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[Icons] Keep semantic red and green on themed glyphs
The one-glyph cutover recolored every icon from a single palette role, so a disabled deck, a not-ready player and a remove button all lost the red or green that carried their meaning. Add Positive and Negative application colors beside the accents, ship scheme-appropriate defaults for every theme, and resolve them through ThemeManager. Icons now take an IconTint: a palette role for structural glyphs, or a semantic role for states and add/remove actions. A disabled semantic icon falls back to the disabled foreground; on a selected row a semantic tint keeps its color only while it stays legible on the highlight, and a palette tint keeps the existing WindowText -> HighlightedText swap.
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# The System theme derives all of its colors from the platform palette
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# (e.g. qt6ct's custom color scheme on Linux), so it must NOT ship palette
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# overrides. Only the identity app colors are provided here, so buttons keep
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# their classic greens while the actual palette stays native to the OS.
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# overrides. Only the identity and semantic app colors are provided here, so
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# buttons keep their classic greens while the actual palette stays native to
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# the OS.
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[AppColors]
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AccentStrong = #ff148c3c
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AccentSoft = #ff78c850
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Positive = #ff6dd58c
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Negative = #ffff8a80
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@ -1,7 +1,10 @@
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# The System theme derives all of its colors from the platform palette
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# (e.g. qt6ct's custom color scheme on Linux), so it must NOT ship palette
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# overrides. Only the identity app colors are provided here, so buttons keep
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# their classic greens while the actual palette stays native to the OS.
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# overrides. Only the identity and semantic app colors are provided here, so
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# buttons keep their classic greens while the actual palette stays native to
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# the OS.
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[AppColors]
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AccentStrong = #ff148c3c
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AccentSoft = #ff78c850
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Positive = #ff1b7f3b
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Negative = #ffb3261e
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