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Merge current upstream into random-reveal review continuation
Preserve SET_PLAYER_ORDER alongside REVEAL_RANDOM_CARDS in the shared command enum; retain current upstream source and the reviewed PlayerActions routing.
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commit
e32bd364bd
443 changed files with 15635 additions and 11767 deletions
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@ -181,6 +181,11 @@ message GameCommand {
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/// Client: reflected via player properties changed event
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SET_PLAYMAT = 1035;
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/// Set the seating (turn) order of the players.
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/// Server: Server_AbstractParticipant::cmdSetPlayerOrder
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/// Client: reflected via Event_PlayerOrderChanged
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SET_PLAYER_ORDER = 1206;
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/// Reveal a distinct random sample without exposing identities to other recipients.
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/// Server: Server_AbstractPlayer::cmdRevealCards
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/// Client: PlayerEventHandler::eventRevealCards
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