server shouldn't update client ping in local games

This commit is contained in:
Max-Wilhelm Bruker 2010-09-09 03:41:01 +02:00
parent 62bf2572a9
commit daf1fa18aa
5 changed files with 11 additions and 5 deletions

View file

@ -42,6 +42,7 @@ public:
bool execSqlQuery(QSqlQuery &query);
AuthenticationResult checkUserPassword(const QString &user, const QString &password);
QString getLoginMessage() const { return loginMessage; }
bool getGameShouldPing() const { return true; }
int getMaxGameInactivityTime() const { return maxGameInactivityTime; }
int getMaxPlayerInactivityTime() const { return maxPlayerInactivityTime; }
private: