server shouldn't update client ping in local games

This commit is contained in:
Max-Wilhelm Bruker 2010-09-09 03:41:01 +02:00
parent 62bf2572a9
commit daf1fa18aa
5 changed files with 11 additions and 5 deletions

View file

@ -13,6 +13,7 @@ public:
~LocalServer();
AuthenticationResult checkUserPassword(const QString & /*user*/, const QString & /*password*/) { return UnknownUser; }
QString getLoginMessage() const { return QString(); }
bool getGameShouldPing() const { return false; }
int getMaxGameInactivityTime() const { return 9999999; }
int getMaxPlayerInactivityTime() const { return 9999999; }