improved facedown moving

This commit is contained in:
unknown 2011-09-15 14:19:29 +02:00
parent 1047ab08e8
commit da467468d5
22 changed files with 54 additions and 53 deletions

View file

@ -86,18 +86,18 @@ void TableZone::addCardImpl(CardItem *card, int _x, int _y)
card->update();
}
void TableZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint, bool faceDown)
void TableZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint)
{
handleDropEventByGrid(dragItems, startZone, mapToGrid(dropPoint), faceDown);
handleDropEventByGrid(dragItems, startZone, mapToGrid(dropPoint));
}
void TableZone::handleDropEventByGrid(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &gridPoint, bool faceDown, bool tapped)
void TableZone::handleDropEventByGrid(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &gridPoint)
{
QList<CardToMove *> idList;
for (int i = 0; i < dragItems.size(); ++i)
idList.append(new CardToMove(dragItems[i]->getId(), startZone->getName() == name ? QString() : dragItems[i]->getItem()->getInfo()->getPowTough(), tapped));
idList.append(new CardToMove(dragItems[i]->getId(), dragItems[i]->getFaceDown(), startZone->getName() == name ? QString() : dragItems[i]->getItem()->getInfo()->getPowTough()));
startZone->getPlayer()->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), idList, player->getId(), getName(), gridPoint.x(), gridPoint.y(), faceDown));
startZone->getPlayer()->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), idList, player->getId(), getName(), gridPoint.x(), gridPoint.y()));
}
void TableZone::reorganizeCards()