[GameScene] Sever connections properly. (#7191)

* [GameScene] Sever connections properly.

Took 2 minutes


Took 54 minutes

* [GameScene] Sever animated item destroy connections at teardown

Fix crash when a replay's board is closed (GameScene teardown abort).

The old QObject::disconnect(nullptr, nullptr, this, nullptr) is invalid per
Qt docs (the sender must never be nullptr), so it never severed the PMF
destroyed -> GameScene::removeAnimatedItem connections that fire when
QGraphicsScene::~QGraphicsScene -> clear() destroys the remaining items.

Store the QMetaObject::Connection handle for each animated item and
disconnect them all in ~GameScene via the connection-handle overload.
Dedup connections on the connection map rather than animatedItems, since
the animation timer clears animatedItems on completion, which let a
re-registered item (e.g. a life counter flashed repeatedly) accumulate
orphaned duplicate destroyed connections that survived teardown.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-09-01 11:31:11 +02:00 • committed by GitHub
parent 9bf2202739
commit d974501277
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2 changed files with 25 additions and 10 deletions

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@ -54,9 +54,11 @@ private:
QPointer<CardItem> hoveredCard; ///< Currently hovered card
QBasicTimer *animationTimer; ///< Timer for scene animations
QHash<QObject *, IAnimatedItem *> animatedItems; ///< Items currently animating
int playerRotation; ///< Rotation offset for player layout
bool rearranging = false; ///< Guard against re-entrant rearrange
bool needsReArrange = false; ///< Pending rearrange requested during a pass
QHash<QObject *, QMetaObject::Connection>
animationItemConnections; ///< destroyed->removeAnimatedItem handles per animated item
int playerRotation; ///< Rotation offset for player layout
bool rearranging = false; ///< Guard against re-entrant rearrange
bool needsReArrange = false; ///< Pending rearrange requested during a pass
/**
* @brief Updates which card is currently hovered based on scene coordinates.