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https://github.com/Cockatrice/Cockatrice.git
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improved facedown moving
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parent
1047ab08e8
commit
da467468d5
22 changed files with 54 additions and 53 deletions
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@ -615,7 +615,7 @@ void Player::actMoveTopCardsToGrave()
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QList<CardToMove *> idList;
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for (int i = 0; i < number; ++i)
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idList.append(new CardToMove(i));
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sendGameCommand(new Command_MoveCard(-1, "deck", idList, getId(), "grave", 0, 0, false));
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sendGameCommand(new Command_MoveCard(-1, "deck", idList, getId(), "grave", 0, 0));
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}
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void Player::actMoveTopCardsToExile()
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@ -631,12 +631,12 @@ void Player::actMoveTopCardsToExile()
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QList<CardToMove *> idList;
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for (int i = 0; i < number; ++i)
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idList.append(new CardToMove(i));
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sendGameCommand(new Command_MoveCard(-1, "deck", idList, getId(), "rfg", 0, 0, false));
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sendGameCommand(new Command_MoveCard(-1, "deck", idList, getId(), "rfg", 0, 0));
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}
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void Player::actMoveTopCardToBottom()
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{
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sendGameCommand(new Command_MoveCard(-1, "deck", QList<CardToMove *>() << new CardToMove(0), getId(), "deck", -1, 0, false));
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sendGameCommand(new Command_MoveCard(-1, "deck", QList<CardToMove *>() << new CardToMove(0), getId(), "deck", -1, 0));
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}
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void Player::actUntapAll()
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@ -1155,10 +1155,10 @@ void Player::playCard(CardItem *c, bool faceDown, bool tapped)
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{
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CardInfo *ci = c->getInfo();
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if (ci->getTableRow() == 3)
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sendGameCommand(new Command_MoveCard(-1, c->getZone()->getName(), QList<CardToMove *>() << new CardToMove(c->getId()), getId(), "stack", 0, 0, false));
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sendGameCommand(new Command_MoveCard(-1, c->getZone()->getName(), QList<CardToMove *>() << new CardToMove(c->getId()), getId(), "stack", 0, 0));
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else {
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QPoint gridPoint = QPoint(-1, 2 - ci->getTableRow());
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sendGameCommand(new Command_MoveCard(-1, c->getZone()->getName(), QList<CardToMove *>() << new CardToMove(c->getId(), ci->getPowTough(), tapped), getId(), "table", gridPoint.x(), gridPoint.y(), faceDown));
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sendGameCommand(new Command_MoveCard(-1, c->getZone()->getName(), QList<CardToMove *>() << new CardToMove(c->getId(), faceDown, ci->getPowTough(), tapped), getId(), "table", gridPoint.x(), gridPoint.y()));
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}
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}
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@ -1374,16 +1374,16 @@ void Player::cardMenuAction(QAction *a)
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switch (a->data().toInt()) {
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case 5:
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commandList.append(new Command_MoveCard(-1, startZone, idList, getId(), "deck", 0, 0, false));
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commandList.append(new Command_MoveCard(-1, startZone, idList, getId(), "deck", 0, 0));
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break;
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case 6:
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commandList.append(new Command_MoveCard(-1, startZone, idList, getId(), "deck", -1, 0, false));
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commandList.append(new Command_MoveCard(-1, startZone, idList, getId(), "deck", -1, 0));
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break;
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case 7:
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commandList.append(new Command_MoveCard(-1, startZone, idList, getId(), "grave", 0, 0, false));
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commandList.append(new Command_MoveCard(-1, startZone, idList, getId(), "grave", 0, 0));
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break;
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case 8:
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commandList.append(new Command_MoveCard(-1, startZone, idList, getId(), "rfg", 0, 0, false));
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commandList.append(new Command_MoveCard(-1, startZone, idList, getId(), "rfg", 0, 0));
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break;
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default: ;
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}
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