Merge branch 'master' of ssh://cockatrice.de/home/cockgit/cockatrice

Conflicts:
	cockatrice/cockatrice.pro
	cockatrice/src/player.cpp
This commit is contained in:
Max-Wilhelm Bruker 2010-05-29 16:42:14 +02:00
commit e1a728328e
48 changed files with 1221 additions and 576 deletions

View file

@ -9,6 +9,8 @@
#include "tablezone.h"
#include "handzone.h"
#include "handcounter.h"
#include "handzone_vert.h"
#include "handzone_horiz.h"
#include "cardlist.h"
#include "tab_game.h"
#include "protocol_items.h"
@ -18,8 +20,8 @@
#include <QPainter>
#include <QMenu>
Player::Player(const QString &_name, int _id, bool _local, Client *_client, TabGame *_parent)
: QObject(_parent), defaultNumberTopCards(3), name(_name), id(_id), active(false), local(_local), client(_client)
Player::Player(const QString &_name, int _id, bool _local, bool _mirrored, Client *_client, TabGame *_parent)
: QObject(_parent), defaultNumberTopCards(3), name(_name), id(_id), active(false), local(_local), mirrored(_mirrored), client(_client)
{
setCacheMode(DeviceCoordinateCache);
@ -47,13 +49,26 @@ Player::Player(const QString &_name, int _id, bool _local, Client *_client, TabG
table = new TableZone(this, this);
connect(table, SIGNAL(sizeChanged()), this, SLOT(updateBoundingRect()));
hand = new HandZone(this, (int) table->boundingRect().height(), this);
connect(hand, SIGNAL(cardCountChanged()), handCounter, SLOT(updateNumber()));
base = QPointF(deck->boundingRect().width() + counterAreaWidth + 5, 0);
hand->setPos(base);
base += QPointF(hand->boundingRect().width(), 0);
table->setPos(base);
if (settingsCache->getHorizontalHand()) {
hand = new HandZoneHoriz(this, _local || (_parent->getSpectator() && _parent->getSpectatorsSeeEverything()), this);
if (mirrored) {
hand->setPos(counterAreaWidth + CARD_WIDTH + 5, base.y());
table->setPos(base.x(), base.y() + hand->boundingRect().height());
} else {
table->setPos(base);
hand->setPos(counterAreaWidth + CARD_WIDTH + 5, base.y() + table->boundingRect().height());
}
} else {
hand = new HandZoneVert(this, _local || (_parent->getSpectator() && _parent->getSpectatorsSeeEverything()), (int) table->boundingRect().height(), this);
hand->setPos(base);
base += QPointF(hand->boundingRect().width(), 0);
table->setPos(base);
}
connect(hand, SIGNAL(cardCountChanged()), handCounter, SLOT(updateNumber()));
updateBoundingRect();
@ -286,7 +301,10 @@ void Player::updateBgPixmap()
void Player::updateBoundingRect()
{
prepareGeometryChange();
bRect = QRectF(0, 0, CARD_WIDTH + 5 + counterAreaWidth + hand->boundingRect().width() + table->boundingRect().width(), table->boundingRect().height());
if (settingsCache->getHorizontalHand())
bRect = QRectF(0, 0, CARD_WIDTH + 5 + counterAreaWidth + table->boundingRect().width(), table->boundingRect().height() + hand->boundingRect().height());
else
bRect = QRectF(0, 0, CARD_WIDTH + 5 + counterAreaWidth + hand->boundingRect().width() + table->boundingRect().width(), table->boundingRect().height());
emit sizeChanged();
}
@ -712,17 +730,16 @@ QRectF Player::boundingRect() const
void Player::paint(QPainter *painter, const QStyleOptionGraphicsItem */*option*/, QWidget */*widget*/)
{
if (bgPixmap.isNull())
painter->fillRect(boundingRect(), QColor(200, 200, 200));
else
painter->fillRect(boundingRect(), QBrush(bgPixmap));
QString nameStr = getName();
QFont font("Times");
font.setPixelSize(20);
// font.setWeight(QFont::Bold);
int totalWidth = CARD_WIDTH + counterAreaWidth + 5;
if (bgPixmap.isNull())
painter->fillRect(QRectF(0, 0, totalWidth, boundingRect().height()), QColor(200, 200, 200));
else
painter->fillRect(QRectF(0, 0, totalWidth, boundingRect().height()), QBrush(bgPixmap));
if (getActive()) {
QFontMetrics fm(font);
@ -1000,3 +1017,18 @@ void Player::actMoveToExile(CardItem *card)
CardZone *startZone = qgraphicsitem_cast<CardZone *>(card->parentItem());
sendGameCommand(new Command_MoveCard(-1, startZone->getName(), card->getId(), "rfg", 0, 0, false));
}
qreal Player::getMinimumWidth() const
{
return table->getMinimumWidth() + CARD_WIDTH + 5 + counterAreaWidth;
}
void Player::processSceneSizeChange(const QSizeF &newSize)
{
// This will need to be changed if player areas are displayed side by side (e.g. 2x2 for a 4-player game)
qreal fullPlayerWidth = newSize.width();
qreal tableWidth = fullPlayerWidth - CARD_WIDTH - 5 - counterAreaWidth;
table->setWidth(tableWidth);
hand->setWidth(tableWidth);
}