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feat: support expressions when setting card counters (#6753)
* feat: enable expressions in card counters * fix includes * fix multiple selection * cleanup useless conversions * const ref where possible * do not use const, be consistent with local patterns in the file
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1 changed files with 22 additions and 9 deletions
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@ -3,6 +3,7 @@
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#include "../../interface/widgets/tabs/tab_game.h"
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#include "../../interface/widgets/utility/get_text_with_max.h"
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#include "../board/card_item.h"
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#include "../client/settings/card_counter_settings.h"
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#include "../dialogs/dlg_move_top_cards_until.h"
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#include "../dialogs/dlg_roll_dice.h"
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#include "../zones/hand_zone.h"
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@ -27,6 +28,7 @@
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#include <libcockatrice/protocol/pb/command_shuffle.pb.h>
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#include <libcockatrice/protocol/pb/command_undo_draw.pb.h>
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#include <libcockatrice/protocol/pb/context_move_card.pb.h>
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#include <libcockatrice/utility/expression.h>
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#include <libcockatrice/utility/trice_limits.h>
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#include <libcockatrice/utility/zone_names.h>
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@ -1572,23 +1574,34 @@ void PlayerActions::actCardCounterTrigger()
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break;
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}
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case 11: { // set counter with dialog
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bool ok;
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player->setDialogSemaphore(true);
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int oldValue = 0;
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if (player->getGameScene()->selectedItems().size() == 1) {
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auto *card = static_cast<CardItem *>(player->getGameScene()->selectedItems().first());
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oldValue = card->getCounters().value(counterId, 0);
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// If a single card is selected, we show the old value in the dialog. Otherwise, we show "x"
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QList<QGraphicsItem *> sel = player->getGameScene()->selectedItems();
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QString oldValueForDlg = "x";
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if (sel.size() == 1) {
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auto *card = dynamic_cast<CardItem *>(sel.first());
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oldValueForDlg = QString::number(card->getCounters().value(counterId, 0));
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}
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int number = QInputDialog::getInt(player->getGame()->getTab(), tr("Set counters"), tr("Number:"), oldValue,
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0, MAX_COUNTERS_ON_CARD, 1, &ok);
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auto &cardCounterSettings = SettingsCache::instance().cardCounters();
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QString counterName = cardCounterSettings.displayName(counterId);
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AbstractCounterDialog dialog(counterName, oldValueForDlg, player->getGame()->getTab());
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int ok = dialog.exec();
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player->setDialogSemaphore(false);
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if (player->clearCardsToDelete() || !ok) {
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return;
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}
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for (const auto &item : player->getGameScene()->selectedItems()) {
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auto *card = static_cast<CardItem *>(item);
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for (const auto &item : sel) {
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auto *card = dynamic_cast<CardItem *>(item);
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int oldValue = card->getCounters().value(counterId, 0);
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Expression exp(oldValue);
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int number = static_cast<int>(exp.parse(dialog.textValue()));
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auto *cmd = new Command_SetCardCounter;
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cmd->set_zone(card->getZone()->getName().toStdString());
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cmd->set_card_id(card->getId());
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