improved facedown moving

This commit is contained in:
unknown 2011-09-15 14:19:29 +02:00
parent 1047ab08e8
commit da467468d5
22 changed files with 54 additions and 53 deletions

View file

@ -83,8 +83,8 @@ public:
ResponseCode drawCards(CommandContainer *cont, int number);
ResponseCode undoDraw(CommandContainer *cont);
ResponseCode moveCard(CommandContainer *cont, const QString &_startZone, const QList<CardToMove *> &_cards, int _targetPlayer, const QString &_targetZone, int _x, int _y, bool _faceDown);
ResponseCode moveCard(CommandContainer *cont, Server_CardZone *startzone, const QList<CardToMove *> &_cards, Server_CardZone *targetzone, int x, int y, bool faceDown, bool fixFreeSpaces = true, bool undoingDraw = false);
ResponseCode moveCard(CommandContainer *cont, const QString &_startZone, const QList<CardToMove *> &_cards, int _targetPlayer, const QString &_targetZone, int _x, int _y);
ResponseCode moveCard(CommandContainer *cont, Server_CardZone *startzone, const QList<CardToMove *> &_cards, Server_CardZone *targetzone, int x, int y, bool fixFreeSpaces = true, bool undoingDraw = false);
void unattachCard(CommandContainer *cont, Server_Card *card);
ResponseCode setCardAttrHelper(CommandContainer *cont, const QString &zone, int cardId, const QString &attrName, const QString &attrValue);