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[VDD] Defer heavy construction until after the tab paints (#7115)
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* [VDD] Defer heavy construction until after the tab paints * Use singleshot QTimer instead of member variable. Took 27 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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2 changed files with 49 additions and 14 deletions
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@ -16,6 +16,7 @@
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#include <QHeaderView>
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#include <QScrollBar>
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#include <QShowEvent>
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#include <QStyledItemDelegate>
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#include <libcockatrice/card/card_info_comparator.h>
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#include <libcockatrice/card/database/card_database.h>
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@ -140,9 +141,6 @@ void VisualDatabaseDisplayWidget::initialize()
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{
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databaseLoadIndicator->setVisible(false);
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filterContainer->initialize();
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filterContainer->setVisible(true);
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searchContainer->addWidget(colorFilterWidget);
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searchContainer->addWidget(clearFilterWidget);
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searchContainer->addWidget(searchEdit);
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@ -158,17 +156,43 @@ void VisualDatabaseDisplayWidget::initialize()
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mainLayout->addWidget(cardSizeWidget);
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databaseDisplayModel->setFilterTree(filterModel->filterTree());
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connect(filterModel, &FilterTreeModel::layoutChanged, this, &VisualDatabaseDisplayWidget::onSearchModelChanged);
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loadCardsTimer = new QTimer(this);
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loadCardsTimer->setSingleShot(true); // Ensure it only fires once after the timeout
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initializeFilters();
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}
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connect(loadCardsTimer, &QTimer::timeout, this, [this]() { loadCurrentPage(); });
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loadCardsTimer->start(5000);
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void VisualDatabaseDisplayWidget::initializeFilters()
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{
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if (filtersInitialized || !isVisible() || CardDatabaseManager::getInstance()->getLoadStatus() != LoadStatus::Ok) {
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return;
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}
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retranslateUi();
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filtersInitialized = true;
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// The filter toolbar builds its widgets by iterating the entire card database
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// (per-set, per-main-type, per-sub-type and per-format buttons). Building it
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// inside showEvent would block the tab switch, so keep it hidden and defer the
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// build to the next event loop turn, letting the tab paint first. The toolbar
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// then appears one event loop turn later, shifting the grid down by the toolbar
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// height -- the intended tradeoff of an responsive tab switch.
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filterContainer->setVisible(false);
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QTimer::singleShot(0, this, [this] {
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filterContainer->initialize();
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filterContainer->setVisible(true);
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databaseDisplayModel->setFilterTree(filterModel->filterTree());
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QTimer::singleShot(5000, this, [this] { loadCurrentPage(); });
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retranslateUi();
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});
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}
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void VisualDatabaseDisplayWidget::showEvent(QShowEvent *event)
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{
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QWidget::showEvent(event);
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initializeFilters();
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}
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void VisualDatabaseDisplayWidget::retranslateUi()
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@ -292,9 +316,17 @@ void VisualDatabaseDisplayWidget::loadCurrentPage()
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{
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// Ensure only the initial page is loaded
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if (currentPage == 0) {
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// Only load the first page initially
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qCDebug(VisualDatabaseDisplayLog) << "Loading the first page";
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populateCards();
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if (!initialLoadScheduled) {
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initialLoadScheduled = true;
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qCDebug(VisualDatabaseDisplayLog) << "Loading the first page";
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// Defer the first page so the tab switch stays responsive. The card
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// grid builds one event loop turn later. This also applies to
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// search-driven reloads, which reset currentPage back to 0.
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QTimer::singleShot(0, this, [this] {
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initialLoadScheduled = false;
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populateCards();
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});
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}
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} else if (nearEndOfPage()) {
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// If not the first page, just load the next page and append to the flow widget
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loadNextPage();
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@ -115,17 +115,20 @@ private:
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OverlapControlWidget *overlapControlWidget;
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CardSizeWidget *cardSizeWidget;
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QTimer *debounceTimer;
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QTimer *loadCardsTimer;
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int debounceTime = 300; // in Ms
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int currentPage = 0; // Current page index
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int cardsPerPage = 100; // Number of cards per page
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bool filtersInitialized = false;
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bool initialLoadScheduled = false;
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void initializeFilters();
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void highlightAllSearchEdit();
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bool nearEndOfPage() const;
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protected:
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void resizeEvent(QResizeEvent *event) override;
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void showEvent(QShowEvent *event) override;
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};
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#endif // VISUAL_DATABASE_DISPLAY_WIDGET_H
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