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implement thing
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2 changed files with 1 additions and 11 deletions
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@ -106,20 +106,13 @@ void ReplayTimelineWidget::handleBackwardsSkip(bool doRewindBuffering)
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// The rewind only happens once the timer runs out.
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// The rewind only happens once the timer runs out.
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// If another backwards skip happens, the timer will just get reset instead of rewinding.
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// If another backwards skip happens, the timer will just get reset instead of rewinding.
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rewindBufferingTimer->stop();
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rewindBufferingTimer->stop();
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rewindBufferingTimer->start(calcRewindBufferingTimeout());
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rewindBufferingTimer->start(SettingsCache::instance().getRewindBufferingMs());
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} else {
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} else {
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// otherwise, process the rewind immediately
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// otherwise, process the rewind immediately
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processRewind();
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processRewind();
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}
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}
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}
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}
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/// The timeout scales based on the current event number, up to a limit
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int ReplayTimelineWidget::calcRewindBufferingTimeout() const
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{
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int extraTime = currentEvent / 100;
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return std::min(BASE_REWIND_BUFFERING_TIMEOUT_MS + extraTime, MAX_REWIND_BUFFERING_TIMEOUT_MS);
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}
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void ReplayTimelineWidget::processRewind()
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void ReplayTimelineWidget::processRewind()
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{
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{
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// stop any queued-up rewinds
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// stop any queued-up rewinds
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@ -28,8 +28,6 @@ private:
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static constexpr int TIMER_INTERVAL_MS = 200;
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static constexpr int TIMER_INTERVAL_MS = 200;
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static constexpr int BIN_LENGTH = 5000;
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static constexpr int BIN_LENGTH = 5000;
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static constexpr int BASE_REWIND_BUFFERING_TIMEOUT_MS = 180;
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static constexpr int MAX_REWIND_BUFFERING_TIMEOUT_MS = 280;
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QTimer *replayTimer;
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QTimer *replayTimer;
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QTimer *rewindBufferingTimer;
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QTimer *rewindBufferingTimer;
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@ -42,7 +40,6 @@ private:
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void skipToTime(int newTime, bool doRewindBuffering);
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void skipToTime(int newTime, bool doRewindBuffering);
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void handleBackwardsSkip(bool doRewindBuffering);
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void handleBackwardsSkip(bool doRewindBuffering);
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int calcRewindBufferingTimeout() const;
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void processRewind();
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void processRewind();
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void processNewEvents(PlaybackMode playbackMode);
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void processNewEvents(PlaybackMode playbackMode);
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private slots:
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private slots:
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