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Visual deck storage v2 (#5427)
* Restore some button states (ready/sideboard locked) to sensible defaults when unloading a deck. * Update last loaded timestamp in decklist file and then restore original last modified timestamp if a user requests a deck load. * Add some todos. * Loading a deck from local file dialog should swap out scenes, enable unload button. * Lint. * Shuffle some classes and signals around. * More sort options, sort widgets directly. * Banner cards should respect providerIds. * Properly updateSortOrder on load. * Add the color identity to the Deck Preview Widget. * Properly set sort indices. * Change replace visualDeckStorageWidget with deckView to be in deckSelectFinished so that it also works on remote deck load. * Include settings for unused color identities display. * Change opacity scaling. * Overload for Qt. * Lint. * Lint. * Include QMouseEvent * Template because MacOs. * Include a quick filter for color identities. * Include a quick filter for color identities. * Save some space. * Refactor DeckPreviewWidgets to reside in their own folder. * Add Deck Loader logging category. * Introduce a tagging system. * Add some more default tags. * Even more default tags. * Lint. * Lint a comma. * Remove extra set of braces. * Lint some stuff. * Refresh banner cards when tags are added. * Lint. * Wrestle with Qt Checkboxes. * Lint. * Adjust some sizes, relayout. * Address comments. * Lint. * Reorder kindred types. * Add a search bar for tags. * Remove close button (for now) and change "Add tags ..." to "Edit tags ..." * Retranslate window title for Deck Tag Manager Dialog. * Style tag addition widget to be consistent. * Lint. * Override paintEvent. * Override sizeHint --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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46 changed files with 1899 additions and 153 deletions
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@ -49,7 +49,7 @@ TabDeckStorageVisual::TabDeckStorageVisual(TabSupervisor *_tabSupervisor, Abstra
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leftToolBar->addAction(aDeleteLocalDeck);
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visualDeckStorageWidget = new VisualDeckStorageWidget(this);
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connect(visualDeckStorageWidget, &VisualDeckStorageWidget::imageDoubleClicked, this,
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connect(visualDeckStorageWidget, &VisualDeckStorageWidget::deckPreviewDoubleClicked, this,
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&TabDeckStorageVisual::actOpenLocalDeck);
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// layout->addWidget(leftToolBar);
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@ -74,11 +74,11 @@ QString TabDeckStorageVisual::getTargetPath() const
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return {};
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}
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void TabDeckStorageVisual::actOpenLocalDeck(QMouseEvent *event, DeckPreviewCardPictureWidget *instance)
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void TabDeckStorageVisual::actOpenLocalDeck(QMouseEvent *event, DeckPreviewWidget *instance)
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{
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(void)event;
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DeckLoader deckLoader;
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if (!deckLoader.loadFromFile(instance->filePath, DeckLoader::CockatriceFormat))
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if (!deckLoader.loadFromFile(instance->filePath, DeckLoader::CockatriceFormat, true))
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return;
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emit openDeckEditor(&deckLoader);
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@ -33,8 +33,8 @@ public:
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}
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public slots:
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void cardUpdateFinished(int exitCode, QProcess::ExitStatus exitStatus);
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void closeRequest(bool forced = false) override;
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void actOpenLocalDeck(QMouseEvent *event, DeckPreviewCardPictureWidget *instance);
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void closeRequest(bool forced) override;
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void actOpenLocalDeck(QMouseEvent *event, DeckPreviewWidget *instance);
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void actDeleteLocalDeck();
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signals:
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void openDeckEditor(const DeckLoader *deckLoader);
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