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[Icons] Keep semantic red and green on themed glyphs
The one-glyph cutover recolored every icon from a single palette role, so a disabled deck, a not-ready player and a remove button all lost the red or green that carried their meaning. Add Positive and Negative application colors beside the accents, ship scheme-appropriate defaults for every theme, and resolve them through ThemeManager. Icons now take an IconTint: a palette role for structural glyphs, or a semantic role for states and add/remove actions. A disabled semantic icon falls back to the disabled foreground; on a selected row a semantic tint keeps its color only while it stays legible on the highlight, and a palette tint keeps the existing WindowText -> HighlightedText swap.
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35 changed files with 339 additions and 53 deletions
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@ -71,3 +71,5 @@ Accent = #ff1e1e1e
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[AppColors]
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AccentStrong = #ff139740
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AccentSoft = #ffc9fd62
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Positive = #6dd58c
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Negative = #ff8a80
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@ -71,3 +71,5 @@ Accent = #fff0f0f0
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[AppColors]
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AccentStrong = #ff139740
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AccentSoft = #ffc9fd62
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Positive = #1b7f3b
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Negative = #b3261e
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