From df27aec7a7c4439c7c6b0eb012f68a52eae40db1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lukas=20Br=C3=BCbach?= Date: Sat, 13 Sep 2025 10:24:05 +0200 Subject: [PATCH] table_zone_logic now sets the PT of the cardItem to the cardInfos PT, which ensures consistency of this functionality when the card is added from a hidden zone. Took 27 minutes Took 43 seconds --- cockatrice/src/game/zones/logic/table_zone_logic.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/cockatrice/src/game/zones/logic/table_zone_logic.cpp b/cockatrice/src/game/zones/logic/table_zone_logic.cpp index b154607f0..e0c4b38a2 100644 --- a/cockatrice/src/game/zones/logic/table_zone_logic.cpp +++ b/cockatrice/src/game/zones/logic/table_zone_logic.cpp @@ -15,6 +15,9 @@ TableZoneLogic::TableZoneLogic(Player *_player, void TableZoneLogic::addCardImpl(CardItem *card, int _x, int _y) { cards.append(card); + if (!card->getFaceDown()) { + card->setPT(card->getCardInfo().getPowTough()); + } card->setGridPoint(QPoint(_x, _y)); card->setVisible(true); }