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Rename method
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0ce1281eca
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db22ad5ce0
3 changed files with 5 additions and 6 deletions
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@ -148,7 +148,7 @@ void PictureLoaderWorker::handleImageLoadEnqueued(const CardInfoPtr &card)
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// try to load image from local first
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QImage image = localLoader->tryLoad(card);
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if (!image.isNull()) {
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imageLoadedSuccessfully(card, image);
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handleImageLoaded(card, image);
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} else {
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// queue up to load image from remote only after local loading failed
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new PictureLoaderWorkerWork(this, card);
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@ -156,10 +156,9 @@ void PictureLoaderWorker::handleImageLoadEnqueued(const CardInfoPtr &card)
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}
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/**
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* Called when image loading is done
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* Contrary to the name, this is called on both success and failure. Failures are indicated by an empty QImage.
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* Called when image loading is done. Failures are indicated by an empty QImage.
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*/
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void PictureLoaderWorker::imageLoadedSuccessfully(const CardInfoPtr &card, const QImage &image)
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void PictureLoaderWorker::handleImageLoaded(const CardInfoPtr &card, const QImage &image)
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{
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currentlyLoading.remove(card);
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emit imageLoaded(card, image);
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@ -39,7 +39,7 @@ public slots:
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QNetworkReply *makeRequest(const QUrl &url, PictureLoaderWorkerWork *workThread);
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void processQueuedRequests();
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bool processSingleRequest();
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void imageLoadedSuccessfully(const CardInfoPtr &card, const QImage &image);
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void handleImageLoaded(const CardInfoPtr &card, const QImage &image);
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void cacheRedirect(const QUrl &originalUrl, const QUrl &redirectUrl);
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void removedCachedUrl(const QUrl &url);
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@ -22,7 +22,7 @@ PictureLoaderWorkerWork::PictureLoaderWorkerWork(const PictureLoaderWorker *work
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connect(this, &PictureLoaderWorkerWork::requestImageDownload, worker, &PictureLoaderWorker::queueRequest);
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connect(this, &PictureLoaderWorkerWork::urlRedirected, worker, &PictureLoaderWorker::cacheRedirect);
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connect(this, &PictureLoaderWorkerWork::cachedUrlInvalidated, worker, &PictureLoaderWorker::removedCachedUrl);
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connect(this, &PictureLoaderWorkerWork::imageLoaded, worker, &PictureLoaderWorker::imageLoadedSuccessfully);
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connect(this, &PictureLoaderWorkerWork::imageLoaded, worker, &PictureLoaderWorker::handleImageLoaded);
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// Hook up signals to settings
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connect(&SettingsCache::instance(), SIGNAL(picDownloadChanged()), this, SLOT(picDownloadChanged()));
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