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server shouldn't update client ping in local games
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5 changed files with 11 additions and 5 deletions
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@ -13,6 +13,7 @@ public:
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~LocalServer();
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AuthenticationResult checkUserPassword(const QString & /*user*/, const QString & /*password*/) { return UnknownUser; }
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QString getLoginMessage() const { return QString(); }
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bool getGameShouldPing() const { return false; }
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int getMaxGameInactivityTime() const { return 9999999; }
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int getMaxPlayerInactivityTime() const { return 9999999; }
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