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server shouldn't update client ping in local games
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5 changed files with 11 additions and 5 deletions
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@ -34,6 +34,7 @@ public:
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virtual QString getLoginMessage() const = 0;
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Server_Game *createGame(const QString &description, const QString &password, int maxPlayers, bool spectatorsAllowed, bool spectatorsNeedPassword, bool spectatorsCanTalk, bool spectatorsSeeEverything, Server_ProtocolHandler *creator);
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virtual bool getGameShouldPing() const = 0;
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virtual int getMaxGameInactivityTime() const = 0;
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virtual int getMaxPlayerInactivityTime() const = 0;
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private:
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