improved facedown moving

This commit is contained in:
unknown 2011-09-15 14:19:29 +02:00
parent 1047ab08e8
commit da467468d5
22 changed files with 54 additions and 53 deletions

View file

@ -83,7 +83,7 @@ void CardDragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
sc->removeItem(c);
}
}
currentZone->handleDropEvent(dragItemList, startZone, (sp - currentZone->scenePos()).toPoint(), faceDown);
currentZone->handleDropEvent(dragItemList, startZone, (sp - currentZone->scenePos()).toPoint());
event->accept();
}

View file

@ -14,10 +14,11 @@ private:
public:
CardDragItem(CardItem *_item, int _id, const QPointF &_hotSpot, bool _faceDown, AbstractCardDragItem *parentDrag = 0);
int getId() const { return id; }
bool getFaceDown() const { return faceDown; }
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void updatePosition(const QPointF &cursorScenePos);
protected:
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);
};
#endif
#endif

View file

@ -471,7 +471,7 @@ void CardItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
childPos = c->pos() - pos();
else
childPos = QPointF(j * CARD_WIDTH / 2, 0);
CardDragItem *drag = new CardDragItem(c, c->getId(), childPos, false, dragItem);
CardDragItem *drag = new CardDragItem(c, c->getId(), childPos, c->getFaceDown(), dragItem);
drag->setPos(dragItem->pos() + childPos);
scene()->addItem(drag);
}

View file

@ -35,7 +35,7 @@ public slots:
public:
enum { Type = typeZone };
int type() const { return Type; }
virtual void handleDropEvent(const QList<CardDragItem *> &dragItem, CardZone *startZone, const QPoint &dropPoint, bool faceDown) = 0;
virtual void handleDropEvent(const QList<CardDragItem *> &dragItem, CardZone *startZone, const QPoint &dropPoint) = 0;
CardZone(Player *_player, const QString &_name, bool _hasCardAttr, bool _isShufflable, bool _contentsKnown, QGraphicsItem *parent = 0, bool isView = false);
~CardZone();
void retranslateUi();

View file

@ -37,13 +37,13 @@ void HandZone::addCardImpl(CardItem *card, int x, int /*y*/)
card->update();
}
void HandZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &/*dropPoint*/, bool /*faceDown*/)
void HandZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &/*dropPoint*/)
{
QList<CardToMove *> idList;
for (int i = 0; i < dragItems.size(); ++i)
idList.append(new CardToMove(dragItems[i]->getId()));
player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), idList, player->getId(), getName(), cards.size(), -1, false));
player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), idList, player->getId(), getName(), cards.size(), -1));
}
QRectF HandZone::boundingRect() const

View file

@ -14,7 +14,7 @@ public slots:
void updateOrientation();
public:
HandZone(Player *_p, bool _contentsKnown, int _zoneHeight, QGraphicsItem *parent = 0);
void handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint, bool faceDown);
void handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint);
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void reorganizeCards();

View file

@ -48,13 +48,13 @@ void PileZone::addCardImpl(CardItem *card, int x, int /*y*/)
card->setParentItem(this);
}
void PileZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &/*dropPoint*/, bool /*faceDown*/)
void PileZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &/*dropPoint*/)
{
QList<CardToMove *> idList;
for (int i = 0; i < dragItems.size(); ++i)
idList.append(new CardToMove(dragItems[i]->getId()));
player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), idList, player->getId(), getName(), 0, 0, false));
player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), idList, player->getId(), getName(), 0, 0));
}
void PileZone::reorganizeCards()

View file

@ -9,7 +9,7 @@ public:
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void reorganizeCards();
void handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint, bool faceDown);
void handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint);
protected:
void mousePressEvent(QGraphicsSceneMouseEvent *event);
void mouseMoveEvent(QGraphicsSceneMouseEvent *event);

