improved facedown moving

This commit is contained in:
unknown 2011-09-15 14:19:29 +02:00
parent 1047ab08e8
commit da467468d5
22 changed files with 54 additions and 53 deletions

View file

@ -230,7 +230,7 @@ QList<MoveCardToZone *> Command_SetSideboardPlan::getMoveList() const
return typecastItemList<MoveCardToZone *>();
}
Command_MoveCard::Command_MoveCard(int _gameId, const QString &_startZone, const QList<CardToMove *> &_cards, int _targetPlayerId, const QString &_targetZone, int _x, int _y, bool _faceDown)
Command_MoveCard::Command_MoveCard(int _gameId, const QString &_startZone, const QList<CardToMove *> &_cards, int _targetPlayerId, const QString &_targetZone, int _x, int _y)
: GameCommand("move_card", _gameId)
{
insertItem(new SerializableItem_String("start_zone", _startZone));
@ -238,7 +238,6 @@ Command_MoveCard::Command_MoveCard(int _gameId, const QString &_startZone, const
insertItem(new SerializableItem_String("target_zone", _targetZone));
insertItem(new SerializableItem_Int("x", _x));
insertItem(new SerializableItem_Int("y", _y));
insertItem(new SerializableItem_Bool("face_down", _faceDown));
for (int i = 0; i < _cards.size(); ++i)
itemList.append(_cards[i]);