tapped);
@ -603,6 +617,9 @@ void MessageLogWidget::logSetTapped(Player *player, CardItem *card, bool tapped)
void MessageLogWidget::logSetCounter(Player *player, QString counterName, int value, int oldValue)
{
if (counterName == "life")
soundEngine->playSound("life_change");
QString str;
if (isFemale(player))
str = tr("%1 sets counter %2 to %3 (%4%5).", "female");
@ -799,17 +816,17 @@ void MessageLogWidget::logSetActivePhase(int phase)
{
QString phaseName;
switch (phase) {
case 0: phaseName = tr("untap step"); break;
case 1: phaseName = tr("upkeep step"); break;
case 2: phaseName = tr("draw step"); break;
case 3: phaseName = tr("first main phase"); break;
case 4: phaseName = tr("beginning of combat step"); break;
case 5: phaseName = tr("declare attackers step"); soundEngine->attack(); break;
case 6: phaseName = tr("declare blockers step"); break;
case 7: phaseName = tr("combat damage step"); break;
case 8: phaseName = tr("end of combat step"); break;
case 9: phaseName = tr("second main phase"); break;
case 10: phaseName = tr("ending phase"); soundEngine->endStep(); break;
case 0: phaseName = tr("untap step"); soundEngine->playSound("untap_step"); break;
case 1: phaseName = tr("upkeep step"); soundEngine->playSound("upkeep_step"); break;
case 2: phaseName = tr("draw step"); soundEngine->playSound("draw_step"); break;
case 3: phaseName = tr("first main phase"); soundEngine->playSound("main_1"); break;
case 4: phaseName = tr("beginning of combat step"); soundEngine->playSound("start_combat"); break;
case 5: phaseName = tr("declare attackers step"); soundEngine->playSound("attack_step"); break;
case 6: phaseName = tr("declare blockers step"); soundEngine->playSound("block_step"); break;
case 7: phaseName = tr("combat damage step"); soundEngine->playSound("damage_step"); break;
case 8: phaseName = tr("end of combat step"); soundEngine->playSound("end_combat"); break;
case 9: phaseName = tr("second main phase"); soundEngine->playSound("main_2"); break;
case 10: phaseName = tr("ending phase"); soundEngine->playSound("end_step"); break;
}
appendHtml("<font color=\"green\"><b>" + QDateTime::currentDateTime().toString("[hh:mm:ss] ") + tr("It is now the %1.").arg(phaseName) + "</b></font>");
}