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[Icons] Keep semantic red and green on themed glyphs
The one-glyph cutover recolored every icon from a single palette role, so a disabled deck, a not-ready player and a remove button all lost the red or green that carried their meaning. Add Positive and Negative application colors beside the accents, ship scheme-appropriate defaults for every theme, and resolve them through ThemeManager. Icons now take an IconTint: a palette role for structural glyphs, or a semantic role for states and add/remove actions. A disabled semantic icon falls back to the disabled foreground; on a selected row a semantic tint keeps its color only while it stays legible on the highlight, and a palette tint keeps the existing WindowText -> HighlightedText swap.
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35 changed files with 339 additions and 53 deletions
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@ -108,10 +108,10 @@ DlgEditTokens::DlgEditTokens(QWidget *parent) : QDialog(parent), currentCard(nul
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&DlgEditTokens::tokenSelectionChanged);
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QAction *aAddToken = new QAction(tr("Add token"), this);
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aAddToken->setIcon(loadThemedIcon(QStringLiteral("icons/increment")));
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aAddToken->setIcon(loadThemedIcon(QStringLiteral("icons/increment"), AppColor::Positive));
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connect(aAddToken, &QAction::triggered, this, &DlgEditTokens::actAddToken);
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QAction *aRemoveToken = new QAction(tr("Remove token"), this);
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aRemoveToken->setIcon(loadThemedIcon(QStringLiteral("icons/decrement")));
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aRemoveToken->setIcon(loadThemedIcon(QStringLiteral("icons/decrement"), AppColor::Negative));
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connect(aRemoveToken, &QAction::triggered, this, &DlgEditTokens::actRemoveToken);
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auto *databaseToolBar = new QToolBar;
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