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[Refactor] Retype PlayerActions onto CardState
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14 changed files with 137 additions and 126 deletions
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@ -15,34 +15,35 @@ PtMenu::PtMenu(PlayerGraphicsItem *player) : QMenu(tr("Power / toughness"))
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aIncP = new QAction(this);
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connect(aIncP, &QAction::triggered, playerActions,
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[player, playerActions] { playerActions->actIncP(player->getGameScene()->selectedCards()); });
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[player, playerActions] { playerActions->actIncP(player->getGameScene()->selectedCardStates()); });
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aDecP = new QAction(this);
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connect(aDecP, &QAction::triggered, playerActions,
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[player, playerActions] { playerActions->actDecP(player->getGameScene()->selectedCards()); });
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[player, playerActions] { playerActions->actDecP(player->getGameScene()->selectedCardStates()); });
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aIncT = new QAction(this);
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connect(aIncT, &QAction::triggered, playerActions,
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[player, playerActions] { playerActions->actIncT(player->getGameScene()->selectedCards()); });
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[player, playerActions] { playerActions->actIncT(player->getGameScene()->selectedCardStates()); });
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aDecT = new QAction(this);
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connect(aDecT, &QAction::triggered, playerActions,
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[player, playerActions] { playerActions->actDecT(player->getGameScene()->selectedCards()); });
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[player, playerActions] { playerActions->actDecT(player->getGameScene()->selectedCardStates()); });
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aIncPT = new QAction(this);
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connect(aIncPT, &QAction::triggered, playerActions,
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[player, playerActions] { playerActions->actIncPT(player->getGameScene()->selectedCards()); });
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[player, playerActions] { playerActions->actIncPT(player->getGameScene()->selectedCardStates()); });
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aDecPT = new QAction(this);
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connect(aDecPT, &QAction::triggered, playerActions,
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[player, playerActions] { playerActions->actDecPT(player->getGameScene()->selectedCards()); });
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[player, playerActions] { playerActions->actDecPT(player->getGameScene()->selectedCardStates()); });
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aFlowP = new QAction(this);
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connect(aFlowP, &QAction::triggered, playerActions,
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[player, playerActions] { playerActions->actFlowP(player->getGameScene()->selectedCards()); });
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[player, playerActions] { playerActions->actFlowP(player->getGameScene()->selectedCardStates()); });
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aFlowT = new QAction(this);
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connect(aFlowT, &QAction::triggered, playerActions,
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[player, playerActions] { playerActions->actFlowT(player->getGameScene()->selectedCards()); });
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[player, playerActions] { playerActions->actFlowT(player->getGameScene()->selectedCardStates()); });
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aSetPT = new QAction(this);
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connect(aSetPT, &QAction::triggered, playerActions,
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[player, playerActions] { playerActions->actRequestSetPTDialog(player->getGameScene()->selectedCards()); });
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connect(aSetPT, &QAction::triggered, playerActions, [player, playerActions] {
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playerActions->actRequestSetPTDialog(player->getGameScene()->selectedCardStates());
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});
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aResetPT = new QAction(this);
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connect(aResetPT, &QAction::triggered, playerActions,
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[player, playerActions] { playerActions->actResetPT(player->getGameScene()->selectedCards()); });
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[player, playerActions] { playerActions->actResetPT(player->getGameScene()->selectedCardStates()); });
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addAction(aIncP);
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addAction(aDecP);
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