more server code

This commit is contained in:
Max-Wilhelm Bruker 2009-11-08 17:05:25 +01:00
parent 8b3723b871
commit dd5ae4d74d
9 changed files with 203 additions and 114 deletions

View file

@ -6,11 +6,12 @@
#include <QList>
#include <QMap>
class ServerSocket;
class Server_Game;
class Server_CardZone;
class Server_Counter;
class Server_Arrow;
class Server_ProtocolHandler;
class ProtocolItem;
enum PlayerStatusEnum { StatusNormal, StatusSubmitDeck, StatusReadyStart, StatusPlaying };
@ -18,7 +19,7 @@ class Server_Player : public QObject {
Q_OBJECT
private:
Server_Game *game;
ServerSocket *socket;
Server_ProtocolHandler *handler;
QMap<QString, Server_CardZone *> zones;
QMap<int, Server_Counter *> counters;
QMap<int, Server_Arrow *> arrows;
@ -34,8 +35,8 @@ public:
QList<QString> SideboardList;
// Pfusch Ende
Server_Player(Server_Game *_game, int _playerId, const QString &_playerName, bool _spectator);
void setSocket(ServerSocket *_socket) { socket = _socket; }
Server_Player(Server_Game *_game, int _playerId, const QString &_playerName, bool _spectator, Server_ProtocolHandler *_handler);
void setProtocolHandler(Server_ProtocolHandler *_handler) { handler = _handler; }
void setStatus(PlayerStatusEnum _status) { PlayerStatus = _status; }
void setPlayerId(int _id) { playerId = _id; }
@ -59,8 +60,7 @@ public:
void setupZones();
void privateEvent(const QString &line);
void publicEvent(const QString &line, Server_Player *player = 0);
void sendProtocolItem(ProtocolItem *item, bool deleteItem = true);
};
#endif