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Visual deck storage v2 (#5427)
* Restore some button states (ready/sideboard locked) to sensible defaults when unloading a deck. * Update last loaded timestamp in decklist file and then restore original last modified timestamp if a user requests a deck load. * Add some todos. * Loading a deck from local file dialog should swap out scenes, enable unload button. * Lint. * Shuffle some classes and signals around. * More sort options, sort widgets directly. * Banner cards should respect providerIds. * Properly updateSortOrder on load. * Add the color identity to the Deck Preview Widget. * Properly set sort indices. * Change replace visualDeckStorageWidget with deckView to be in deckSelectFinished so that it also works on remote deck load. * Include settings for unused color identities display. * Change opacity scaling. * Overload for Qt. * Lint. * Lint. * Include QMouseEvent * Template because MacOs. * Include a quick filter for color identities. * Include a quick filter for color identities. * Save some space. * Refactor DeckPreviewWidgets to reside in their own folder. * Add Deck Loader logging category. * Introduce a tagging system. * Add some more default tags. * Even more default tags. * Lint. * Lint a comma. * Remove extra set of braces. * Lint some stuff. * Refresh banner cards when tags are added. * Lint. * Wrestle with Qt Checkboxes. * Lint. * Adjust some sizes, relayout. * Address comments. * Lint. * Reorder kindred types. * Add a search bar for tags. * Remove close button (for now) and change "Add tags ..." to "Edit tags ..." * Retranslate window title for Deck Tag Manager Dialog. * Style tag addition widget to be consistent. * Lint. * Override paintEvent. * Override sizeHint --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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46 changed files with 1899 additions and 153 deletions
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@ -262,6 +262,10 @@ SettingsCache::SettingsCache()
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visualDeckStorageCardSize = settings->value("cards/visualdeckstoragecardsize", 100).toInt();
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visualDeckStorageShowOnLoad = settings->value("interface/visualdeckstorageshowonload", true).toBool();
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visualDeckStorageSortingOrder = settings->value("interface/visualdeckstoragesortingorder", 0).toInt();
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visualDeckStorageDrawUnusedColorIdentities =
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settings->value("interface/visualdeckstoragedrawunusedcoloridentities", true).toBool();
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visualDeckStorageUnusedColorIdentitiesOpacity =
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settings->value("interface/visualdeckstorageunusedcoloridentitiesopacity", 15).toInt();
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horizontalHand = settings->value("hand/horizontal", true).toBool();
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invertVerticalCoordinate = settings->value("table/invert_vertical", false).toBool();
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minPlayersForMultiColumnLayout = settings->value("interface/min_players_multicolumn", 4).toInt();
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@ -631,6 +635,20 @@ void SettingsCache::setVisualDeckStorageShowOnLoad(QT_STATE_CHANGED_T _visualDec
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settings->setValue("interface/visualdeckstorageshowonload", visualDeckStorageShowOnLoad);
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}
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void SettingsCache::setVisualDeckStorageDrawUnusedColorIdentities(
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QT_STATE_CHANGED_T _visualDeckStorageDrawUnusedColorIdentities)
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{
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visualDeckStorageDrawUnusedColorIdentities = _visualDeckStorageDrawUnusedColorIdentities;
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settings->setValue("cards/visualdeckstoragedrawunusedcoloridentities", visualDeckStorageDrawUnusedColorIdentities);
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}
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void SettingsCache::setVisualDeckStorageUnusedColorIdentitiesOpacity(int _visualDeckStorageUnusedColorIdentitiesOpacity)
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{
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visualDeckStorageUnusedColorIdentitiesOpacity = _visualDeckStorageUnusedColorIdentitiesOpacity;
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settings->setValue("cards/visualdeckstorageunusedcoloridentitiesopacity",
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visualDeckStorageUnusedColorIdentitiesOpacity);
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}
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void SettingsCache::setHorizontalHand(QT_STATE_CHANGED_T _horizontalHand)
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{
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horizontalHand = static_cast<bool>(_horizontalHand);
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