WIP: refactor filters to save to persistence from within model.

This commit is contained in:
Jeffrey Oliver 2015-01-02 15:19:36 -08:00
parent 6a4384f903
commit dbfbfcc837
4 changed files with 29 additions and 29 deletions

View file

@ -73,7 +73,7 @@ public:
void setMaxPlayersFilter(int _maxPlayersFilterMin, int _maxPlayersFilterMax);
void resetFilterParameters();
void loadFilterParameters(const QMap<int, QString> &allGameTypes);
void saveFilterParameters();
void saveFilterParameters(const QMap<int, QString> &allGameTypes);
protected:
bool filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const;
};