fix qt 6.10 debug build (#6271)

* fix qt 6.10 build

* fix games model parameter order and correct parameter names

* add missing include for qt5
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ebbit1q 2025-11-05 12:10:36 +01:00 committed by GitHub
parent 1c209b3320
commit d914667238
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GPG key ID: B5690EEEBB952194
8 changed files with 89 additions and 160 deletions

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@ -102,52 +102,42 @@ public:
{
return hideBuddiesOnlyGames;
}
void setHideBuddiesOnlyGames(bool _showBuddiesOnlyGames);
bool getHideIgnoredUserGames() const
{
return hideIgnoredUserGames;
}
void setHideIgnoredUserGames(bool _hideIgnoredUserGames);
bool getHideFullGames() const
{
return hideFullGames;
}
void setHideFullGames(bool _showFullGames);
bool getHideGamesThatStarted() const
{
return hideGamesThatStarted;
}
void setHideGamesThatStarted(bool _showGamesThatStarted);
bool getHidePasswordProtectedGames() const
{
return hidePasswordProtectedGames;
}
void setHidePasswordProtectedGames(bool _showPasswordProtectedGames);
bool getHideNotBuddyCreatedGames() const
{
return hideNotBuddyCreatedGames;
}
void setHideNotBuddyCreatedGames(bool value);
bool getHideOpenDecklistGames() const
{
return hideOpenDecklistGames;
}
void setHideOpenDecklistGames(bool _hideOpenDecklistGames);
QString getGameNameFilter() const
{
return gameNameFilter;
}
void setGameNameFilter(const QString &_gameNameFilter);
QString getCreatorNameFilter() const
{
return creatorNameFilter;
}
void setCreatorNameFilter(const QString &_creatorNameFilter);
QSet<int> getGameTypeFilter() const
{
return gameTypeFilter;
}
void setGameTypeFilter(const QSet<int> &_gameTypeFilter);
int getMaxPlayersFilterMin() const
{
return maxPlayersFilterMin;
@ -156,32 +146,43 @@ public:
{
return maxPlayersFilterMax;
}
void setMaxPlayersFilter(int _maxPlayersFilterMin, int _maxPlayersFilterMax);
const QTime &getMaxGameAge() const
{
return maxGameAge;
}
void setMaxGameAge(const QTime &_maxGameAge);
bool getShowOnlyIfSpectatorsCanWatch() const
{
return showOnlyIfSpectatorsCanWatch;
}
void setShowOnlyIfSpectatorsCanWatch(bool _showOnlyIfSpectatorsCanWatch);
bool getShowSpectatorPasswordProtected() const
{
return showSpectatorPasswordProtected;
}
void setShowSpectatorPasswordProtected(bool _showSpectatorPasswordProtected);
bool getShowOnlyIfSpectatorsCanChat() const
{
return showOnlyIfSpectatorsCanChat;
}
void setShowOnlyIfSpectatorsCanChat(bool _showOnlyIfSpectatorsCanChat);
bool getShowOnlyIfSpectatorsCanSeeHands() const
{
return showOnlyIfSpectatorsCanSeeHands;
}
void setShowOnlyIfSpectatorsCanSeeHands(bool _showOnlyIfSpectatorsCanSeeHands);
void setGameFilters(bool _hideBuddiesOnlyGames,
bool _hideIgnoredUserGames,
bool _hideFullGames,
bool _hideGamesThatStarted,
bool _hidePasswordProtectedGames,
bool _hideNotBuddyCreatedGames,
bool _hideOpenDecklistGames,
const QString &_gameNameFilter,
const QString &_creatorNameFilter,
const QSet<int> &_gameTypeFilter,
int _maxPlayersFilterMin,
int _maxPlayersFilterMax,
const QTime &_maxGameAge,
bool _showOnlyIfSpectatorsCanWatch,
bool _showSpectatorPasswordProtected,
bool _showOnlyIfSpectatorsCanChat,
bool _showOnlyIfSpectatorsCanSeeHands);
int getNumFilteredGames() const;
void resetFilterParameters();