mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-04-27 07:48:01 -07:00
Introduced stack zone, shrunk table to have higher zoom factor
This commit is contained in:
parent
1cd76c2641
commit
df5791d318
16 changed files with 186 additions and 23 deletions
84
cockatrice/src/stackzone.cpp
Normal file
84
cockatrice/src/stackzone.cpp
Normal file
|
|
@ -0,0 +1,84 @@
|
|||
#include <QPainter>
|
||||
#include "stackzone.h"
|
||||
#include "settingscache.h"
|
||||
#include "player.h"
|
||||
#include "protocol_items.h"
|
||||
|
||||
StackZone::StackZone(Player *_p, int _zoneHeight, QGraphicsItem *parent)
|
||||
: CardZone(_p, "stack", false, false, true, parent), zoneHeight(_zoneHeight)
|
||||
{
|
||||
connect(settingsCache, SIGNAL(stackBgPathChanged()), this, SLOT(updateBgPixmap()));
|
||||
updateBgPixmap();
|
||||
setCacheMode(DeviceCoordinateCache);
|
||||
}
|
||||
|
||||
void StackZone::updateBgPixmap()
|
||||
{
|
||||
QString bgPath = settingsCache->getStackBgPath();
|
||||
if (!bgPath.isEmpty())
|
||||
bgPixmap.load(bgPath);
|
||||
update();
|
||||
}
|
||||
|
||||
void StackZone::addCardImpl(CardItem *card, int x, int /*y*/)
|
||||
{
|
||||
if (x == -1)
|
||||
x = cards.size();
|
||||
cards.insert(x, card);
|
||||
|
||||
if (!cards.getContentsKnown()) {
|
||||
card->setId(-1);
|
||||
card->setName();
|
||||
}
|
||||
card->setParentItem(this);
|
||||
card->resetState();
|
||||
card->setVisible(true);
|
||||
card->update();
|
||||
}
|
||||
|
||||
QRectF StackZone::boundingRect() const
|
||||
{
|
||||
return QRectF(0, 0, 100, zoneHeight);
|
||||
}
|
||||
|
||||
void StackZone::paint(QPainter *painter, const QStyleOptionGraphicsItem */*option*/, QWidget */*widget*/)
|
||||
{
|
||||
if (bgPixmap.isNull())
|
||||
painter->fillRect(boundingRect(), Qt::darkBlue);
|
||||
else
|
||||
painter->fillRect(boundingRect(), QBrush(bgPixmap));
|
||||
}
|
||||
|
||||
void StackZone::handleDropEvent(int cardId, CardZone *startZone, const QPoint &/*dropPoint*/, bool /*faceDown*/)
|
||||
{
|
||||
if (startZone == this)
|
||||
return;
|
||||
player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), cardId, getName(), 0, 0, false));
|
||||
}
|
||||
|
||||
void StackZone::reorganizeCards()
|
||||
{
|
||||
if (!cards.isEmpty()) {
|
||||
const int cardCount = cards.size();
|
||||
qreal totalWidth = boundingRect().width();
|
||||
qreal totalHeight = boundingRect().height();
|
||||
qreal cardWidth = cards.at(0)->boundingRect().width();
|
||||
qreal cardHeight = cards.at(0)->boundingRect().height();
|
||||
qreal xspace = 5;
|
||||
qreal x1 = xspace;
|
||||
qreal x2 = totalWidth - xspace - cardWidth;
|
||||
|
||||
for (int i = 0; i < cardCount; i++) {
|
||||
CardItem *c = cards.at(i);
|
||||
qreal x = i % 2 ? x2 : x1;
|
||||
// If the total height of the cards is smaller than the available height,
|
||||
// the cards do not need to overlap and are displayed in the center of the area.
|
||||
if (cardHeight * cardCount > totalHeight)
|
||||
c->setPos(x, ((qreal) i) * (totalHeight - cardHeight) / (cardCount - 1));
|
||||
else
|
||||
c->setPos(x, ((qreal) i) * cardHeight + (totalHeight - cardCount * cardHeight) / 2);
|
||||
c->setZValue(i);
|
||||
}
|
||||
}
|
||||
update();
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue