diff --git a/cockatrice/src/game/game_event_handler.cpp b/cockatrice/src/game/game_event_handler.cpp index b6866ebd2..eb1dc73f2 100644 --- a/cockatrice/src/game/game_event_handler.cpp +++ b/cockatrice/src/game/game_event_handler.cpp @@ -167,7 +167,7 @@ void GameEventHandler::processGameEventContainer(const GameEventContainer &cont, default: { Player *player = game->getPlayerManager()->getPlayers().value(playerId, 0); if (!player) { - // qCWarning(GameEventHandlerLog) << "unhandled game event: invalid player id"; + qCWarning(GameEventHandlerLog) << "unhandled game event: invalid player id"; break; } player->getPlayerEventHandler()->processGameEvent(eventType, event, context, options); @@ -455,11 +455,8 @@ void GameEventHandler::eventKicked(const Event_Kicked & /*event*/, const GameEventContext & /*context*/) { emit gameClosed(); - emit logKicked(); - emit playerKicked(); - emitUserEvent(); } diff --git a/cockatrice/src/game/game_event_handler.h b/cockatrice/src/game/game_event_handler.h index e7c46dc19..7ffe85aa7 100644 --- a/cockatrice/src/game/game_event_handler.h +++ b/cockatrice/src/game/game_event_handler.h @@ -5,6 +5,7 @@ #include "pb/serverinfo_player.pb.h" #include "player/event_processing_options.h" +#include #include class AbstractClient; @@ -33,6 +34,8 @@ class Game; class PendingCommand; class Player; +inline Q_LOGGING_CATEGORY(GameEventHandlerLog, "tab_game"); + class GameEventHandler : public QObject { Q_OBJECT