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server shouldn't update client ping in local games
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5 changed files with 11 additions and 5 deletions
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@ -42,6 +42,7 @@ public:
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bool execSqlQuery(QSqlQuery &query);
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AuthenticationResult checkUserPassword(const QString &user, const QString &password);
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QString getLoginMessage() const { return loginMessage; }
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bool getGameShouldPing() const { return true; }
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int getMaxGameInactivityTime() const { return maxGameInactivityTime; }
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int getMaxPlayerInactivityTime() const { return maxPlayerInactivityTime; }
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private:
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