From de03428e51a1d9ae1c48e1ea3435ad6712539faa Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lukas=20Br=C3=BCbach?= Date: Wed, 2 Sep 2026 10:28:12 +0200 Subject: [PATCH] [Server] Stop mirroring is_tournament on the game-state event The client learns tournament status from Event_GameJoined's ServerInfo_Game; mirroring it on every Event_GameStateChanged was dead wire data. The field was removed from the proto in [Protocol]; drop the now-invalidated setter. --- .../libcockatrice/network/server/remote/game/server_game.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/libcockatrice_network/libcockatrice/network/server/remote/game/server_game.cpp b/libcockatrice_network/libcockatrice/network/server/remote/game/server_game.cpp index 16c012806..ff0ce02e4 100644 --- a/libcockatrice_network/libcockatrice/network/server/remote/game/server_game.cpp +++ b/libcockatrice_network/libcockatrice/network/server/remote/game/server_game.cpp @@ -270,8 +270,6 @@ void Server_Game::createGameStateChangedEvent(Event_GameStateChanged *event, event->set_game_started(false); } - event->set_is_tournament(isTournament); - if (tournamentParentGame) { event->set_parent_game_id(tournamentParentGame->getGameId()); }