mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-04-27 07:48:01 -07:00
WIP: refactor filters to save to persistence from within model.
This commit is contained in:
parent
6a4384f903
commit
dbfbfcc837
4 changed files with 29 additions and 29 deletions
|
|
@ -253,6 +253,33 @@ void GamesProxyModel::loadFilterParameters(const QMap<int, QString> &allGameType
|
|||
invalidateFilter();
|
||||
}
|
||||
|
||||
void GamesProxyModel::saveFilterParameters(const QMap<int, QString> &allGameTypes)
|
||||
{
|
||||
QSettings settings;
|
||||
settings.beginGroup("filter_games");
|
||||
|
||||
settings.setValue("unavailable_games_visible", unavailableGamesVisible);
|
||||
settings.setValue(
|
||||
"password_protected_games_visible",
|
||||
passwordProtectedGamesVisible
|
||||
);
|
||||
settings.setValue("game_name_filter", gameNameFilter);
|
||||
settings.setValue("creator_name_filter", creatorNameFilter);
|
||||
|
||||
QMapIterator<int, QString> gameTypeIterator(allGameTypes);
|
||||
while (gameTypeIterator.hasNext()) {
|
||||
gameTypeIterator.next();
|
||||
|
||||
settings.setValue(
|
||||
"game_type/" + hashGameType(gameTypeIterator.value()),
|
||||
gameTypeFilter.contains(gameTypeIterator.key())
|
||||
);
|
||||
}
|
||||
|
||||
settings.setValue("min_players", maxPlayersFilterMin);
|
||||
settings.setValue("max_players", maxPlayersFilterMax);
|
||||
}
|
||||
|
||||
bool GamesProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex &/*sourceParent*/) const
|
||||
{
|
||||
GamesModel *model = qobject_cast<GamesModel *>(sourceModel());
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue