improved facedown moving

This commit is contained in:
unknown 2011-09-15 14:19:29 +02:00
parent 1047ab08e8
commit da467468d5
22 changed files with 54 additions and 53 deletions

View file

@ -52,7 +52,7 @@ void StackZone::paint(QPainter *painter, const QStyleOptionGraphicsItem */*optio
painter->fillRect(boundingRect(), QBrush(bgPixmap));
}
void StackZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &/*dropPoint*/, bool /*faceDown*/)
void StackZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &/*dropPoint*/)
{
if (startZone == this)
return;
@ -61,7 +61,7 @@ void StackZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone
for (int i = 0; i < dragItems.size(); ++i)
idList.append(new CardToMove(dragItems[i]->getId()));
player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), idList, player->getId(), getName(), 0, 0, false));
player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), idList, player->getId(), getName(), 0, 0));
}
void StackZone::reorganizeCards()