View file

@ -615,7 +615,7 @@ void Player::actMoveTopCardsToGrave()
QList<CardToMove *> idList;
for (int i = 0; i < number; ++i)
idList.append(new CardToMove(i));
sendGameCommand(new Command_MoveCard(-1, "deck", idList, getId(), "grave", 0, 0, false));
sendGameCommand(new Command_MoveCard(-1, "deck", idList, getId(), "grave", 0, 0));
}
void Player::actMoveTopCardsToExile()
@ -631,12 +631,12 @@ void Player::actMoveTopCardsToExile()
QList<CardToMove *> idList;
for (int i = 0; i < number; ++i)
idList.append(new CardToMove(i));
sendGameCommand(new Command_MoveCard(-1, "deck", idList, getId(), "rfg", 0, 0, false));
sendGameCommand(new Command_MoveCard(-1, "deck", idList, getId(), "rfg", 0, 0));
}
void Player::actMoveTopCardToBottom()
{
sendGameCommand(new Command_MoveCard(-1, "deck", QList<CardToMove *>() << new CardToMove(0), getId(), "deck", -1, 0, false));
sendGameCommand(new Command_MoveCard(-1, "deck", QList<CardToMove *>() << new CardToMove(0), getId(), "deck", -1, 0));
}
void Player::actUntapAll()
@ -1155,10 +1155,10 @@ void Player::playCard(CardItem *c, bool faceDown, bool tapped)
{
CardInfo *ci = c->getInfo();
if (ci->getTableRow() == 3)
sendGameCommand(new Command_MoveCard(-1, c->getZone()->getName(), QList<CardToMove *>() << new CardToMove(c->getId()), getId(), "stack", 0, 0, false));
sendGameCommand(new Command_MoveCard(-1, c->getZone()->getName(), QList<CardToMove *>() << new CardToMove(c->getId()), getId(), "stack", 0, 0));
else {
QPoint gridPoint = QPoint(-1, 2 - ci->getTableRow());
sendGameCommand(new Command_MoveCard(-1, c->getZone()->getName(), QList<CardToMove *>() << new CardToMove(c->getId(), ci->getPowTough(), tapped), getId(), "table", gridPoint.x(), gridPoint.y(), faceDown));
sendGameCommand(new Command_MoveCard(-1, c->getZone()->getName(), QList<CardToMove *>() << new CardToMove(c->getId(), faceDown, ci->getPowTough(), tapped), getId(), "table", gridPoint.x(), gridPoint.y()));
}
}
@ -1374,16 +1374,16 @@ void Player::cardMenuAction(QAction *a)
switch (a->data().toInt()) {
case 5:
commandList.append(new Command_MoveCard(-1, startZone, idList, getId(), "deck", 0, 0, false));
commandList.append(new Command_MoveCard(-1, startZone, idList, getId(), "deck", 0, 0));
break;
case 6:
commandList.append(new Command_MoveCard(-1, startZone, idList, getId(), "deck", -1, 0, false));
commandList.append(new Command_MoveCard(-1, startZone, idList, getId(), "deck", -1, 0));
break;
case 7:
commandList.append(new Command_MoveCard(-1, startZone, idList, getId(), "grave", 0, 0, false));
commandList.append(new Command_MoveCard(-1, startZone, idList, getId(), "grave", 0, 0));
break;
case 8:
commandList.append(new Command_MoveCard(-1, startZone, idList, getId(), "rfg", 0, 0, false));
commandList.append(new Command_MoveCard(-1, startZone, idList, getId(), "rfg", 0, 0));
break;
default: ;
}

View file

@ -52,7 +52,7 @@ void StackZone::paint(QPainter *painter, const QStyleOptionGraphicsItem */*optio
painter->fillRect(boundingRect(), QBrush(bgPixmap));
}
void StackZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &/*dropPoint*/, bool /*faceDown*/)
void StackZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &/*dropPoint*/)
{
if (startZone == this)
return;
@ -61,7 +61,7 @@ void StackZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone
for (int i = 0; i < dragItems.size(); ++i)
idList.append(new CardToMove(dragItems[i]->getId()));
player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), idList, player->getId(), getName(), 0, 0, false));
player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), idList, player->getId(), getName(), 0, 0));
}
void StackZone::reorganizeCards()

View file

@ -12,7 +12,7 @@ private slots:
void updateBgPixmap();
public:
StackZone(Player *_p, int _zoneHeight, QGraphicsItem *parent = 0);
void handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint, bool faceDown);
void handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint);
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void reorganizeCards();

View file

@ -86,18 +86,18 @@ void TableZone::addCardImpl(CardItem *card, int _x, int _y)
card->update();
}
void TableZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint, bool faceDown)
void TableZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint)
{
handleDropEventByGrid(dragItems, startZone, mapToGrid(dropPoint), faceDown);
handleDropEventByGrid(dragItems, startZone, mapToGrid(dropPoint));
}
void TableZone::handleDropEventByGrid(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &gridPoint, bool faceDown, bool tapped)
void TableZone::handleDropEventByGrid(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &gridPoint)
{
QList<CardToMove *> idList;
for (int i = 0; i < dragItems.size(); ++i)
idList.append(new CardToMove(dragItems[i]->getId(), startZone->getName() == name ? QString() : dragItems[i]->getItem()->getInfo()->getPowTough(), tapped));
idList.append(new CardToMove(dragItems[i]->getId(), dragItems[i]->getFaceDown(), startZone->getName() == name ? QString() : dragItems[i]->getItem()->getInfo()->getPowTough()));
startZone->getPlayer()->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), idList, player->getId(), getName(), gridPoint.x(), gridPoint.y(), faceDown));
startZone->getPlayer()->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), idList, player->getId(), getName(), gridPoint.x(), gridPoint.y()));
}
void TableZone::reorganizeCards()

View file

@ -29,8 +29,8 @@ public:
QRectF boundingRect() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
void toggleTapped();
void handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint, bool faceDown = false);
void handleDropEventByGrid(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &gridPoint, bool faceDown = false, bool tapped = false);
void handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint);
void handleDropEventByGrid(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &gridPoint);
CardItem *getCardFromGrid(const QPoint &gridPoint) const;
CardItem *getCardFromCoords(const QPointF &point) const;
QPointF mapFromGrid(QPoint gridPoint) const;

View file

@ -124,13 +124,13 @@ void ZoneViewZone::addCardImpl(CardItem *card, int x, int /*y*/)
card->update();
}
void ZoneViewZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &/*dropPoint*/, bool /*faceDown*/)
void ZoneViewZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &/*dropPoint*/)
{
QList<CardToMove *> idList;
for (int i = 0; i < dragItems.size(); ++i)
idList.append(new CardToMove(dragItems[i]->getId()));
player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), idList, player->getId(), getName(), 0, 0, false));
player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), idList, player->getId(), getName(), 0, 0));
}
void ZoneViewZone::removeCard(int position)

View file

@ -13,7 +13,7 @@ class ZoneViewZone : public SelectZone, public QGraphicsLayoutItem {
private:
QRectF bRect, optimumRect;
int minRows, numberCards;
void handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint, bool faceDown);
void handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint);
CardZone *origZone;
bool revealZone;
bool sortByName, sortByType;