WIP: refactor filters to save to persistence from within model.

This commit is contained in:
Jeffrey Oliver 2015-01-02 15:19:36 -08:00
parent 6a4384f903
commit dbfbfcc837
4 changed files with 29 additions and 29 deletions

View file

@ -253,6 +253,33 @@ void GamesProxyModel::loadFilterParameters(const QMap<int, QString> &allGameType
invalidateFilter();
}
void GamesProxyModel::saveFilterParameters(const QMap<int, QString> &allGameTypes)
{
QSettings settings;
settings.beginGroup("filter_games");
settings.setValue("unavailable_games_visible", unavailableGamesVisible);
settings.setValue(
"password_protected_games_visible",
passwordProtectedGamesVisible
);
settings.setValue("game_name_filter", gameNameFilter);
settings.setValue("creator_name_filter", creatorNameFilter);
QMapIterator<int, QString> gameTypeIterator(allGameTypes);
while (gameTypeIterator.hasNext()) {
gameTypeIterator.next();
settings.setValue(
"game_type/" + hashGameType(gameTypeIterator.value()),
gameTypeFilter.contains(gameTypeIterator.key())
);
}
settings.setValue("min_players", maxPlayersFilterMin);
settings.setValue("max_players", maxPlayersFilterMax);
}
bool GamesProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex &/*sourceParent*/) const
{
GamesModel *model = qobject_cast<GamesModel *>(sourceModel());