From dbd1d30ca84b5f6bebb9db6a8e0c770cf08464c4 Mon Sep 17 00:00:00 2001 From: BruebachL <44814898+BruebachL@users.noreply.github.com> Date: Sat, 8 Nov 2025 13:25:40 +0100 Subject: [PATCH] Forward opponent deck view signals to deck view container as well instead of just the player deck view signals. (#6283) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Took 25 minutes Co-authored-by: Lukas BrĂ¼bach --- cockatrice/src/game/deckview/tabbed_deck_view_container.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cockatrice/src/game/deckview/tabbed_deck_view_container.cpp b/cockatrice/src/game/deckview/tabbed_deck_view_container.cpp index 984267cce..2ffb214f7 100644 --- a/cockatrice/src/game/deckview/tabbed_deck_view_container.cpp +++ b/cockatrice/src/game/deckview/tabbed_deck_view_container.cpp @@ -21,6 +21,8 @@ void TabbedDeckViewContainer::addOpponentDeckView(const DeckList &opponentDeck, opponentDeckViews[opponentId]->setDeck(opponentDeck); } else { auto *opponentDeckView = new DeckView(this); + connect(opponentDeckView, &DeckView::newCardAdded, playerDeckView, &DeckViewContainer::newCardAdded); + opponentDeckView->setDeck(opponentDeck); addTab(opponentDeckView, QString("%1's Deck").arg(opponentName));